(This month's banner is my own elaboration on the art of the card Orazca Puzzle-Door by Cristi Balanescu.)
December MCC Round 4
Leave out all the rest
December MCC Round 4
Leave out all the rest
As is tradition by now, this month we will celebrate the latest set, in this case The Lost Caverns of Ixalan, by exploring its mechanics and themes, as usual in this kind of MCC months.
There are so many different mechanics in LCI that after using descend, discover, and craft, I still have too many left, I could make several rounds out of them, but I only have one left, and it's the final one, so it's supposed to be the most difficult. How about this: I'll put this problem onto you three remaining players. You will be the ones who have to deal with having too many things pointing in different directions. The difficulty will not just be the requirements themselves, but also the sheer quantity of them. Will you be able to escape this maze unscathed? Or will it prove better to leave some of them out?
Also, I'm trying something new for the Subchallenges. I'm dividing each of them in two parts, each worth 0.5 points. You can read it as having four Subchallenges instead of two if you want. Remember that Subchallenges are optional: you CAN give up part of them or even all of them if you want. What you MUST meet is just the Main Challenge, and that will also be intentionally restrictive as well. It's the final round after all. We're crowning our champion here, and they have to deserve it.
Main Challenge - Design a battle, enchantment, or planeswalker card that has an activated ability that directly causes a creature you control to explore.
(Here, "directly" means by saying explicitly "[creature] explores" and NOT by using an intermediate means like Map tokens for example. Those count for Subchallenge 2, here the "explore" keyword has to be on the card itself.)
Subchallenge 1
The card is a DFC with a nonland on its front face that transforms into a land on its back face. (0.5 points)
---AND/OR---
The card's rules text (specifically rules text, NOT type line) includes the word "Cave" being used as a land subtype. (0.5 points)
Subchallenge 2
The card creates Map tokens (in addition to the Main Challenge requirement). (0.5 points)
---AND/OR---
The card uses finality counters. (0.5 points)
VERY IMPORTANT NOTE: In January we are trying some changes. Those do NOT apply here for December.
Clarifications
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bravelion83 wrote: ↑5 months agoAt least one creature has to explore. Nothing prevents you to make a card that has multiple creature exploring, as long as it's a direct effect of the card and there is no intermediate means (such as Map tokens). "Each creature you control explores" does indeed pass the Main Challenge: there is at least one creature exploring as a direct effect of the card. As long as that's true for any wording you propose, the Main Challenge is met.Subject16 wrote: ↑5 months agoAnyway, on to a question for the December MCC Finals
bravelion83 wrote: ↑1 day ago
Main Challenge - Design a battle, enchantment, or planeswalker card that has an activated ability that directly causes a creature you control to explore.
(Here, "directly" means by saying explicitly "[creature] explores" and NOT by using an intermediate means like Map tokens for example. Those count for Subchallenge 2, here the "explore" keyword has to be on the card itself.)
By "causes a creature to explore" does this specifically mean one creature? Would a card that says "each creature you control explores" not meet the criteria?
bravelion83 wrote: ↑5 months agoThe back face can have it, and the Main Challenge allows that just fine. The back face of a DFC is indeed a part of the card from a design standpoint, so if the required ability is on the back face of a DFC it's still there in the single card entity and the Main Challenge is met with no problems.Subject16 wrote: ↑5 months agoAssuming I go for Subchallenge 1. Does putting the activated ability on the back face of the card fulfill the Main Challenge, or does the front face require the activated ability?bravelion83 wrote: ↑5 months agoMain Challenge - Design a battle, enchantment, or planeswalker card that has an activated ability that directly causes a creature you control to explore.
(Here, "directly" means by saying explicitly "[creature] explores" and NOT by using an intermediate means like Map tokens for example. Those count for Subchallenge 2, here the "explore" keyword has to be on the card itself.)
Subchallenge 1
The card is a DFC with a nonland on its front face that transforms into a land on its back face. (0.5 points)
As for the scores, this kind of Main Challenge is essentially binary: it's either fully met (all the above requirements are met at the same time, 2/2), or not met at all (either one or both of the requirements are not met, that's a 0/2 and a DQ). There is no middle ground here, so the MC score should always be either 2/2 or 0/2 (with consequent DQ in this last case).
If you have any more questions, feel free to post them in the MCC discussion thread.
DEADLINES
Design deadline: Friday, January 19th 2024 at 23:59 Eastern Time
Judging deadline: Tuesday, January 23rd 2024 at 23:59 Eastern Time
RUBRIC
MCC Rubric
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The MCC Rubric is given below, in an easily "copy and pasted" form. (Courtesy of Rithaniel.)
Code: Select all
[b]Design[/b]
[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
[b]Development[/b]
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
[b]Creativity[/b]
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
[b]Polish[/b]
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.
JUDGES
bravelion83
void_nothing
PLAYERS
@Raptorchan
@slimytrout
@Subject16
BRACKETS
Both judges will judge all the cards. The player with the highest combined score in this round will be the MCC champion for December.