November MCC Round 1 - Origin

Locked Previous topicNext topic
User avatar
Raptorchan
Vidauna's Hand
Posts: 786
Joined: 5 years ago
Pronoun: Unlisted
Location: Althoughburg, Hogobundt

Post by Raptorchan » 7 months ago

Image
Artwork by Vincent Proce

November MCC Round 1

Origin


If you were around in 2015, you may distinctly remember the Magic Origins set that was quite different from usual core sets and had double-faced transform cadrs returning for the first time since original Innistrad. Said cycle of cards featured young versions of planeswalkers from the Gatewatch. But Magic has much more planeswalkers with stories to tell, so why should we stop on that?..

Main Challenge - Design a "flipwalker" card featuring a legendary creature exiling itself and returning transformed as a known planeswalker.

Subchallenge 1 - Your card's front face has mana value 1 or 2.

Subchallenge 2 - Your card's back face has one ability other than loyalty ability.

Clarifications
Show
Hide
Main Challenge - Your card is a double-faced card with front face featuring a legendary creature that has an ability to exile itself and return to the battlefield transformed as a planeswalker (its back face). Currently, Magic has six such cards if we don't count Urza (and we don't because Urza from Brothers War is a meld card). For examples, see this cycle or this standalone card . By known planeswalker I mean a planeswalker that was mentioned officially in MtG lore or, even better, has a planeswalker card already. Of course, some of them even have creature versions - but not flipwalker cards yet.
Keep in mind! Your choice of a character for Round 1 affects all further rounds!

Subchallenge 1 - Mana value 1 or 2 doesn't need further explanation, I guess.

Subchallenge 2 - We are going for Origins-style cards aiming for Standard, so "This can be your commander" is not an ability I would allow and the only exception. Other than that, feel free to include a static ability like on Ajani, the Greathearted or a triggered ability like on Vraska, Swarm's Eminence.

DEADLINES

Design Deadline: Sunday, November 5th 2023 at 23:59 Eastern Time

Judging Deadline: Thursday, November 9th 2023 at 23:59 Eastern Time


MCC Rubric
Show
Hide
The MCC Rubric is given below, in an easily "copy and pasted" form. (Courtesy of Rithaniel.)

Code: Select all

[b]Design[/b]
[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
 
[b]Development[/b]
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
 
[b]Creativity[/b]
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
 
[b]Polish[/b]
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
 
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.

JUDGES
Raptorchan
void_nothing

BRACKETS (Top 4 from each bracket advance)

Void_nothing

bravelion83
Ryder
slimytrout
Subject16
Freyleyes

Raptorchan

AnotherAlias
Komandon
shullz
Caspernicus
netn10
Last edited by Raptorchan 7 months ago, edited 2 times in total.

User avatar
bravelion83
OTJ MCC going on now
Posts: 4197
Joined: 5 years ago
Pronoun: he / him
Location: Florence, Italy

Post by bravelion83 » 7 months ago

Garruk, the Wild Son 1G
Legendary Creature — Human Druid (M)
When Garruk, the Wild Son enters the battlefield, search your library for a basic Forest card, put that card into your hand, then shuffle.
At the beginning of your upkeep, if you control five or more basic Forests, exile Garruk, the Wild Son, then return him to the battlefield transformed under his owner's control.
"Here! Take this amulet, I'll guide you by speaking to you through it. Hide in the woods and you'll be safe. But now go! Run! Run for your life, son!"
—Raklan, Garruk's father

2/2

//

Garruk, Shandalar's Beastcaller
(G) Legendary Planeswalker — Garruk (M)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature you control. If that creature is a Beast and/or that land is a basic Forest, put two +1/+1 counters on that creature instead.
+2: Add G. If the total number of Beasts and/or basic Forests you control is eight or more, add GG instead.
-3: Create a 3/3 green Beast creature token with trample.
-10: You get an emblem with "Creatures you control get +1/+1 for each basic Forest you control. Beasts you control get an additional +1/+1 for each basic Forest you control."
5
Last edited by bravelion83 7 months ago, edited 1 time in total.
Author of the MCC Guidelines and FAQ. | The June MCC is ongoing. Theme is OTJ. Most recent thread: Round 2. Judging deadline on the 18th.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 25th 2024 - Added TLL #5).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
My CCCG Resume (Updated on June 4th 2024)
Show
Hide
Blue = MTGSalvation Green = MTGNexus
MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (31): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024 || Judge (59): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar Jun 2024
CCL - Winner (4): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last on MTGS), Jun 2021 (tied with slimytrout) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (4): Mar 2015 (tied with Piar), Feb Apr 2022, Apr 2024 || Host (16): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024

