The Great Creature Type Challenge, Day 227 - Siren

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void_nothing
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Post by void_nothing » 7 months ago

Type of the Day: Siren

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or kindred, previously tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

ApocalypseChive 572 (+2)
Ink-Treader 572 (+4)
Subject16 530 (+5)
void_nothing 500 (+2)
netn10 398 (+2)
lookingupanddown 353 (+1)
Henlock 296
slimytrout 203
Sporegorger_Dragon 123 (+0)
Komandon 120 (+2)
JovialJovian 56
OneAndOnly 41
CunningGabe 37
Caspernicus 30
kwanyeegor-ii 27
Facsimus 20
MonoRedMage 20
KB52665 18
Wren 8
Crabby 7
AnotherAlias 5
wizyard 4
Peazful 3
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Imp: Ink-Treader
Incarnation: void_nothing
Inkling: lookingupanddown
Inquisitor: void_nothing, lookingupanddown
Insect: Ink-Treader, Henlock, lookingupanddown
Jackal: ApocalypseChive
Jellyfish: Subject16
Juggernaut: Facsimus
Kavu: Henlock, void_nothing
Kirin: Henlock
Kithkin: ApocalypseChive, Ink-Treader, void_nothing
Knight: Ink-Treader
Kobold: Subject16, lookingupanddown
Kor: Ink-Treader
Kraken: void_nothing
Lamia: netn10
Lammasu: Ink-Treader, lookingupanddown
Leech: ApocalypseChive, void_nothing
Leviathan: Henlock
Lhurgoyf: Caspernicus
Licid: Henlock
Lizard: ApocalypseChive, Ink-Treader
Manticore: Ink-Treader, netn10, Komandon
Masticore: void_nothing
Mercenary: Ink-Treader, Caspernicus
Merfolk: Ink-Treader, void_nothing, netn10
Metathran: void_nothing
Minion: Ink-Treader, Caspernicus
Minotaur: ApocalypseChive
Mite: lookingupanddown
Mole: void_nothing, Henlock, JovialJovian
Monger: Ink-Treader, lookingupanddown
Mongoose: Ink-Treader
Monk: netn10
Monkey: wizyard
Moonfolk: Ink-Treader, ApocalypseChive
Mouse: ApocalypseChive, void_nothing, netn10
Mutant: lookingupanddown
Myr: ApocalypseChive
Mystic: ApocalypseChive
Naga: Ink-Treader
Nautilus: Ink-Treader
Necron: ApocalypseChive, lookingupanddown
Nephilim: Ink-Treader
Nightmare: void_nothing, Subject16
Nightstalker: Subject16
Ninja: Ink-Treader, Subject16, Sporegorger_Dragon
Noble: lookingupanddown
Noggle: ApocalypseChive
Nomad: Subject16, Sporegorger_Dragon
Nymph: Subject16
Octopus: Ink-Treader
Ogre: Subject16
Ooze: ApocalypseChive
Orb: Ink-Treader, netn10
Orc: Subject16
Orgg: Komandon
Otter: Sporegorger_Dragon
Ouphe: ApocalypseChive, void_nothing
Ox: Ink-Treader
Oyster: Subject16
Pangolin: Subject16, Sporegorger_Dragon
Peasant: Subject16
Pegasus: Subject16
Pentavite: Subject16
Performer: CunningGabe
Pest: Ink-Treader, Subject16, netn10
Phelddagrif: void_nothing, netn10
Phoenix: ApocalypseChive
Phyrexian: Ink-Treader
Pilot: CunningGabe
Pincher: Ink-Treader
Pirate: Sporegorger_Dragon
Plant: CunningGabe
Praetor: void_nothing
Primarch: Ink-Treader, Subject16
Prism: ApocalypseChive
Processor: ApocalypseChive, KB52665
Rabbit: ApocalypseChive, Ink-Treader, Komandon
Raccoon: Ink-Treader, netn10, Komandon, KB52665
Ranger: ApocalypseChive, Ink-Treader, void_nothing, lookingupanddown, Sporegorger_Dragon
Rat: ApocalypseChive, Ink-Treader, lookingupanddown, Komandon
Rebel: lookingupanddown, Sporegorger_Dragon
Reflection: ApocalypseChive
Rhino: Sporegorger_Dragon
Rigger: netn10
Robot: lookingupanddown
Rogue: void_nothing
Sable: Sporegorger_Dragon
Salamander: netn10
Samurai: Ink-Treader
Sand: Ink-Treader
Saproling: Sporegorger_Dragon, void_nothing, ApocalypseChive
Satyr: Subject16, void_nothing, netn10, CunningGabe, Sporegorger_Dragon
Scarecrow: Sporegorger_Dragon
Scientist: Sporegorger_Dragon
Scion: Ink-Treader
Scorpion: Subject16
Scout: Ink-Treader, Sporegorger_Dragon
Sculpture: lookingupanddown
Serf: Ink-Treader, Komandon
Serpent: Subject16
Servo: Subject16
Shade: Subject16
Shaman: netn10, Subject16
Shapeshifter: netn10, Subject16
Shark: Subject16
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Sheep)
ApocalypseChive wrote:
7 months ago
Shark votes: Subject16, Ink-Treader

Steelwool Ram 2
Artifact Creature - Sheep (U)
At the beginning of your upkeep, if there are no shield counters on Steelwool Ram, put a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
At the beginning of your end step, you may pay 2. If you do, move a shield counter from Steelwool Ram to target creature.
2/1
Sporegorger_Dragon wrote:
7 months ago
Votes: netn10, void_nothing

Wizardmancer
2{U}
Creature - Sheep Wizard (R)
As an additional cost to cast Wizardmancer, return three lands you control to their owner's hand.
{T}, Return Wizardmancer to its owner's hand: Target nonland permanent's owner shuffles it into the top four cards of their library, then creates a 1/1 blue Wizard creature token with prowess.
0/1
"Wa-a-a-a-a-ake up sheeple!"
Komandon wrote:
7 months ago
Votes: Subject16 , Ink-Treader

(Deju Vu. I'm pretty sure I did one for a different creature so now a pun instead.

