Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Like sand through the hourglass....
netn10 28 (+4)
slimytrout 24 (+2)
folding_music 21 (+2)
scarbo 18 (+2)
Rithaniel 16 (+1)
jamblock 15 (+2)
RattingRots 14 (+2)
Gateways7 13 (+2)
Henlock 13 (+2)
void_nothing 13 (+2)
BOVINE 7
marioguy3 5
Zemoo 4 (+1)
kwanyeegor-ii 3
FoilSquared 2
Flatline wrote: ↑4 years agoVotes: folding_music, Gateways7
Unseen Tracker
Creature — Human Scout (U)
Unseen Tracker has hexproof as long as you control a Clue.
When Unseen Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
3/2
folding_music wrote: ↑4 years agovotes: Rithaniel, scarbo
Mithril Coronet
Artifact - Equipment (R)
Equipped creature has vigilance.
Equipped enchantment is a creature in addition to its other types with power and toughness equal to its converted mana cost.
: Put target enchantment card from your graveyard onto the battlefield and attach Mithril Coronet to it.
Equip
slimytrout wrote: ↑4 years agogateways7, zemoo (for the idea -- the wording would need substantial changes, since, for example, you could currently swap in a land)
hm: folding_music (fun thought, but it would be a *nightmare* due to oracle text.)
Infection Engine
Artifact (R)
, Exile a creature card from your graveyard: Put a -1/-1 counter on target creature. Then each opponent who controls seven or more creatures with -1/-1 counters on them loses the game.
jamblock wrote: ↑4 years agoFlatline, Henlock
Armored Geopede
Creature - Insect (U)
If damage would be dealt to Armored Geopede while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Landfall — Whenever a land enters the battlefield under your control, if Armored Geopede has no +1/+1 counters on it, put a +1/+1 counter on it.
2/3
Zemoo wrote: ↑4 years agovotes: flatline, slimytrout
Embodiment of Jealousy
Creature - Elemental Spirit (U)
Trample
Whenever an opponent draws a card besides their first card for the turn, put a +1/+1 counter on ~.
Whenever you draw a card besides the first card for the turn, remove a +1/+1 counter from ~.
1/1
RattingRots wrote: ↑4 years agovoid_nothing, netn10 (should probably cost 1 more however)
Discover Essence
Sorcery (R)
As an additional cost to cast Discover Essence, sacrifice X artifacts.
Search your library for up to X enchantment cards, reveal them and put them into your hand. Then, shuffle your library.
void_nothing wrote: ↑4 years agoVotes: Flatline, netn10
Purgatory Pyre
Instant (C)
Choose one -
• Purgatory Pyre deals 2 damage to any target.
• Purgatory Pyre deals 6 damage to target creature or planeswalker with lifelink or deathtouch.
Rithaniel wrote: ↑4 years agoVotes: RattingRots, void_nothing
Jar of Continents
Artifact R
, : Search your library for a basic land card and exile it. Then shuffle your library.
, : Put a basic land card exiled with Jar of Continents into your hand.
, , Sacrifice Jar of Continents: Put all basic land cards exiled with Jar of Continents onto the battlefield tapped.