User avatar
AnotherAlias
Posts: 1528
Joined: 1 year ago
Pronoun: Unlisted

Post by AnotherAlias » 7 months ago

Estrid, Mask Weaver
Legendary Creature — Human Wizard (M)
When Estrid, Mask Weaver enters the battlefield, create a white Aura enchantment token named Mask attached to it. The token has enchant permanent and totem armor.
At the beginning of your upkeep, if you control four or more enchantments, exile Estrid, Mask Weaver and all Auras attached to her. When you do, return Estrid to the battlefield transformed under her owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control.
2/2

//

Estrid, Human Chameleon
() Legendary Planeswalker — Estrid (M)
Whenever you cast an enchantment spell, put a loyalty counter on Estrid, Human Chameleon.
-3: Until end of turn, Estrid, Human Chameleon transforms into a copy of target creature, except she has indestructible. Prevent all damage that would be dealt to her this turn.
-7: Return up to one target Aura card from your graveyard to the battlefield, then untap any number of target modified permanents. Put a +1/+1 counter on each creature untapped this way.
4
Last edited by AnotherAlias 7 months ago, edited 11 times in total.

User avatar
Ryder
Posts: 356
Joined: 4 years ago
Pronoun: he / him

Post by Ryder » 7 months ago

The Emperor, Unscathed WW
Legendary Creature — Human Samurai (M)
First strike, vigilance
Whenever a creature you control blocks, you gain 1 life. If this is the third time this ability has resolved this turn, at the beginning of the next end step, exile The Emperor, then return her to the battlefield transformed under her owner's control.
1W: The Emperor, Unscathed can block an additional creature this turn.
2/2

//

The Wanderer, Golden-Faced
(W) Legendary Planeswalker
W, T: The next 2 damage that a source of your choice would deal to target creature you control this turn is dealt to any other target instead.
+1: Until end of turn, The Wanderer becomes a 4/4 Human Samurai creature with first strike and vigilance that's still a planeswalker.
-6: Exile all creatures with mana value 4 or greater.
4
Last edited by Ryder 7 months ago, edited 8 times in total.

Komandon
Posts: 1541
Joined: 1 year ago
Pronoun: Unlisted

Post by Komandon » 7 months ago

Mu Yanling, Shenmeng Dowser 1U
Legendary Creature - Human Wizard (Mythic)
Whenever you cast a noncreature spell you may untap Yanling. Shenmeng Dowser
U, T: Target creature an opponent controls gets -2/-0 until end of turn. If that opponent controls three or more creatures with 0 power or less, exile Mu Yanling, Shenmeng Dowser, then return her to the battlefield transformed under her owner's control.
1/2

//

Mu Yanling, Potent Hydromancer
(u) Legendary Planeswalker - Yanling (Mythic)
Whenever you draw your second card each turn, create a 2/2 blue Elemental Bird creature token with flying.
+1 : Until your next turn, target creature gets -X/-0, where X is the number of creatures you control with flying.
-6 : Up to six target creatures loses flying until end of turn and then return all nonflying creatures to their owners hands.
3
Last edited by Komandon 7 months ago, edited 3 times in total.

User avatar
shullz
Posts: 1120
Joined: 8 months ago
Pronoun: he / him

Post by shullz » 7 months ago

Vraska, Persecuted Gorgon

Vraska, Persecuted Gorgon
Legendary Creature — Gorgon (M)
Deathtouch
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever Vraska, Persecuted Gorgon is returned from your graveyard to the battlefield, exile Vraska, Persecuted Gorgon, then return her to the battlefield transformed under her owner's control.
"A person should die the death they deserve."
2/2

//

Vraska, Vengeful Shadow
() Legendary Planeswalker — Vraska (M)
Whenever a permanent an opponent controls with a bounty counter on it dies, put a loyalty counter on Vraska, Vengeful Shadow and draw a card.
+1: Put a bounty counter on target creature an opponent controls. If that creature is blue or white, put a -1/-1 counter on it.
-3: Destroy target creature.
3

