New Challenge Every Day - October 29th: A little bit too much math

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void_nothing
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Post by void_nothing » 7 months ago

Today's Challenge: Make a card where the math involved is just a little bit too much

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 77 (+2)
Raptorchan 68 (+1)
CunningGabe 52 (+3)
Rithaniel 51 (+3)
FrostBoss216 45 (+1)
void_nothing 38 (+2)
Komandon 32 (+2)
LandellXil0cent 29 (+0)
KB52665 11
Apellosine 1
.::Note of the Day::.

.::Yesterday's Submissions::.
dice rolling
FrostBoss216 wrote:
7 months ago
Votes: Raptorchan, CunningGabe(I love that concept)

Risky Gambling 2rr
Enchantment (U)
Whenever you roll one or more die, each opponent loses 1 life.
3: Roll a d20. Any player may activate this ability.
1-9: Discard a card, then lose 2 life.
10-19: Draw a card.
20: Draw two cards, you gain control of Risky Gambling.

IIW: nongreen wurm
TessaMTG wrote:
7 months ago
Votes: Rithaniel, void_nothing



IIW: Multicolored burn/bolt spell.
netn10 wrote:
7 months ago
Votes: Rithaniel, Komadon

Places, Everyone! 1WW
Sorcery (Rare)
For each creature on the battlefield, roll a d6.
1 - Create a Cursed Role token attached to it.
2 - Tap or untap that creature.
3 - Exile that creature, then return it to the battlefield tapped.
4 - Each of that creature's opponents draws a card.
5 - Create a Noble Role token attached to it.
6 - You choose another option.

IIW: Craft
Raptorchan wrote:
7 months ago
Votes: netn10, void_nothing

Unpredictable Tide 2wu
Enchantment (R)
At the beginning of each combat, roll a d6. Creatures with toughness equal or less than the result can't attack that combat.

IIW: Map tokens
Rithaniel wrote:
7 months ago
Votes: CunningGabe, Komandon

Possibility Pendulum
Artifact R
: Until end of turn, if you would roll a d20, you may instead roll up to three dice whose highest rolls add up to 20 or less and add their results. (For example, you may roll two d4, and a d10.)

IIW: A sorcery that costs or an instant that costs .
Komandon wrote:
7 months ago
Votes: 🤔 This is one of the harder ones. Many great entries.
FrostBoss216 , CunningGabe (so much evil I can see using this card. 😈)

Chronohexahedron 5
Legendary Artifact
If Chronohexahedron would removed from the battlefield by another spell or ability it is exile it and return it to the battlefield. Counters on Chronohexahedron remain as it moves from any zone other than the hand or library.
3: Roll a six sided die. If the roll is anything other than one or two put that many time counters on Chronohexahedron and you may roll again. After a die roll if total is 100 or more you take an extra turn. Then all time counters are removed from Chronohexahedron and may not be activated again until the next player's turn. This ability may be activated by any player as a sorcery and only once per turn.
Other or abilities that would increase or decrease the number of time counters on Chronohexahedron is countered.

IIW: Non-Legendary card from Marvel.
void_nothing wrote:
7 months ago
Votes: Rithaniel, netn10
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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TessaMTG
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Post by TessaMTG » 7 months ago

votes: FrostBoss216, Raptorchan



IIW: A card that contradicts Void_Nothing's signature. (Colorless becomes a color, wastes becomes a land type, and changeling becomes a creature type.)
I love Tchotchke Elemental. And as always: wear your seatbelt, tear up your friend's mill deck, and buh-bye. (Please don't actually tear up your friend's mill deck, no matter how annoying it is.)

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Raptorchan
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Post by Raptorchan » 7 months ago

Votes: FrostBoss216, Rithaniel

Tetration Strike 3rrr
Instant (R)
Tetration Strike deals Graham's number damage to target creature, planeswalker or battle. (Graham's number is immensely bigger than any finite number present in Magic but infinitely smaller than infinity.)

IIW: Craft with

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Rithaniel
Posts: 2813
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Post by Rithaniel » 7 months ago

Votes: TessaMTG, Raptorchan

Circumorph
Instant R
Sacrifice a creature. Search your library for a creature card, where the difference between that card's power multiplied by its toughness and the sacrifice creature's power multiplied by the sacrificed creature's toughness, is 4 or less, and put it onto the battlefield. Then shuffle. (For example, if you sacrificed a 2/4 creature, the product is 8, and you could search for a creature card with a product ranging from 4 to 12.)

IIW: Un-cards
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

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netn10
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Post by netn10 » 7 months ago

Votes: FrostBoss216, Rithaniel

Perfected Formula 1GU
Sorcery (Rare)
For each "_", choose a number between 1 and 4, inclusive. You can't choose the same number more than once.
Scry _ twice, then draw _ cards.
Put _ +1/+1 counters on up to _ target creatures.
"There is beauty in complexity, and there's complexity in beauty - and then there's how we think about it and what we do about it. Perfection is found when we weave all four lines together."
— Axial, Quandrix Teacher

IIW: A mechanic that uses "_".

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void_nothing
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Post by void_nothing » 7 months ago

Votes: TessaMTG, Raptorchan

Smoldering Fireball XRR
Sorcery (M)
Smoldering Fireball deals X damage to any target. Note the value of X and exile Smoldering Fireball with a coal counter on it.
At the beginning of your upkeep, if Smoldering Fireball is exiled with a coal counter on it, put an additional coal counter on it and it deals damage equal to X divided by the number of coal counters on it, rounded down, to any target. Then, if no damage was dealt this way, put Smoldering Fireball into its owner's graveyard.

IIW: Digital-only legendary creatures
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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FrostBoss216
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Post by FrostBoss216 » 7 months ago

Votes: netn10, Rithaniel

Tongue Twister 1ur
Sorcery (U)
Until end of turn, each creature you control assigns combat damage equal to its toughness rather than its power.
All creatures get +0/+1 until end of turn.
+1/+1 counters are replaced with -1/-1 counters.

IIW: Universes Beyond: Minecraft

kwanyeegor-ii
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Post by kwanyeegor-ii » 7 months ago

netn10 rithaniel
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I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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