New Challenge Every Day - October 19th: Cars

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void_nothing
Look On My Sash...
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Post by void_nothing » 7 months ago

Today's Challenge: Cars

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 46 (+6)
Raptorchan 44 (+5)
Rithaniel 38
FrostBoss216 31 (+2)
CunningGabe 27 (+5)
void_nothing 24
LandellXil0cent 23
Komandon 17
KB52665 10
Apellosine 1
.::Note of the Day::.

EDIT: Adding a late entry from yesterday changes the scores, but since there is already an entry, the challenge stays the same.

.::Yesterday's Submissions::.
A man-land that is also a sac-land
Rithaniel wrote:
7 months ago
Votes: Raptorchan, netn10

Darn it, I missed a day by getting distracted with my MCC submission.

Riparian Lair
land R
, Pay 2 life, Sacrifice Riparian Liar: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
: Until end of turn, Riparian Lair becomes a 2/4 black and green Fungus Horror creature with lifelink. It's still a land.

iIW: A card that costs or or .
void_nothing wrote:
7 months ago
Votes: CunningGabe, Raptorchan

Oketra's Scour
Land - Desert (R)
Oketra's Scour enters the battlefield tapped.
T: Add C.
T, Pay 3 life, Sacrifice Oketra's Scour: Add WWW.
2WW: Until end of turn, Oketra's Scour becomes a 4/3 white Cat Zombie creature with first strike and grapple. It's still a land. (A creature with grapple can only be blocked by one creature.)

IIW: Nongreen tramplers
Raptorchan wrote:
7 months ago
Votes: CunningGabe, FrostBoss216

Valley of Sphinxes
Land — Desert (R)
t: Add c.
t, Pay 1 life: Add u.
3uu: Until end of turn, Valley of Sphinxes becomes a 4/4 blue Sphinx creature with flying. It's still a land.
Whenever Valley of Sphinxes deals combat damage to a player, you may sacrifice it. If you do, draw a card.

IIW: Servant creature type
CunningGabe wrote:
7 months ago
Votes: Raptorchan, netn10

Iridescent Prospect
Land (R)
T, Pay 1 life, Sacrifice Iridescent Prospect: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
X: Until end of turn, Iridescent Prospect becomes an Elemental creature that is all colors and with power and toughness each equal to the number of colors of mana spent to activate this ability. It's still a land.

IIW: Keyword counters
netn10 wrote:
7 months ago
Votes: CunningGabe, FrostBoss216

Tectonic Shifter
Land Creature - Elemental (Rare)
Haste
T, Pay 1 life: Add R.
Whenever Tectonic Shifter deals combat damage to a player, sacrifice it. When you do, search your library for a Mountain card and put it onto the battlefield tapped, then shuffle.
1/1

IIW: Land Creature - Elemental
Komandon wrote:
7 months ago
Votes : netn10 , CunningGabe

Flesh Pit
Land (Mythic)
Whenever a nonartifact creature is put into your graveyard from anywhere put a corpse counter on Flesh Pit.
T, Mill 1: add b.
2B, Pay 2 life: Flesh Pitt becomes a X/X black Horror with deathtouch until end of turn where X is the number of corpses counters on it.
BB, Sacrifice Flesh Pit, T: Return to the battlefield target creature in your graveyard with mana value equal to or less than the number of corpse counters on Flesh Pit.

IIW: a lord of a creature type that doesn't have one yet. (Changlings, one that you choose or in general don't count).
FrostBoss216 wrote:
7 months ago
Votes: Raptorchan, netn10
kwanyeegor-ii wrote:
7 months ago
raptorchan netn10
LandellXil0cent wrote:
7 months ago
Votes: CunningGabe, netn10

Firewild District
Land
: Add
, Sacrifice Firewild District: Search your library for a basic land card, reveal it and put it in your hand. If you control a multicolored permanent, you may put a land card from your hand onto the battlefield.
: Firewild District becomes a 3/2 Dragon creature with flying until end of turn.
: Firewild District becomes a 5/5 Beast creature with trample and haste until end of turn.
Few smart creatures stayed around the old Jund-Naya border.