User avatar
Caspernicus
Posts: 357
Joined: 1 year ago
Pronoun: he / him
Location: Qal Sisma, Tarkir

Post by Caspernicus » 7 months ago

Sarkhan, Mardu General 1r
Legendary Creature - Human Soldier (M)
First Strike
When Sarkhan, Mardu General or a Dragon you control deals combat damage to a player, you may reveal a Dragon card from your hand. If you do, exile him, then return him to the battlefield transformed under his owner's control.
"I realized it was futile to worship an extinct beast, no matter how majestic it was. So I went back to the life I knew before."
3/1

//

Sarkhan, Dragontouched
(r) Legendary Planeswalker - Sarkhan (M)
Dragons you control with exalted gain hexproof and haste.
+1: Until end of turn, Sarkhan, Dragontouched becomes a legendary 3/3 red Dragon creature with flying, indestructible, and exalted (whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.). He still has his other abilities.
-3: Until end of turn, target Dragon you control gains exalted. When that creature attacks alone this turn, it gains first strike and trample until end of turn.
4
Last edited by Caspernicus 7 months ago, edited 2 times in total.
Commanders: Zaffai, Thunder Conductor, Denethor, Ruling Steward
Pet Cards: Etali, Primal Storm, Creative Technique
When doubt does stride with iron-laden foot
and chooses take my pride in my own self,
in ragged chains drag I to hell from wealth
and broken, wear’ly slog through ashen soot.
Doubt’s trumpet sounds, that full religious toot
which howls in pompous, mocking, vibrant health
as I run far away, in fear 'f myself,
and chase away the day I end kaput.
But even in the hand of vill’nous doubt,
I know I’ll rise above in victory.
And even when I’m hit with doubter’s clout,
I have no doubt I’ll see that sun-kissed sea.
For even when some faith in me I lack,
I know — in time — I can my doubt attack.

slimytrout
Posts: 1906
Joined: 5 years ago
Pronoun: Unlisted

Post by slimytrout » 7 months ago

Ral, Rainmage 1U
Legendary Creature — Human Wizard (M)
U: Ral, Rainmage gets +1/-1 or -1/+1 until end of turn.
Whenever you cast an instant or sorcery spell, you may pay R. If you do, Ral deals 1 damage to any target and 1 damage to himself.
Whenever Ral is dealt damage, exile him, then return him to the battlefield transformed under his owner's control.
2/1
///
Ral, Tempestuous Tinkerer
({u/r}) Legendary Planeswalker — Ral (M)
Whenever you cast an instant or sorcery spell, Ral, Tempestuous Tinkerer deals 1 damage to himself and 1 damage to any target.
+2: Exile the top card of your library. Until end of turn, you may cast that card if it's an instant or sorcery.
0: Draw a card. Up to one target instant or sorcery card in your graveyard gains jump-start until end of turn.
3

User avatar
Subject16
Posts: 1519
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 7 months ago

Sorin, Markov Scion 1W
Legendary Creature — Human Noble (M)
Lifelink
Pay 5 life: Exile Sorin, Markov Scion, then return him to the battlefield transformed under his owner's control. Activate only if you control a legendary Vampire.
"These are dark times, but grandfather says there's hope for our family."
2/2

//

Sorin, Vampire Ascendant
(b) Legendary Planeswalker — Sorin (M)
Whenever you gain life, put a loyalty counter on Sorin,
0: Create a 1/1 black Vampire creature token with lifelink.
-3: Target creature gets -X/-X until end of turn, where X is your life total.
-7: Gain control of target creature. It becomes a Vampire in addition to its other types.
3

User avatar
Freyleyes
Posts: 100
Joined: 4 years ago
Pronoun: Unlisted

Post by Freyleyes » 7 months ago

The Emperor of Kamigawa 1W
Legendary Creature - Human Samurai {M}
Flash
First strike, vigilance
Whenever a creature dealt damage by The Emperor of Kamigawa this turn dies, put an instability counter on her, then if she has three or more instability counters, exile her, then return her to the battlefield transformed under her owner's control.
2/2

//

The Wanderer from Kamigawa
(W)Legendary Planeswalker {M}
Whenever a creature attacks The Wanderer from Kamigawa, she deals 2 damage to that creature.
+2: You may exile target tapped creature, then if there are no loyalty counters on The Wanderer from Kamigawa, you may exile target creature.
-2: Create a 1/1 white samurai creature with "This creature gets +1/+1 for each loyalty counter on The Wanderer from Kamigawa."
-4: Exile The Wanderer from Kamigawa, then return her to the battlefield. You can't activate loyalty abilities of this card until your next turn. You may activate this ability any time you could cast an instant.
4

netn10
Posts: 4116
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 7 months ago

