Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
And there we go. The first day of me hosting the December DCC and I'm posting with several hours of delay. I'm deeply sorry to you all. I wasn't home until a hour or so ago, and that's then that I remembered. In retrospect, I should have posted this before leaving home early this morning. Again, I'm sorry. I'll definitely try to do better in the next days.
DCC Scoreboard
Ink-Treader 7 (+7)
netn10 3 (+3)
Rithaniel 2 (+2)
void_nothing 2 (+2)
netn10 3 (+3)
Rithaniel 2 (+2)
void_nothing 2 (+2)
bravelion83 wrote: ↑6 months agoVotes: Ink-Treader, void_nothing
Malamet Guide
Creature — Cat Scout (U)
When Malamet Guide enters the battlefield, choose one —
• Discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
• Exile cards from the top of your library until you exile a land card. You may put that card onto the battlefield tapped. If you don't, put it into your hand. Put the rest of the exiled cards on the bottom of your library in a random order.
2/2
Ann O'maly wrote: ↑6 months agoVotes: Ink-Treader, void_nothing
Necromantic Conscription
Enchantment (R)
Whenever you would create one or more creature tokens, you may amass that much instead.
netn10 wrote: ↑6 months agoCongrats Rithaniel! Here's to another month of good designs
Votes: Rithaniel, Ink-Treader
Mizzium Chain
Sorcery (Rare)
For each creature on the battlefield, one of them gets -1/-0 until end of turn, the second gets -2/-0, the third gets -3/-0 and so on.
Switch the power and toughness of any number of creatures until end of turn.
Ink-Treader wrote: ↑6 months agoVote: netn10, Rithaniel
Good Measure
Instant (U)
Good Measure and its targets can't be countered.
Copy target instant or sorcery you control. That spell and the copy can't be countered. You may choose new targets for the copy.
"Don't make me say it thrice."
Rithaniel wrote: ↑6 months agoVotes: netn10, Ink-Treader
Deep Philosophy
Sorcery U
Each player draws four cards, then chooses five cards from their hand and puts them on top of their library in any order.
"Spending too much time thinking about what is right and wrong can sometimes be the wrong thing to do."
—Hallum Vex, the Sage
void_nothing wrote: ↑6 months agoVotes: netn10, Ink-Treader
Escapee en-Vec
Creature - Human Rebel Rogue (C)
Ward
, Pay 3 life: Put two +1/+1 counters and a shadow counter on Escapee en-Vec. Activate only if Escapee en-Vec has no counters on it and only as a sorcery.
1/1