Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
@Rithaniel wins September. Either he or @void_nothing will take control of this contest starting tomorrow. I will host again in December. See you all then.
DCC Scoreboard
Rithaniel 85 (+3)
netn10 79 (+5)
void_nothing 78 (+9)
bravelion83 77 (+3)
wizyard 36
CunningGabe 25
Raptorchan 8
netn10 79 (+5)
void_nothing 78 (+9)
bravelion83 77 (+3)
wizyard 36
CunningGabe 25
Raptorchan 8
bravelion83 wrote: ↑8 months agoVotes: void_nothing, netn10
Circle of Adaptation
Enchantment (R)
Creatures you control get +1/+1.
When Circle of Adaptation enters the battlefield, put a vigilance counter on any number of target creatures you control.
: Target tapped creature you control gets your choice of +1/-1 or -1/+1 until end of turn.
"When you face a hostile environment, you can either choose to try to adapt to it, or just wear a protecting shield."
—Hargen, Master Explorer
Raptorchan wrote: ↑8 months agoVotes: void_nothing, netn10
Enduring Sycamore
Creature - Treefolk (C)
: Double Enduring Sycamore's toughness until end of turn.
2/4
RattingRots wrote: ↑8 months agovoid_nothing, Rithaniel
Flamekin Spark
Creature - Elemental Shaman (C)
Haste
When ~ enters the battlefield, you may discard any number of cards. Search your library for that many cards named ~, reveal them and put them into your hand. Then, shuffle.
2/1
CunningGabe wrote: ↑8 months agoVotes: Rithaniel, void_nothing
Inspire Heroism
Sorcery (C)
Create Young Hero Role tokens attached to up to two target creatures you control.
netn10 wrote: ↑8 months agoVotes: Rithaniel, bravelion83
Nugget of Knowledge
Sorcery (Common)
Draw a card.
You may search your library for a card named Nugget of Knowledge, reveal it, put it into your hand, then shuffle.
"In the serenity of an open heart, advice from a fool finds acceptance, and wisdom from a sage takes root."
- Narset, Wandering Teacher
emily wrote: ↑8 months agoVotes: netn10, void_nothing
Sylvan Scavenger
Creature — Human Scout (C)
Whenever you cycle or discard a card, put a +1/+1 counter on Sylvan Scavenger. (Recycling is a cycling ability.)
Recycling ( , Reveal this card in your hand and put it on the bottom of your library: Draw a card.)
1/3
Rithaniel wrote: ↑8 months agoVotes: bravelion83, void_nothing
Ambitious Sun-Priest
Creature - Human Cleric R
When Ambitious Sun-Priest enters the battlefield, if was spent to cast it, create two 1/1 white Cleric creature tokens. Then, if was spent to cast it, creatures you control get +1/+0 and gain haste until end of turn. Then, if was spent to cast it, you gain life equal to the number of creatures you control. Otherwise, if none of those colors were spent to cast it, you draw two cards and lose 2 life.
1/1
void_nothing wrote: ↑8 months agoVotes: bravelion83, netn10
N.B. I believe October will be my month as host!
Jace's Illusioncraft
Sorcery (R)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Choose a creature a player on your team controls. Each player on your team creates a token that's a copy of that creature, except it's an Illusion in addition to its other types and has hexproof.
Apellosine wrote: ↑8 months agoVotes: netn10, void_nothing
Kenrith, King of Kings
Legendary Creature - Human Noble (M)
Whenever a Legendary Land enters the battlefield, draw a card.
Whenever you tap a Legendary Land for mana add an additional mana of any type that it could produce.
: Add . Use this mana only to activate a Legendary Land or Legendary Land card.
5/5