Grist, the Scavenger Queen
Legendary Creature - Insect (Mythic)
At the beginning of your upkeep, create a 1/1 black and green Insect creature token for each creature card in your graveyard. When you do, exile each creature card in your graveyard. You gain 1 life for each card exiled this way.
: Exile Grist and each Insect you control, then return Grist to the battlefield transformed under her owner's control.
1/1
//////////
Grist, Multiplanar Plague
() Legendary Planeswalker - Grist (Mythic)
Grist enters the battlefield for with an additional loyalty counter on it for each Insect exiled with it.
+1: Destroy each other permanent with mana value equal to the number of loyalty counters on Grist.
-7: Create one hundred 1/1 black and green Insect creature tokens.
{1}

User avatar
Raptorchan
Vidauna's Hand
Posts: 786
Joined: 5 years ago
Pronoun: Unlisted
Location: Althoughburg, Hogobundt

Post by Raptorchan » 7 months ago

We have a good number of players right in time. Let's judge!

User avatar
Raptorchan
Vidauna's Hand
Posts: 786
Joined: 5 years ago
Pronoun: Unlisted
Location: Althoughburg, Hogobundt

Post by Raptorchan » 7 months ago

AnotherAlias
Show
Hide
Design
(2/3) Appeal - It has a good baseline for Timmy and opens enough space for Johnny. Spike isn't interested.
(1/3) Elegance - 10 lines of text on the front face is pushing the limits. Abilities returning auras, including Auras controlled by other players also add lot of clunkiness. Another problem is a last planeswalker ability where you choose target permanent and then any number of target modified permanents - honestly, its last part feels better without targeting, especially considering the fact you can't untap a permanent you modified this way because it wasn't modified on step of choosing targets. Technically, it's possible, but not very elegant or simple.

Development
(3/3) Viability - It's probably okay, but has only one minor issue of adding another color on the back side despite not needing said color (green). Not going to deduce poits for it, just feels slightly odd.
(2/3) Balance - I'd say ths card is rather safe, its front face is playable, it's back face is so-so. Ult is also not very exciting, and I believe copying ability can easily be cheaper.

Creativity
(2/3) Uniqueness -- Transform conditions and transform are quite unique, other than that, it's just known Estrid with enchantress powers.
(2,5/3) Flavor -- No problems here, although totem armor, indestructible and preventing all damage put together feelslike an overkill. We got it, thanks! :)
Polish
(2/3) Quality - "Transforms" instead of "becomes a copy" is a big issue considering it's a double faced card, where it violates not only readability, but a functionality of a card.
(2/2) Main Challenge (*) - Met.
(2/2) Subchallenges - Both met.

Total: 18,5/25
Komandon
Show
Hide
Design
(1,5/3) Appeal - Johnny may be interested in this card, Spike and Timmy aren't excited about it.
(3/3) Elegance - Despite having lots of mistakes (see Quality), this card's is pretty straightforward and understandable at what it does.

Development
(3/3) Viability - This card is perfectly blue indeed and rarity is okay.
(2/3) Balance - Despite having a nice static ability on the back face, this card rather belongs to a safe side. Big setup to flip it and very mild activated abilities that, again, need setup. It can be quite annoying in a right deck, sure, but far from being a big threat.

Creativity
(2,5/3) Uniqueness - that's a bunch if known effects printed before and slapped tigether but in rather interesting way. I personally like the transform condition.
(2,5/3) Flavor - The flavor of Mu Yanling's transformation is open to interpretation, and the card doesn't give a clue what ignited her spark. The names are quite generic, but that goes in line with other walkers from Origins set. Other than that, no problems.

Polish
(0/3) Quality - Lots of mistakes here. "Whenever you cast a noncreature spell,", dot after "Untap Yanling", missing dot after "Dowser" at the end of sentence. Missing "Then" in the second part of transform ability. "0 power" instead of correct "power 0". "You control with flying", "nonflying", "owners hands", "six target creatures loses".
(2/2) Main Challenge (*) - Met.
(2/2) Subchallenges - Both met.

