Ink-Treader - "Whenever chaos ensues on (a certain plane)" is frankly a beautiful phrase to have in rules text. This feels way more rare than uncommon, and a hoser ability might not be that exciting all the same, but I like taxing opponents when they try to leave the planes your deck is presumably built to work with.
Yan_MTG - Very nice! There might be some color pie issues here - blue haste and green unblockable - and I'm assuming that you mean for control to only change if chaos does ensue, but the package of tokens it creates is a lot of fun. I'd suggest making this a bit bigger,
GUR, and maybe clarifying the wording a little.
Komandon - Perfectly functional and I like the desperation free-flashback deal, but this is a totally flavorless
Blast from the Past-alike efficient burn spell.
MonoRedMage - Nice character reference and flavor text. Is this main effect (planeswalk on being dealt damage) red? I honestly can't tell, and I feel like it might actually fall to white. Activated ability looks like a reasonable mana sink that is also self-synergistic.
KB52665 - While "player phases out" isn't defined and
Teferi's Protection, for example, uses a different way to emulate that effect, I think we can all understand what it means: player is out of the game until (what would be?) their next untap step, they can't do anything and nothing can happen to their cards. So this is a wild idea, a bit parasitic, but definitely very flavorful to Tolaria lore and I'd want to try building around it.
kwanyeegor-ii - Just as wild an idea as the last one. I guess the plane choices here are the ones that have a full complement of Gods? Not sure if people would be happy or annoyed if you brought planes to a non-Planechase EDH game. The
Warp World is very appropriate though.