New Challenge Every Day: A card cost that contains {W}{B}{G}{G} or {G}{G}{U}{R} or {W}{U}{B}{R}

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void_nothing
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Post by void_nothing » 10 months ago

Today's Challenge: A card cost that contains WBGG or GGUR or WUBR

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
Raptorchan 47 (+2)
netn10 45 (+1)
void_nothing 44 (+1)
Rithaniel 37 (+3)
haywire 28 (+1)
Komandon 25 (+2)
AnotherAlias 10 (+2)
CunningGabe 2 (+2)
Facsimus 2
.::Note of the Day::.

.::Yesterday's Submissions::.
Permanents transforming into lands
Raptorchan wrote:
10 months ago
Votes: CunningGabe, Komandon

Pilgrimage of the Sun 2w
Enchantment – Aura (R)
Enchant creature
Constellation — Whenever Pilgrimage of the Sun or another enchantment enters the battlefield under your control, scry 1, then put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, if you control four or more enchantments, exile Pilgrimage of the Sun, then return it to the battlefield transformed.
//
Great Temple of Heliod
Legendary Land
t: Add w.
T: Add w for each enchantment you control.
Mortal's journey ends, sun's journey begins.

IIW: "With the sane name"
haywire wrote:
10 months ago
Votes: rithaniel, void_nothing

Warmaiden of Eternal Conflict rr
Creature - Human Warrior {M}
First strike
Whenever Warmaiden of Eternal Conflict attacks, you may pay 4RR. If you do, untap Warmaiden of Eternal Conflict and out a +1/+1 counter on it. After this combat phase, there is an additional combat phase.
When Warmaiden of Eternal Conflict deals combat damage for the third time in a single turn, transform it.
5/3
//
Glory-Soaked Battlefield
Land {M}
T: Add r.
Whenever a creature deals combat damage, add R. Until the end of your next turn, you don't lose this mana as steps and phases end.
XXXRRR: Target creature you control gets +X/+X and gains X abilities from among indestructible, haste, double strike, menace, trample and vigilance until end of turn.

IIW: can't be sacrificed
netn10 wrote:
10 months ago
Votes: Rithaniel, AnotherAlias

Hibernating Spawn UUU
Creature - Kraken (Rare)
Ward - Put a stun counter on each artifact, creature and land you control
Hibernating Spawn enters the battlefield tapped with three stun counters.
When the last stun counter is removed from Hibernating Spawn, you may transform it
6/6
////
Island of the Spawn
Land - Island (Rare)
(T: Add U.)
Island of the Spawn enters the battlefield tapped with three stun counters.
When the last stun counter is removed from Island of the Spawn, you may transform it
T: Add UUU.
UUU, T: Draw three cards.

IIW: Land - Island with another mana ability
Komandon wrote:
10 months ago
Votes: Rithaniel , Netn10

Vanishing Isle 2UU
Creature - Turtle (Rare)
Whenever Vanishing Isle attacks or blocks, put two flood counter on it. As long as Vanishing Isle has a flood counter on it is an Island Forest land permanent and loses all other types. At the beginning of your upkeep remove a flood counter.
6/6

IIW: Either a rat, squirrel, rabbit, or frog with a creature class as a second creature type for the new set coming out Bloomburrow.
Rithaniel wrote:
10 months ago
Votes: Raptorchan, Komandon

Determined Pioneer
Creature - Human Scout U
Vigilance
At the beginning of your upkeep, if an opponent controls more lands than you, you may transform Determined Pioneer.
"I would rather struggle and die in a place I could call my own, rather than live a comfortable life under your heel."
2/2
//////////
Harsh Frontier
Land U
: Add , , or
, : If target opponent has more cards in hand than you, sacrifice Harsh Frontier and draw cards equal to the difference.
"This land is unforgiving and brutal, but there is potential here. Potential for something much greater."

