New Challenge Every Day - December 15th: Caves matter

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void_nothing
Look On My Sash...
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Post by void_nothing » 5 months ago

Today's Challenge: Caves matter

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 30 (+3)
Rithaniel 27 (+0)
void_nothing 27 (+6)
Komandon 26 (+2)
TessaMTG 17 (+3)
LandellXil0cent 16
shullz 5
DasOzelotvonnebenan 2 (+2)
AnotherAlias 2
.::Note of the Day::.

.::Yesterday's Submissions::.
Life-gain in mono-blue or sacrifice in mono-white
TessaMTG wrote:
5 months ago
votes: netn10, void_nothing (EXACTLY what you want from a dnd common.)

IIW: gruul bolt spell (red/green)
shullz wrote:
5 months ago
Votes: void_nothing, Komandon



IIW: Legendaries, that override or otherwise reference the "legend rule" (example: Brothers Yamazaki)
LandellXil0cent wrote:
5 months ago
Votes: netn10, void_nothing

Kellin, Concealer of Atrocities
Legendary Creature - Human Rogue (R)
When Kellin enters the battlefield, each player mills two cards.
Whenever cards are milled, you gain X life, where X is the amount of cards milled.
: Draw X cards. X can't be greater than the amount of life you gained this turn.
"They say the truth hurts. Right now what this city needs is some hope" -Zach Bry
3/5

IIW: Control in mono-black or aggro in mono-blue
Man, I forgot to post yesterday, but thanks for the votes
DasOzelotvonnebenan wrote:
5 months ago
Votes: Komandon, TessaMTG

Frozen in Time
Instant (M)
Until end of turn, whenever a source an opponent controls would cause you to lose life, you gain that much life.
Until end of turn, if a permanent you control would be put into the graveyard, exile it instead. At the beginning of the next end step return all permanents exiled this way to the battlefield tapped.

IIW: Planeswalker Equipment
netn10 wrote:
5 months ago
Votes: void_nothing, TessaMTG

Vis Sipper 2U
Creature - Leech (Rare)
Flash
Lifelink
If a player would gain life, [instead] put that many +1/+1 counters on Vis Sipper.
Unearth-Cleave BR
2/2

IIW: {Mechanic}-Cleave
Rithaniel wrote:
5 months ago
Votes: netn10, void_nothing

Shadow of White Ice
Instant R
Choose target creature. If you control a creature with lifelink, you gain life equal to twice the targeted creature's toughness. Then, if you control a creature with deathtouch, destroy the targeted creature.

IIW: A counterspell or a hydra
Komandon wrote:
5 months ago
Votes; void_nothing , DasOzelotvonnebenan

Making of Martyrs W
Instant (uncommon)
As an additional to cast Making if Martyrs, sacrifice any number of creatures.
Prevent all damage to you from X number sources where X is the number of creatures sacrificed. Those sources can't deal any more damage to you this turn.

IIW: mono green counter spell (not of abilities) or mono red enchantment control.
void_nothing wrote:
5 months ago
Votes: TessaMTG, DasOzelotvonnebenan

Cozen's Hit List 4W
Enchantment (R)
Flash
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
When Cozen's Hit List enters the battlefield, choose one or more -
• Target player sacrifices an attacking creature.
• Target player sacrifices a blocking creature.
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.

IIW: Red targets enchantments
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TessaMTG
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Post by TessaMTG » 5 months ago

Votes: shullz, netn10

IIW: Command card for a new Strixhaven college. (like Witherbloom Command but Gruul or Rakdos)
I love Tchotchke Elemental. And as always: wear your seatbelt, tear up your friend's mill deck, and buh-bye. (Please don't actually tear up your friend's mill deck, no matter how annoying it is.)

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LandellXil0cent
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Post by LandellXil0cent » 5 months ago

Votes: TessaMTG, Komandon

Curious Expidition
Enchantment - Saga (U)
| - Up to two target creatures explore.
|| - Target creature explores. If a +1/+1 counter was put on that creature, search your library for a Cave, reveal it, put it into your hand then shuffle.
|||/|||| - Surviel X where X is the number of land cards in your graveyard plus the number of Caves you control and in your graveyard.
"The experience riding in a real minecart was incredible. Oh, and the caves were cool too." - LandellXil0cent

This was based on an experience exploring an abandoned silver/lead mine.

IIW: Based on a memory
________________________________
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netn10
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Post by netn10 » 5 months ago

Votes: void_nothing, Rithaniel

No Stone Unturned 1RW
Enchantment (Rare)
At the beginning of your upkeep, you may tap two untapped creatures you control and exile a Cave card from your graveyard. If you do, discover X, where X's the number of Caves you control.
"It seems like the underground is inviting us in. It would be impolite to turn them down."
- Quintorius Kand

IIW: "As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control."

DasOzelotvonnebenan
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Post by DasOzelotvonnebenan » 5 months ago

Votes:LandellXil0cent, Komandon

Cavern Prospector
Creature - Merfolk Scout (common)
Caves you control have "When this land leaves the battlefield search your library for a Cave and put it onto the battlefield tapped"
Just when you think you've reached the end there's another nook
3/4

IIW: Artifact with enchantment backside or vice versa

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Rithaniel
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Post by Rithaniel » 5 months ago

Votes: DasOzelotvonnebenan, void_nothing

Wanderer in the Darkness
Legendary Creature - Spirit R
Wanderer in the Darkness's power is equal to the number of Caves you control and its toughness is equal to that number plus 1.
Whenever a non-Cave land you control is put into a graveyard from the battlefield, you may return it to the battlefield tapped. It's a Cave in addition to its other types.
*/*+1

IIW: A counterspell or a hydra
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Komandon
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Post by Komandon » 5 months ago

Votes: shullz , LandellXil0cent

Spelunker's Headlamp 1
Artifact - Equipment (uncommon)
Whenever equipped creature attacks alone, that creature explores. If a Cave is revealed in this way put it onto the battlefield.
Remove a +1/+1 counter from equipped creature: Untap target Cave.
Equip - 2 or tap an untapped Cave.


IIW: legendary equipment based on a legendary creature or planeswalker.

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void_nothing
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Post by void_nothing » 5 months ago

Votes: DasOzelotvonnebenan, netn10

Axonil's Kiln 3R
Artifact (R)
When Axonil's Kiln enters the battlefield, create a tapped Treasure token for each Cave you control and each Cave card in your graveyard.
Craft with Cave {10}R ({10}R, Exile this artifact, Exile a Cave you control or a Cave card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
///
Glazeware Dracosaur
Artifact Creature - Dinosaur Dragon (R)
Flying, haste
1R, Exile a Cave you control or a Cave card from your graveyard: Glazewear Dracosaur deals 3 damage to any target.
A master can shape pottery to almost the same beauty and deadliness of the Deep God of war's obsidian.
7/7

IIW: Colored creatures with modular
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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