The Simic Galadriel from the main set I found far more interesting, and so swapped that in as the commander.
So far, the deck feels kind of slow to get going, then tends to dump a TON of lands into play...but not have much to do with them. Scrying without card draw attached often means I'm debating between ramp or leaving something of value on top to draw into later. Games have ended in my favor with Overwhelming Stampede exclusively--there have been different game states, but that has been the finisher each time, which feels a little off-theme of dumping lands.
I feel like I'd like a little more of a control shell here, but not sure what cuts I'd make to get there. I also feel like I need better payoffs for scrying and amassing a ton of lands, as well as some more actual card draw. Would appreciate some suggestions here, as this is the least developed of the 4 decks.