IIW: Soul-sculpt (Either transform target Lightform you control, or create a colorless Lightform artifact token. It transforms into a copy of this permanent.)
MonoRedMage wrote:
10 months ago
Votes - CunningGabe, haywire
void_nothing wrote:
10 months ago
Votes: Raptorchan, AnotherAlias

Threefold Sun's Rays RGW
Legendary Enchantment (M)
When Threefold Sun's Rays enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
Creature tokens you control have haste.
At end of combat on your turn, if you dealt 7 or more combat damage to players this combat, transform Threefold Sun's Rays.
///
Memorial to Chacanto Intli
Legendary Land (M)
T: Add one mana of any color.
T: You may put a legendary land card from your hand onto the battlefield tapped. Activate only as a sorcery.
5, T: You may put up to one legendary Dinosaur card and up to one legendary Human card from your hand onto the battlefield tapped. Activate only as a sorcery.

IIW: Lands transforming into nonland permanents
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Raptorchan
Vidauna's Hand
Posts: 786
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Location: Althoughburg, Hogobundt

Post by Raptorchan » 9 months ago

Votes: Komandon, void_nothing

Sphen, Head of Berossa
Wubr
Legendary Artifact Creature — Construct Praetor (M)
Whenever a nonartifact creature enters the battlefield under an opponent's control, create a token that's a copy of it, except it's an artifact and a Construct in addition to its other types. This ability triggers only once each turn.
From all colleges of Vithmus, members of Berossa college gone equally far from both their origin and teachings of Yawgmoth, becoming, in fact, a faction of sapient automatons
.
4/4

IIW: Rogue AI

netn10
Posts: 4116
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 9 months ago

Votes: Raptorchan;, Rithaniel

Master the Elements GGUR
Sorcery (Mythic)
Ferocious - Choose one. If you control a creature with power 4 or more, yoy may choose both -
* Discard your hand, draw that many cards, then put any number of land cards from your hand onto the battlefield tapped.
* Untap all lands you control. They become 1/1 Elemental creatures with flying, vigilance, haste and "T: Draw a card, discard a card, then put up to one land card from your hand onto the battlefield tapped.

IIW: WUBBRG or WUBRRG

haywire
Posts: 342
Joined: 4 years ago
Pronoun: he / him

Post by haywire » 9 months ago

votes: raptorchan, rithaniel

Anteris, Mana to Power
Legendary Creature - Elemental Beast Avatar{M}
Indestructible
Whenever you cast a spell with mana value 5 or greater from your hand, add that much . Spend this mana only to activate Anteris, Mana to Power's abilities.
: Create a 3/3 green Elemental Beast creature token with trample and indestructible.
: Look at the top 5 cards of your library. You may cast a noncreature spell from among them. Then, put the rest on the bottom of your library in any order.
: Anteris, Mana to Power deals X damage to each creature, planeswalker and battle, where X is the total power among Elementals you control.
1/1

IIW: modal/multipurpose combat tricks

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Rithaniel
Posts: 2814
Joined: 5 years ago
Pronoun: he / him

Post by Rithaniel » 9 months ago

Votes: Raptorchan, Komandon (I assume the flood counters are supposed to go on at the end of combat)

Reincarnated in Strength
Enchantment R
When Reincarnated in Strength enters the battlefield, it becomes an Aura with enchant creature. Search your library for a monocolored green creature, put it onto the the battlefield, and attach Reincarnated in Strength to it. Then shuffle.
When Reincarnated in Strength enters the battlefield, exile any number of white and/or black creature cards from your graveyard.
Enchanted creature has all abilities of cards exiled with Reincarnated in Strength.

IIW: You lose X life
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

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― Stephen Jay Gould

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void_nothing
Undersea Emperor
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Location: Lodrux, Arakanta

Post by void_nothing » 9 months ago

Votes: Raptorchan, Rithaniel

Existence Subduer 3WBGG
Creature - Avatar (M)
Vigilance, protection from noncreatures
Whenever a noncreature permanent is put into a graveyard from the battlefield, destroy all permanents that share a type with that permanent.
8/8

IIW: Red granting temporary flying
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Komandon
Posts: 1537
Joined: 1 year ago
Pronoun: Unlisted

Post by Komandon » 9 months ago

Votes: haywire , void_nothing

Seal of Good and Evil 1WB
Enchantment - Aura (uncommon)
Enchant creature.
Enchanted creature is indestructible, gains first strike, and loses lifelink. Enchanted creature may not gain lifelink.
Whenever enchanted creature is deals damage it deals that much damage to its controller and its controller may draw a card.

IIW: common legendary creatures.

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