Total: 18,5/25
shullz
Show
Hide
Design
(3/3) Appeal - I believe all three sorts of players would like to play this card.
(2/3) Elegance - The fact it returns with a -1/-1 counter and gets exiled and transformed immediately makes little sense. I would rather make it its own ability.

Development
(3/3) Viability - No problems here.
(2,5 /3) Balance - It seems like a perfectly pushed card, like planeswalker version of Chewill - it kills, it returns, it kills again and can draw you cards. Very strong, considering the fact it also has easiest flip condition, like Liliana, Heretical Healer.

Creativity
(2,5/3) Uniqueness - A planeswalker that flips after being killed earns high score. Loyalty gaining ability and Azorius hate are quite unique too, other less so.
(2,5/3) Flavor - It's good you didn't make her creature part an Assassin. But one minor issue - this flavor text belongs to her late, planeswalker version.

Polish
(1/3) Quality - Reminder text isn't italicized. Flavor text isn't italicized. "Returned to the battlefield from the graveyard" is likely wrong too, I guess wgat you wanted is "When ~ enters the battlefield, if she entered from a graveyard". "Blue or white" order must be reversed.
(2/2) Main Challenge (*) - Met.
(2/2) Subchallenges - Both met.

Total: 20,5/25
Caspernicus
Show
Hide
Design
(3/3) Appeal - Timmy likes to have fun with dragons, Johnny knows ways to break it, Spike would love to play a 3/1 first striker with upsides.
(1,5/3) Elegance - Many parts of this card would look better if worded differently. The first confusing part is " If you do, exile him, then return him to the battlefield transformed under his owner's control." It reads like ut belongs to a dragon, not to Sarkhan. Okay, I remove the bit about indestructible and such which belongs to actial card (although the card existing doesn't make it 100% elegant by default), but the point about a creature still having loyalty sbilities stands since you insisted that it copies an ability from Dragonspeaker that makes him a creature but doesn't keep him a walker. The last inelegant part is "Dragon with exalted". It has some corner cases, but mostly works for a dragon you granted exalted to, and that dragon is likely not going to be a Sarkhan himself.
Development
(2/3) Viability - Exalted can be red, although it's rare, but hexproof isn't. You better go for some sort of ward that punishes the opponent, this I much more prominent among red cards.
(2/3) Balance - It's baseline is pushed to the limits and more. I believe it would have been much more better as an aggressive creature that either attacks each combat if able, can't block or has first strike only when attacks. Or maybe it should hare mana cost at least rr?.. The planeswalker part just adds more.

Creativity
(2/3) Uniqueness - Oh, I forgot to give an explanation last time. Different versions if Sarkhan have different abilities of turning to dragons, but this time you used the exact, and quite specific ability of existing one. Other than that, abilities are unique just enough.
(2,5/3) Flavor - Despite mtg wiki calling Sarkhan a "soldier", when it comes to actual card, I think you must go for Warrior or Shaman, both, unlike soldiers, make much more sense for Mardu horde.

Polish
(1/3) Quality - Quite a lot of mistakes. First strike shouldn't be capitalized. Dragons "have" abilities due to the static ability if Sarkhan, not "gain" them. The entire "becomes a dragon" ability is worded improperly, see also Elegance section. If you wanted it to become a legendary dragon, it must have a name, or better it would be a dragon in addition to its other types and have "that's still a planeswalker".
(2/2) Main Challenge (*) - Met.
(2/2) Subchallenges - Both met.

Total: 18/25
netn10
Show
Hide
Design
(2,5/3) Appeal - Timmy may be fascinated by the numbers. Johnny sees ways to break this in half. Spike must be less excited, but only a bit less and still sees a super solid 1 drop.
(1,5/3) Elegance - It's not like it worded improperly, but there is a way to make the first ability if a front face more readable. But the real issue is the second ability of its back face. Until now, most such abilities were "0:" abilities, know why? Because it would immediately raise questions of what the number of counters is? A number before activation or the number after? And even if this question has an answer (and precedent, see phyrexian Nissa), it may be a headache for less experienced players.

Development
(3/3) Viability - It's quite fascinating how a hybrid planeswalker can be done properly.
(2,5/3) Balance - It's a pushed card, because it doss quite a lot for a 1-drop and with right setup, it can land its quite devastating ult on the same turn you cast it, which is not something we see often. Usually, walkers leave some room for opponents to react. But the setup is still needed, it just can be done without Grist itself...

