I really am only considering it for 3 reasons. First, it is another source of lifegain. Quite a few of the games I've lost with Kykar have been close, and Honor the Fallen is the only source of lifegain currently. Second, it is another burn spell that wins the game with the BR/Turnabout/NR loop. Third, while each mode is a marginal version of the effect offered, it is cheap, flexible, and sunforger friendly. I think I would like to test it eventually, but you're right that it isn't worth aggressively forcing.WizardMN wrote: ↑4 years agoI have Jeskai Charm in my build and I have gotten close to cutting it a couple times. The first and third modes are decent, but I have other cards for the third mode and I have found the first is only marginally good. Your experience may vary, and by all means try it if you have the space, but I wouldn't necessarily try to force it in.
Yeah, discovery will probably be a game ender, but only if I can flash it out or cast it when I already have a huge amount of mana available. Tapping out for it and attacking isn't the worst, but it's definitely not what I want out of it. Mostly I need to pick one up for my collection, and the synergy with Kykar is so obvious I think it'd be foolish to not at least try it out despite the higher cmc. I mean, Cathars' Crusade consistently shines in this deck and is also 5 cmc heavily colored.
I think Kykar control is perfectly legitimate, where instead of going wide you focus on fewer, more threatening win-cons. I would run Sunforger either way though! The card's dumb. Ionize probably deserves a closer look from me, but as I mentioned I've felt good with my current density of counters with absorb/render silent/counterflux. Might change with time.WizardMN wrote: ↑4 years agoI am on the other side of this coin, though I prefer reactiveness so I have some bias there. In fact, I have a lot of reactive spells in my deck. I generally play mine as more of a control shell that happens to give me a free token. Which I can then use later for some big mana spells. Even ignoring the differences in philosophy, I think a blue deck really wants counters either way and this deck wants those 3 counters especially. Arcane Denial and Swan Song are easy to cast and Denial draws us cards. I would easily go with Mana Drain over Counterspell but I think Counterspell is fine if budget is a concern. My deck doesn't currently run it since it is supposed to be somewhat "budget friendly" for a reason but I do run those 3 along with Disallow and Absorb.
To be fair, I don't currently run Sunforger though that is likely a mistake. So, I can definitely understand you wanting to have your counter magic able to be found with that. If I did include it, I would lean more into Absorb (already in mine), Ionize, and Counterflux, As long as you have something for situations where stack interaction is needed, such as an Entwined Tooth and Nail or a resolving Craterhoof Behemoth you should be good.
As far as stack interaction and dealing with stuff like Tooth and Nail and Hoof, Mandate of Peace and Settle the Wreckage are pretty great.
Can't wait to see it! The more Kykar threads the merrier!WizardMN wrote: ↑4 years agoI wasn't sure I was going to keep my deck around, and I have not kept up with this thread as much as I should have because of that, but I have been finding Kykar to be exceptionally fun to play, even if mine is quite a bit different. I will likely get a thread for mine at some point so I can record my games with it.
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