Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Like sand through the hour glass....
netn10 24 (+2)
slimytrout 22 (+4)
folding_music 19 (+1)
scarbo 16 (+0)
Rithaniel 15 (+3)
jamblock 13 (+3)
RattingRots 12 (+7)
Gateways7 11 (+4)
Henlock 11 (+1)
void_nothing 11 (+0)
BOVINE 7
marioguy3 5
kwanyeegor-ii 3
Zemoo 3
FoilSquared 2
Flatline wrote: ↑4 years agoVotes: folding_music, RattingRots
Underworld Mimic
Creature — Shapeshifter (R)
You may have Underworld Mimic enter the battlefield as a copy of any creature you control or any creature exiled to pay its escape cost.
Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
0/0
netn10 wrote: ↑4 years agoVotes: Rithaniel, RattingRots
Temporal Preparation
Sorcery (Mythic)
Take an extra turn after this one if Temporal Preparation is cast from exile.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
folding_music wrote: ↑4 years agovotes: RattingRots, Flatline
Don't Touch Your Face
Sorcery (R)
Destroy all creatures whose ability texts contain their name.
Rithaniel wrote: ↑4 years agoVotes: jamblock, slimytrout
Poisoned Offer
Sorcery U
Target player may pay 5 life. If he or she does, sacrifice a creature you control of his or her choice.
"Look, there doesn't need to be all this animosity between us. I come here with an olive branch. I'll call off my forces, and all I ask you do in exchange is sign a piece of paper."
—General Aode, the cruel
jamblock wrote: ↑4 years agoslimytrout, rattingrots
Festival to the Gods
Sorcery (R)
When you cast this spell, copy it if you control a God creature. You may choose new targets for the copy.
Put a +1/+1 counter on each creature you control.
You gain 1 life for each nonland permanent you control.
Return target permanent card from your graveyard to your hand.
Zemoo wrote: ↑4 years agovotes: slimytrout,jamblock
Spell Swap
Instant (R)
Exchange target spell you don't control with another target card from it's owner's graveyard. (the original spell does not resolve, the new spell's controller makes all choices and chooses targets for the new spell, if applicable)
slimytrout wrote: ↑4 years agojamblock, gateways7
Black Marketeer
Creature - Human Rogue (R)
, Exile Black Marketeer: You may choose a card you own from outside the game, reveal it, and put it into your hand.
2/2
Gateways7 wrote: ↑4 years agoRattingRots, Rithaniel
Innocent Shieldbearer
Creature - Human Soldier (uncommon)
When Innocent Shieldbearer enters the battlefield, if it's not a token, create a token that's a copy of it.
Whenever another Soldier you control dies, sacrifice Innocent Shieldbearer.
The horrors of war run deep.
1/1
RattingRots wrote: ↑4 years agoslimytrout, Flatline (needs to cost at least 1 more, possibly 2 though)
On Notice
Enchantment (R)
When ~ enters the battlefield, shuffle target nonland permanent an opponent owns to that player's library.
As long as ~ is on the battlefield, that player plays with their hand revealed. Whenever they draw a card with the same name as the returned card, you draw a card.
void_nothing wrote: ↑4 years agoVotes: netn10, Rithaniel
Pharangan Strategist
Creature - Vedalken Wizard (R)
When Pharangan Strategist enters the battlefield, the next time target opponent casts a spell with one or more targets, you may change any of that spell's targets.
3/2