.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Raptorchan 55 (+5)
netn10 54 (+3)
Rithaniel 42 (+0)
CunningGabe 37 (+2)
FrostBoss216 35 (+2)
LandellXil0cent 29 (+2)
void_nothing 28
Komandon 19 (+1)
KB52665 11 (+1)
Apellosine 1
.::Note of the Day::.netn10 54 (+3)
Rithaniel 42 (+0)
CunningGabe 37 (+2)
FrostBoss216 35 (+2)
LandellXil0cent 29 (+2)
void_nothing 28
Komandon 19 (+1)
KB52665 11 (+1)
Apellosine 1
.::Yesterday's Submissions::.
Arcane (the instant/sorcery subtype)
netn10 wrote: ↑7 months agoVotes: FrostBoss216, LandellXil0cent
Runic Knowledge
Instant - Arcane (Common)
Draw a card.
Inscribe (Then exile it written onto an artifact you control. That artifact gains " , : You may copy the written card. If you do, you may cast the copy without paying its mana cost.")
IIW: Inscribe
Raptorchan wrote: ↑7 months agoVotes: FrostBoss216, CunningGabe
Kami Festival
Sorcery — Arcane (U)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
IIW: MaRo's teasers for LCI
LandellXil0cent wrote: ↑7 months agoVotes: netn10, CunningGabe
Boseiju Touches Realmbreaker
Legendary Sorcery - Arcane (M)
Search your library for up to two land cards. Put those cards onto the battlefield tapped. For each non-basic card put onto the battlefield this way, you lose 2 life.
Each player mills cards equal to twice the amount of lands they control, and puts all land cards milled this way onto the battlefield tapped.
You may shuffle X cards from your graveyard into your library, where X is the number of basic lands you control.
Spiritual tree meets interdimensional tree
IIW: Cascade
CunningGabe wrote: ↑7 months agoVotes: Raptorchan, netn10
Kami-Touched Explorer
Creature - Spirit Human
Instant and Sorcery spells you control and Instant and Sorcery cards in your hand, library, and graveyard are Arcane.
2/3
////
Survey the Spirit Realm
Instant - Arcane Adventure
Draw a card.
IIW: Learn
FrostBoss216 wrote: ↑7 months agoVotes: Raptorchan, LandellXil0cent
Mirrored Vision
Instant — Arcane (U)
Scry 1.
Create a copy of this spell, you may choose new targets for the copy.
Mirrored Vision is blue.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
IIW: Board Game
Rithaniel wrote: ↑7 months agoVotes: Raptorchan, Komandon
Structure of Existence
Sorcery - Arcane R
Search your library for a card with the same name as Structure of Existence, reveal it, and put it into your hand. Then shuffle.
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
IIW: A land with the main goal of mana-fixing
void_nothing wrote: ↑7 months agoVotes: Raptorchan, netn10
Earth Aflame, Sky Asunder
Sorcery - Arcane (R)
Earth Aflame, Sky Asunder deals 2 damage to each creature, each player, and each planeswalker, then choose creatures without flying or creatures with flying. Earth Aflame, Sky Asunder deals 2 additional damage to each creature of the chosen kind.
Splice onto Arcane
IIW: Uncommon signpost legends
Komandon wrote: ↑7 months agoVotes: Raptorchan (nice idea for a mechanic) , KB52665
Soul Speech
Instant - Arcane
Choose one -
- Return target creature from the graveyard that was put there this turn. Put a +1/+1 counter on it and it's a spirit in addition to its other types.
IIW: Equipment, Vehicle or Aura with an activated ability other than its equip cost.
- Exile target creature you don't control. Its control draws a card.