We are the Walking Grave
Approximate Total Cost:
- The idea is simple: Skullbriar is a constantly growing and rolling powerhouse. We eventually want to live the dream of having Skullbriar manage to pick up a Trample counter (from Titanoth Rex, Fully Grown, and Hornbash Mentor), a Deathtouch counter (from Void Beckoner), a Menace counter (from Blood Curdle), a lifelink counter (from Unexpected Fangs or Duskfang Mentor, and Unbreakable Bond), an Indestructible counter (from Daring Fiendbonder), and a Hexproof Counter (from Slippery Bogbonder).
- Because getting all of that, all at once, can be challenging we're using some old holdovers like Tuskguard Captain and Mer-Ek Nightblade and Rancor to pick up key abilities from elsewhere.
- There's a bit of a reanimator subtheme - there will come a point where it may make more sense to ship 'briar to the 'yard to cheat the Commander tax. It also is of course awesome to cycle Titanoth and then bring it back on turn 4 or 5.
- Like I said, the deck is a bit budget. A few key cards that would really take it to the next level would of course be Hardened Scales, Reyhan, Last of the Abzan, and better mana (from Overgrown Tomb, Birds of Paradise) as well as and especially The Ozolith which is totally bonkers - the wording is unintuitive but it effectively lets 'briar "Double" each time he dies since he retains his counters and also puts them all on Ozolith to either spread elsewhere or double back onto himself.