Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our emily 8 (+4)
discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer. - When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
emily 25 (+4)
Raptorchan 21
RattingRots 14 (+4)
netn10 14 (+4)
Rithaniel 13 (+4)
bravelion83 11 (+2)
void_nothing 8 (+2)
Apellosine 4
CunningGabe 1
KB52665 0
Raptorchan 21
RattingRots 14 (+4)
netn10 14 (+4)
Rithaniel 13 (+4)
bravelion83 11 (+2)
void_nothing 8 (+2)
Apellosine 4
CunningGabe 1
KB52665 0
bravelion83 wrote: ↑7 months agoVotes: RattingRots, Rithaniel (the key part in my opinion is burrow being optional)
HM: emily (I like it but it looks like it would be very hard to track with potentially six different kinds of counters on it)
Vital Survival
Enchantment (R)
Whenever a creature enters the battlefield under your control, if you cast it from your hand, that creature gets +1/+0 until end of turn, then you may have it fight target creature you don't control.
: Target creature you control gains lifelink until end of turn.
Fight for your life.
netn10 wrote: ↑7 months agoVotes: bravelion83, emily
Bond Splicer
Creature - Phyrexian Human Artificer (Rare)
Compleated - Cleave (If life was paid to cast this creature, it enters the battlefield with the words in square brackets removed)
When Bond Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. [Then each Golem you control deals damage equal to its power to target creature an opponent controls.]
Whenever a Golem you control deals damage to a creature, exile that creature. Until end of turn, you may cast it.
1/1
Raptorchan wrote: ↑7 months agoVotes: void_nothing, Rithaniel
Trash Can
Artifact (U)
Trash Can enters the battlefield with three random counters on it from among +1/+1, deathtouch, vigilance, menace, trample and reach.
Whenever a creature enters the battlefield under your control, you may tap it. If you do, move a counter from Trash Can to that creature.
RattingRots wrote: ↑7 months agoemily, netn10
Northaven Station
Snow Land (U)
: Add .
, Sacrifice ~: Search your library for a snow land card, reveal it and put it into your hand, then shuffle your library.
void_nothing wrote: ↑7 months agoVotes: netn10, Rithaniel (sick wombo combo with the Goldmire Bridge cycle)
Steel Thanes' Cache
Artifact (R)
When Steel Thanes' Cache enters the battlefield, exile the top seven cards of your library face down. You may look at them any time.
, Put three cards exiled with Steel Thanes' Cache into their owners' graveyards: Proliferate.
, : Exile the top card of your library face down. You may look at it any time.
, : Put a card exiled with Steel Thanes' cache into its owner's hand.
Rithaniel wrote: ↑7 months agoVotes: void_nothing, netn10
Soil Tiller
Creature - Insect C
Whenever a land is put into your graveyard from the battlefield, you gain 2 life.
Burrow (When this enters the battlefield, you may have it burrow in one of your unburrowed lands. If it would die, instead remove all damage from it and destroy the burrowed land.)
Good soil is mixed with organic material.
4/3