Creativity
(2,5/3) Uniqueness - Except for removal ability, everything about this card feels fresh. Although mass token producing ults were done before too.
(3/3) Flavor - We don't know the actual circumstances of Grist's ignition, but you captured the flavor of the insect queen gaining enough subjects and becoming a sentient, planeswalkung embodiment of an insectile swarm perfectly. Good job.

Polish
(2,5/3) Quality - You use both "her" and "it" on the same card, better settle for one option. Other than this, no problems, I mentioned clunkiness of an ability in the Elegance section, but the formal quality is alright.
(2/2) Main Challenge (*) - Met.
(2/2) Subchallenges - Both met.

Total: 21,5/25
Totals
Show
Hide
netn10 21,5
shullz 20,5
AnotherAlias 18,5
Komandon 18,5

Caspernicus 18

User avatar
void_nothing
Undersea Emperor
Posts: 15440
Joined: 5 years ago
Answers: 127
Pronoun: he / him
Location: Lodrux, Arakanta

Post by void_nothing » 7 months ago

bravelion83
Show
Hide
Design
(2/3) Appeal - Txmmy obviously likes the planeswalker half here for enabling some of the most classic, stereotypically Txmmy things. Plenty of variables for Jxnny and they probably have specific Beasts they want to get huge. Spike sees this as somewhat easy to transform, but... honestly would not be likely to go all-in on Beast tribal.
(1.5/3) Elegance - Consistency of theme is good in planeswalker designs, but honestly, this is too much repetition of "basic Forest" and "Beast". Also a ton of tracking complexity, although none of the effects is individually hard to understand. I'd cut the +2 ability and move loyalty gains into the landfall: "Whenever a land enters the battlefield under your control, put a +1/+1 counter on up to one target creature you control and a loyalty counter on Garruk. If that land is a basic Forest and/or that creature is a Beast, put two +1/+1 counters on that creature and two loyalty counters on Garruk instead."

Development
(3/3) Viability - Colors and rarity are definitely right and this feels like Garruk.
(3/3) Balance - +2 abilities are normally somewhat worthy of wariness, but Garruk's ultimate costs a pretty high loyalty amount and otherwise he doesn't play THAT explosively, just generating incremental power for hitting land drops and probably making a couple Beasts before he goes down to damage.

Creativity
(1.5/3) Uniqueness - The front face here is essentially smaller Nissa, Vastwood Seer. The back is interesting for being a PW with landfall and taking Garruk in some new directions for him (he has cared about Beasts and lands before but never both at once like this).
(2.5/3) Flavor - This is an accurate representation of Garruk's origin as a planeswalker, but that flavor text is too long and explains itself too much. You could write it like this - "Take the amulet and run, son! Get to the woods and save yourself!" - Raklan - and not lose any major story beats.

Polish
(3/3) Quality - No issues.
(2/2) Main Challenge (*) - Done.
(2/2) Subchallenges - And done.

Total: 20.5/25
Ryder
Show
Hide
Design
(3/3) Appeal - Txmmy likes having a horde of small creatures, which is what this card's deal implicitly is. Jxnny sees a card with plenty of moving parts and some unique elements. Spike could even potentially enjoy this, being an efficient creature for the 2-mana cost that can turn into a 'walker pretty easily.
(1.5/3) Elegance - A planeswalker with a tap ability is a bit odd, particularly for new players, but the bigger elegance problem imo is the +1 having The Wanderer remain a planeswalker but not preventing damage - in other words, a Shock would both mark 2 damage on her and remove two loyalty counters.

Development
(3/3) Viability - Feels white, mythic, and reasonably true to the character.
(3/3) Balance - Sure - creature half is maybe a bit pushed but not OP, and PW half isn't super high-impact; that ult is actually somewhat situational.

Creativity
(1.5/3) Uniqueness - Sort of resembles Kytheon, Hero of Akros // Gideon, Battle-Forged, except with a few things reversed. As noted, a tap ability on a PW is unusual.
(2.5/3) Flavor - The only questionable thing flavorwise for me is the +1. While she's certainly one of the 'walkers who does physical combat the most, I don't really see The Wanderer as having the same "let me get down there and scrap" propensity as Gideon, for example. She's more about rallying her samurai guards to her side, i.e. making tokens.