IIW: "no pain, no gain"
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

CunningGabe
Posts: 452
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Post by CunningGabe » 7 months ago

Votes: void_nothing, Raptorchan

Hit and Run 3R
Instant (U)
Target Vehicle you control becomes an artifact creature until end of turn. It deals damage equal to its power to target creature or planeswalker.

IIW: Arcane (the instant/sorcery subtype)
Winner of August '22 DCC and September '22 NCED

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LandellXil0cent
Posts: 230
Joined: 1 year ago
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Post by LandellXil0cent » 7 months ago

Votes: void_nothing, CunningGabe

Model X
Artifact - Vehicle (R)
Model X costs less to cast for each counter you have.
When Model X enters the battlefield or attacks, you may tap an untapped artifact you control, if you do, you get .
: Model X becomes an artifact creature until end of turn. If Model X deals combat damage to a player or planeswalker this turn, put a +1/+1 counter on it.
Crew 4
"My Goodness! Though it's a quality vehicle, this machine's AEther consumption is enormous! How much?" - Brach Zy
6/6

IIW: brushwaggs!
________________________________
First Deck Ranar the Everwatchful
Favorite Deck Jetmir, Nexus of Revels
Current Deck Urza, Prince of Kroog

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Raptorchan
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Post by Raptorchan » 7 months ago

Votes: netn10, void_nothing

Armored Limousine 3w
Artifact — Vehicle (R)
Whenever Armored Limousine attacks, put a shield counter on target attacking creature.
Crew 2
Safety is priceless.
4/5

IIW: Wild West plane

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 7 months ago

Votes: Rithaniel, LandellXil0cent

Clairvoyant Cruiser 2UU
Artifact - Vehicle (R)
Clairvoyant Cruiser can't be blocked by Citizens, Angels, or Demons.
Whenever a nonartifact creature you control connives, Clairvoyant Cruiser connives, then you may have it become an artifact creature until end of turn.
Crew 4
4/4

IIW: Enchant enchantment
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

netn10
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Joined: 4 years ago
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Post by netn10 » 7 months ago

Votes: LandellXil0cent, CunningGabe

Initiate the Race 1W
Sorcery (Rare)
Each player creates a 3/3 artifact Vehicle token with crew 1. Until the end of your next turn, wherevers a vehicle attacks for the first time, its controller draws two cards.

IIW: Racing

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Rithaniel
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Post by Rithaniel » 7 months ago

Votes: CunningGabe, netn10

Vacation Commuter
Artifact - Vehicle R
Whenever Vacation Commuter attacks a player, that player reveals their hand. Those cards remain revealed for as long as you control Vacation Commuter.
: Add one mana of any color a land card revealed with Vacation Commuter could produce.
: Draw a card. Activate this ability only if seven or more nonland cards are revealed with Vacation Commuter.
Crew 1
"I took pictures!"
1/5

IIW: A land with the main goal of mana-fixing
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― Stephen Jay Gould

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FrostBoss216
Makes too many games
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Post by FrostBoss216 » 7 months ago

Votes: netn10, LandellXil0cent

Jump Start 2rr
Sorcery (R)
As an additional cost to cast Jump Start, sacrifice a vehicle.
Return a Vehicle card from your graveyard to the battlefield tapped.

IIW: Based on true events

Komandon
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Post by Komandon » 7 months ago

Votes: LandellXil0cent , netn10

Joy Ride 1RR
Instant (uncommon)
Gain control of target vehicle until end of turn. Untap that vehicle. It gains haste and is an artifact creature and can't be sacrificed until end of turn. If that vehicle didn't have a base power or toughness of 1 or greater it's power and toughness is 2/2 until end it turn. It must attack or block this turn if able. If that vehicle dies this turn it's controller is dealt 3 damage from Joyride and it's owner creates two Treasure tokens.

IIW: double edged swords card.

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