Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our emily 8 (+4)
discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer. - When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
emily 10 (+6)
Raptorchan 7 (+3)
netn10 7 (+3)
Apellosine 4
RattingRots 3 (+2)
bravelion83 2 (+1)
Rithaniel 2 (+2)
void_nothing 2 (+1)
CunningGabe 1
Raptorchan 7 (+3)
netn10 7 (+3)
Apellosine 4
RattingRots 3 (+2)
bravelion83 2 (+1)
Rithaniel 2 (+2)
void_nothing 2 (+1)
CunningGabe 1
Raptorchan wrote: ↑8 months agoVotes: bravelion83, void_nothing
Curse of Gluttony
Enchantment — Aura Curse (R)
Enchant player
If one or more tokens would be created under enchanted player's control, that many Food tokens are created instead. (They're artifacts with " , : Sacrifice this artifact: You gain 3 life.")
All the king's horses. Then, all the king's men.
bravelion83 wrote: ↑8 months agoVotes: RattingRots, emily
Exhuming Volture
Creature — Bird (R)
Flying
Whenever Exhuming Volture attacks, if it has two or more +1/+1 counters on it, draw a card.
, : Mill X cards, then return up to one card from your graveyard to your hand. If a creature card was milled this way, put a +1/+1 counter on Exhuming Volture. If a creature card was returned from your graveyard to your hand this way, put a +1/+1 counter on Exhuming Volture.
2/2
RattingRots wrote: ↑8 months agoemily, netn10
HM: Rithaniel (love the idea but the number of different ways you can use X is a bit confusing IMO, and I think there are enough ways that are relatively mechanically distinct but allow it to be a bit less confusing for a similar concept)
(split card)
Swell
Instant (U)
Target creature gets +X/+X until end of turn.
///
Burst
Instant (U)
Destroy target creature if its power is 6 or greater.
Fuse (You may cast one or both halves of this card from your hand.)
netn10 wrote: ↑8 months agoVotes: emily, Rithaniel (Thanks! I think the "Squadron Hawk" mechanic should be explored more )
"Freedom" of Choice
Sorcery - Decision (Rare)
Will of the council - For each nonland permanent you don't control, starting with its controller, each player votes for either marking it or not. A tie marks the permanent.
You gain control of all marked permanents, then exile all the non-marked, nonland permanents. All marks are removed.
Rithaniel wrote: ↑8 months agoVotes: Raptorchan, netn10
Today is a reject design for the October MCC.
Weave Spreader
Creature - Spider U
Reach
: Add .
You may spend the first two you produce each turn as though it were white or black mana.
The webs of the Rharmarr extend across field and moor, threads trailing off, past the horizon, and leading back to the vast spider cities.
1/2
void_nothing wrote: ↑8 months agoVotes: Raptorchan, Rithaniel
Angron, Daemon Primarch
Legendary Creature - Demon Primarch (M)
Flying, trample
Spinegrinder - Whenever Angron deals combat damage to a creature, it deals that much damage to any target.
Samni'arius - Whenever Angron deals combat damage to a player, you may cast an instant or sorcery card with mana value equal to or less than the damage dealt from your graveyard without paying its mana cost. That spell gains cascade and "Exile this card."
8/5
emily wrote: ↑8 months agoVotes: Raptorchan, RattingRots
Crushing Defeat
Instant (U)
Destroy target creature. If was spent to cast this spell, that creature's controller discards a card. If was spent to cast this spell, it deals 3 damage to that creature's controller. (Do both if was spent to cast this spell.)