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void_nothing
Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
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Answers: 127
- Pronoun: he / him
- Location: Lodrux, Arakanta
Post
by void_nothing » 7 months ago
Today's Challenge: A card's rules text referencing someone winning or losing the game
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
netn10 47 (+3)
shullz 37 (+4)
Komandon 24 (+1)
FrostBoss216 22 (+2)
void_nothing 17 (+2)
TessaMTG 13 (+1)
LandellXil0cent 12 (+1)
CunningGabe 4
AnotherAlias 2
Rithaniel 0
.::Note of the Day::.
.::Yesterday's Submissions::.
Monoblack destroys two target enchantments
shullz wrote: ↑7 months ago
Votes: void_nothing, TessaMTG
@TessaMTG: Took me a bit to really understand the full implications of this effect. Could be a bit too strong, with the annihilator, the repeatable card draw and untapping of everything. Probably relatively easy to go infinite with some upkeep token generation (infinite mana + card draw), but there are easier infinite combos, so I guess that's fine. Anyway, this was a bit of a brain twister, in a good way.
IIW: New meld of two existing cards - Choose two cards, add a meld ability and create a meld card combining these two cards.
TessaMTG wrote: ↑7 months ago
votes: FrostBoss216, Komandon
if this goes too far, it starts killing off your own stuff.
IIW: A card based off of a big D&D villain
(e.g. Tiamat, Vecna, Demogorgon, etc.)
LandellXil0cent wrote: ↑7 months ago
Votes: netn10, void_nothing
Vicious Gloom
Enchantment (R)
When Vicious Gloom enters the battlefield, surveil 3.
Whenever a card is put into your graveyard from your library, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may sacrifice Vicious Gloom. If you do, destroy up to two target creatures, enchantments, or planeswalkers.
IIW: Jump-start on permanants
Komandon wrote: ↑7 months ago
Votes: shullz , LandellXil0cent
Remove Temptation 1BB
When you cast Remove Temptation any other players may mill twenty cards to counter it.
Destroy up to two target enchantments.
IIW: a mono green, black or red hard counter spell or ETB. (Not sure if that terminology is still used)
netn10 wrote: ↑7 months ago
Votes: FrostBoss216, shullz
Pitiless Mockery 1BB
Sorcery (Uncommon)
Destroy two target enchantments. If you controlled one of them, you draw two cards and you lose 2 life.
"A warlock saying 'I won't need this' to another warlock might be worse than any curse."
- Karira, Witch-Guardian
IIW: Mono black vehicle
void_nothing wrote: ↑7 months ago
Votes: shullz, netn10
Rankle's First Tricks 2BB
Enchantment - Saga
(R)
Flash
I - Up to one target creature gets +1/+1 and gains first strike until end of turn. Up to one target creature gets -1/-1 and loses all abilities until end of turn.
II - Create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying." You lose 2 life.
III - Destroy up to two target enchantments you don't control.
IIW: Vehicles matter
FrostBoss216 wrote: ↑7 months ago
Votes: shullz, netn10
IIW: Change one word in the title of an existing card
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shullz
- Posts: 1117
- Joined: 8 months ago
- Pronoun: he / him
Post
by shullz » 7 months ago
Votes: Komandon, TessaMTG
@Komandon - Black doesn't really get efficient enchantment removal without restrictions or drawbacks. You found a very original way for a drawback that makes it more of a mill card than a removal. I think it fits black well.
@TessaMTG - I think this card is way too powerful, but I really like the concept and that you brought Gravestorm back.
IIW: A commander for Gorgon tribal
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TessaMTG
Arbiter of +1/+1 Counters
- Posts: 2062
- Joined: 9 months ago
- Pronoun: she / her
- Location: Sokenzan Mountains, Kamigawa
Post
by TessaMTG » 7 months ago
Votes: netn10, shullz
made for my edh-centric set, aptly named "Commander Stuff"
IIW: A new Chatterfang legendary
Chatterfang, Squirrel General
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LandellXil0cent
- Posts: 241
- Joined: 1 year ago
- Pronoun: he / him
Post
by LandellXil0cent » 7 months ago
Votes: TessaMTG, Komandon
(Well done on the simplicity)
Reservoir of AEther
Artifact (M)
Flash
When Reservoir of AEther enters the battlefield, if you have less than four , sacrifice it.
Whenever a player lost the game this turn, you get fifteen .
At the beginning of your upkeep, you get .
50, Exile Reservoir of AEther: You win the game.
IIW: Phyrexian mana + Energy counters
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FrostBoss216
Makes too many games
- Posts: 1365
- Joined: 1 year ago
- Pronoun: he / him
- Location: Somewhere in Ixalan
Post
by FrostBoss216 » 7 months ago
Votes: shullz, netn10
My submission yesterday doesn't exactly follow the challenge, but I couldn't think of anything that specific and I liked how that card works. (If targeted correctly it could follow the challenge!)
IIW: Card name = Song title
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KarrotVr
- Posts: 7
- Joined: 7 months ago
- Pronoun: Unlisted
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by KarrotVr » 7 months ago
Votes: Frostboss216, Shultz
IIW: Video game
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netn10
- Posts: 4115
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 7 months ago
Votes: void_nothing, Komandon
It of All and Nothing
Legendary Creature - Phyrexian Eldrazi (Mythic)
( can only be paid by colored mana.)
It of All and Nothing is all colors and colorless.
Menace
If a player lost the game this game, It of All and Nothing enters the battlefield with six +1/+1 counters on it.
Whenever It of All and Nothing deals combat damage to a player, that player loses the game.
-2/-2
IIW:
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Komandon
- Posts: 1536
- Joined: 1 year ago
- Pronoun: Unlisted
Post
by Komandon » 7 months ago
Votes: void_nothing , shullz
Hold Your Horses 3WW
Instant
Split-Second
Create two 2/2 white horse with vigilance.
Until end of end if a player would lose the game or win the game instead restart the game with half of each player's original life total and half their deck at random. Each player has two 2/2 white Horse tokens with vigilance. Hold Your Horses is exiled instead of being put back into the deck, gains suspend with four time counters. When Hold Your Horses would be cast from from exile without paying its may cast transform it.
(This ability overrides the timer in any tournament. )
///
Pony Up
Instant
Split-Second
The player with the most life total wins the game. If there is a tie roll a six sided die until there is a highest roll and that player wins the game.
Any player may sacrifice a Horse to add or subtract 1 roll total any roll unless there are no Horse tokens on the battlefield.
(After the game the judge may ban you from the store and casting is card counts as a waver from suing.)
IIW: instead a new alternative win condition.
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void_nothing
Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
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Answers: 127
- Pronoun: he / him
- Location: Lodrux, Arakanta
Post
by void_nothing » 7 months ago
Votes: shullz, netn10
From Nothingness Come Knives 3B
Enchantment (R)
When From Nothingness Come Knives enters the battlefield, target opponent reveals their hand. You choose a nonland card there. That opponent exiles that card with a hit counter on it.
At the beginning of each opponent's end step, if that player's life total is less than or equal to the number of cards they own in exile with hit counters on them, they lose the game.
2BBB: Choose target nonland card in exile with a hit counter on it. You lose life equal to that card's mana value, then copy it and you may cast the copy without paying its mana cost.
IIW: Extremely powerful T abilities