Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Raptorchan 60 (+2)
void_nothing 57 (+1)
Rithaniel 55 (+6)
RattingRots 46 (+1)
netn10 45 (+2)
emily 40
bravelion83 41 (+1)
CunningGabe 40 (+1)
Apellosine 4
KB52665 0
void_nothing 57 (+1)
Rithaniel 55 (+6)
RattingRots 46 (+1)
netn10 45 (+2)
emily 40
bravelion83 41 (+1)
CunningGabe 40 (+1)
Apellosine 4
KB52665 0
netn10 wrote: ↑7 months agoVotes: RattingRots, Rithaniel
Stir Once More
Sorcery (Rare)
Until end of turn, if a creature entering the battlefield or dying causes a triggered ability of a permanent to trigger, that ability triggers an additional time.
Repeat the following process up to two times. Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Raptorchan wrote: ↑7 months agoVotes: bravelion83, CunningGabe
Punchline
Legendary Creature — Human Rogue (R)
Menace
If a triggered ability of a permanent would trigger, it triggers at the beginning of the next end step instead.
4/4
RattingRots wrote: ↑7 months agoRithaniel, Raptorchan (although this is very good, possibly pushing it)
HM: void_nothing
Interrogate Intruders
Sorcery (U)
Response (When you cast this spell, copy it for each spell cast by your opponents this turn.)
Target player discards a card.
bravelion83 wrote: ↑7 months agoVotes: Raptorchan, Rithaniel
HM: CunningGabe
HM: RattingRots (I don't like that much cards that are dependent on what your opponents do and that you have no control over, but I really like the elegance of this card)
Macabre Dance
Enchantment (R)
When Macabre Dance enters the battlefield, target player reveals their hand. You choose a card from it. That player discards that card, then you draw a card.
: Target creature gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. (Artifact, battle, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Rithaniel wrote: ↑7 months agoVotes: netn10, void_nothing
Waterguard of Theaor
Creature - Crocodile Warrior R
When Waterguard of Theaor dies, each opponent exiles a card from their hand.
Turn Back (, Exile this card from your graveyard: Target creature you control becomes a copy of this card as long as it remains exiled. Shuffle this into your library during your next upkeep.)
"I will watch over this land, even if not through my own eyes."
3/2
void_nothing wrote: ↑7 months agoVotes: netn10, Rithaniel
Nafs Monitor
Creature - Lizard (U)
Trample
Whenever Nafs Monitor deals damage to a player, that player loses 3 life at the beginning of their next draw step unless they pay before that draw step.
3/3