Darksteel-wool Ram 6
Artifact Creature - Sheep (uncommon)
Indestructible, Trample
3, Sacrifice a land: Darsteel-wool Ram gains +2/+2 and loses indestructible until end of turn. Any player may activate this ability.
3/3
lookingupanddown wrote:
7 months ago
Votes: Subject16, Ink-Treader

Dream Guides 2WU
Enchantment Creature - Sheep Illusion
Dream Guides enters the battlefield with X sleep counters on it, where X is the number of tapped creatures you don't control plus the number of creatures with stun counters on them.
Defender
2, Remove a counter from Dream Guides: Put a stun counter on target creature. If that creature is tapped, you gain 2 life. Activate only once per turn.
0/6
Subject16 wrote:
7 months ago
Komandon, ApocalypseChive

Hidden Predator 2G
Creature — Sheep Wolf (U)
When Hidden Predator enters the battlefield, you may sacrifice a token. When you do, put a +1/+1 counter on it and it fights target creature an opponent controls.
3/3
//
Sheep's Clothing W
Sorcery — Adventure
Create a 1/1 white Sheep creature token with "When this creature dies, create a Food token." (Then exile this card. You may cast the creature later from exile.)
Ink-Treader wrote:
7 months ago
Vote: Subject16, void_nothing

Countless Rams 2W
Creature - Sheep (R)
Ward 2
Replace all instances of number words in the text of permanents and in the text of spells cast while Countless Rams is on the battlefield with "one".
Don't even try.
0/3
netn10 wrote:
7 months ago
Votes: Subject16, ApocalypseChive

Herd Follower W
Creature - Sheep Citizen (Common)
Whenever a creature you control attacks, block or leaves to a zone, Herd Follower must do the same as well.
"Monkey say, I do."
- Bloomburrow saying meaning "Do your part and do not ask questions."
2/3
kwanyeegor-ii wrote:
7 months ago
lookingupanddown inktreader
void_nothing wrote:
7 months ago
Votes: Komandon, netn10

Leery Sheep Flock 3W
Creature - Sheep (U)
Whenever you attack with one or more creatures with toughness greater than their power, you may draw a card.
RG: Target creature gets +2/+0 and gains haste until end of turn.
0/5
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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 7 months ago

void_nothing wrote:
7 months ago
Design a creature (or tribal)
You mean "kindred" card ;)
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

ApocalypseChive
Posts: 336
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Post by ApocalypseChive » 7 months ago

Sheep votes: lookingupanddown, Subject16

Preening Provocateur 2U
Creature - Siren (U)
Flying
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Whenever Preening Provocateur provokes a creature, goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
3/1

netn10
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Joined: 4 years ago
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Post by netn10 » 7 months ago

Votes: Sporegorger_Dragon, Komadon

Alluring Echo 1U
Creature - Siren Spirit (Rare)
Flying
Alluring Echo is phased out as long as you don't control a Treasure.
As long as you control a Treasure, creatures attack you each turn if able.
Whenever you are dealt combat damage, that player gains control of a Treasure you control of your choice. When they do, draw three cards.
2/1

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lookingupanddown
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Post by lookingupanddown » 7 months ago

Votes: ApocalypseChive, Subject16

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Subject16
Posts: 1519
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Post by Subject16 » 7 months ago

ApocalypseChive, lookingupanddown

Voice of Orthodoxy 1WU
Creature — Phyrexian Siren (R)
Flying, vigilance
2, T, Tap X untapped Phyrexians you control: Gain control of target creature with mana value X. It becomes a Phyrexian in addition to its other types. Activate only as a sorcery.
No song she had ever sung before had enticed so many.
2/3

Ink-Treader
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Joined: 4 years ago
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Post by Ink-Treader » 7 months ago

Vote: ApocalypseChive, Subject16

Darkstrains Siren 1BB
Creature - Siren Wizard (R)
Flying
Whenever Darkstrains Siren becomes tapped, return target creature card in a graveyard to the battlefield under your control. Exile it when Darkstrains Siren becomes untapped.
2/2
Last edited by Ink-Treader 7 months ago, edited 2 times in total.

Komandon
Posts: 1541
Joined: 1 year ago
Pronoun: Unlisted

Post by Komandon » 7 months ago

Votes: Sporegorger_Dragon (I see what you did there Lol) , Subject16

Darkwater Temptress 2UB
Creature - Siren (Rare)
When Darkwater Temptress enters the battlefield choose a creature target player controls. That creature must attack each turn if able. If that creature deals combat damage to a player that damage is prevent and its controller loses life equal to the damage prevented in this way.
1U, Discard a card: Return Darkwater Temptress to its owners hand.
3/2

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 7 months ago

Votes: lookingupanddown, Subject16

Sinister Siren
3{U}{U}
Creature - Siren (U)
Flying
When Sinister Siren enters the battlefield, target opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
4/4
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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void_nothing
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Post by void_nothing » 7 months ago

Votes: Subject16, Ink-Treader

Sunchant Siren 1WU
Creature - Siren Cleric (U)
Flying, vigilance
Enchantment cards you own that aren't on the battlefield have flash.
At the beginning of each end step, if you cast an enchantment spell or activated an ability from an enchantment source this turn, put a +1/+1 counter on Sunchant Siren.
1/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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