Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scroreboard
Ink-Treader 55 (+5)
Rithaniel 42 (+1)
void_nothing 40 (+2)
[netn10 30 (+2)
bravelion83 25 (+2)
Ann O'maly 1
Rithaniel 42 (+1)
void_nothing 40 (+2)
[netn10 30 (+2)
bravelion83 25 (+2)
Ann O'maly 1
bravelion83 wrote: ↑5 months agoVotes: netn10, Ink.Treader
Extreme Boldness
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+0.
When enchanted creature dies, discover X, where X is its power. (To discover X, exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
"Not even death will stop me!"
netn10 wrote: ↑5 months agoVotes: void_nothing, Ink-Treader
Can't Handle the Truth
Enchantment (Rare)
At the beginning of each player's upkeep, that player investigates.
After a player sacrifice a Clue, that player discards two cards.
At the beginning of each player's end step, that player loses 1 life for each Clue they control.
Rithaniel wrote: ↑5 months agoVotes: bravelion83, void_nothing
Mask of the Sun
Artifact - Equipment U
Equipped creature has first strike and trample.
When Mask of the Sun enters the battlefield or whenever equipped creature deals combat damage to a player, create a 1/1 green and white Spirit creature token.
Equip
Ink-Treader wrote: ↑5 months agoVote: bravelion83, Rithaniel
Repurpose
Sorcery (R)
Sacrifice any number of permanents, then create that many Treasure tokens.
void_nothing wrote: ↑5 months agoVotes: netn10, Ink-Treader
Skirges of the Stronghold
Creature - Phyrexian Imp (R)
Protection from Kor
, Discard a card: Put your choice of a flying, first strike, lifelink, shadow, or haste counter on Skirges of the Stronghold.
: Skirges of the Stronghold gets +1/-1 until end of turn.
, Sacrifice a creature: Remove a counter of your choice from Skirges of the Stronghold. Any player may activate this ability.
3/3