Polish
(3/3) Quality - Good.
(2/2) Main Challenge (*) - Fine.
(2/2) Subchallenges - And done.

Total: 21.5/25
slimytrout
Show
Hide
Design
(2/3) Appeal - Mostly a Jxnny card with some Txmmy appeal (they'd like the spellslinging but not like the fragility and self-damaging) and some Spike appeal (they'd like the versatility but not like the unreliability).
(1.5/3) Elegance - New players won't clock that you have to make sure to pump Ral's toughness in order to make him into a planeswalker with the casting trigger... or really that the damage can't be lethal, I guess. The other thing is that I could foresee rare frustration resulting from fat-fingering "+1/-1" on Arena... in other words, I feel like the activated ability should be able to grant -1/+1 only.

Development
(2.5/3) Viability - Feels right - like Ral, like a mythic, and like a UR card. The one issue is that you could technically get the clearly part-red abilities of the back side while paying only blue mana, so that is kind of a bleed.
(3/3) Balance - No issues here, particularly because PW Ral damages himself whenever you cast an instorcery.

Creativity
(1.5/3) Uniqueness - A new combination of some abilities that actually feel quite old-school - the triggered ability on the back is kind of familiar due to WAR.
(3/3) Flavor - Wow, Ral's backstory is sadder than I remember.

Polish
(2/3) Quality - The "whenever Ral is dealt damage" ability should probably say "when" because it causes a zone change (see Tar Pit Warrior, etc). This also says "1 damage to any target and 1 damage to himself" on one side and "1 damage to himself and 1 damage to any target" on the other - not sure what that's about.
(2/2) Main Challenge (*) - Looks good.
(2/2) Subchallenges - And done.

Total: 19.5/25
Subject16
Show
Hide
Design
(3/3) Appeal - Txmmy likes lifegain, Jxnny likes lifegain with Sanguine Bond, Spike likes the manaless transform ability.
(3/3) Elegance - Sure, easy to understand and no single overly complex element.

Development
(2/3) Viability - Feels mythic and Sorin-y, but first this can technically be transformed in monowhite due to Mavren Fein, Dusk Apostle (yes, the overwhelming majority of legendary vamps are at least part black, but...), and second the gaining control of creatures is a bit of a bend in black. I know Vampires occasionally get it for flavor reasons related to their hypnotic/seductive powers but Sorin has only used this once, on the obscure Sorin, Vampire Lord, a planeswalker deck card from M20.
(3/3) Balance - The planeswalker half can be good but it's not THAT high-impact all told and requires deckbuilding support.

Creativity
(1/3) Uniqueness - Creature side is all but a French vanilla, but it doesn't have to be inspiring. Planeswalker half doesn't do anything all that new.
(3/3) Flavor - Perfect - instantly tells Sorin's origin story.

Polish
(3/3) Quality - Looks good.
(2/2) Main Challenge (*) - Done.
(2/2) Subchallenges - And done.

Total: 22/25
Freyleyes
Show
Hide
Design
(2/3) Appeal - 100% a Txmmy/Jxnny card. All Spike can concentrate on is the transform condition, remembering the pipe dream that was flipping Bushi Tenderfoot.
(1/3) Elegance - Both halves of this card are actually rather wordy (to be fair, the creature side is sort of forced to have an extra line break due to flash). That clause for having no loyalty counters on the +2 ability looks... extremely niche.

Development
(3/3) Viability - White, mythic, and The Wanderer all check out.
(3/3) Balance - No issues here - the planeswalker side is hard to get to and doesn't have a big scary ultimate, it mostly generates removal and value in the form of tokens and is hard to attack.

Creativity
(1.5/3) Uniqueness - A little bit of uniqueness here, but mostly a mashup of lots of old ideas.
(3/3) Flavor - Pretty good representation of her unstable spark imo!

Polish
(1/3) Quality - Should be "create a 1/1 white Samurai creature token..." for that -2, and the other two loyalty abilities don't quite work as concepted/written; in particular for the -4, The Wanderer will return to the battlefield on its front face.
(2/2) Main Challenge (*) - Done.
(2/2) Subchallenges - And done.

Total: 18.5/25
Totals (Bold advance)
Show
Hide
Subject16 22
Ryder 21.5
bravelion83 20.5
slimytrout 19.5

Freyleyes 18.5
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Locked Previous topicNext topic

Return to “Contest Archives”