.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Raptorchan 47 (+2)
netn10 45 (+1)
void_nothing 44 (+1)
Rithaniel 37 (+3)
haywire 28 (+1)
Komandon 25 (+2)
AnotherAlias 10 (+2)
CunningGabe 2 (+2)
Facsimus 2
.::Note of the Day::.netn10 45 (+1)
void_nothing 44 (+1)
Rithaniel 37 (+3)
haywire 28 (+1)
Komandon 25 (+2)
AnotherAlias 10 (+2)
CunningGabe 2 (+2)
Facsimus 2
.::Yesterday's Submissions::.
Permanents transforming into lands
Raptorchan wrote: ↑10 months agoVotes: CunningGabe, Komandon
Pilgrimage of the Sun
Enchantment – Aura (R)
Enchant creature
Constellation — Whenever Pilgrimage of the Sun or another enchantment enters the battlefield under your control, scry 1, then put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, if you control four or more enchantments, exile Pilgrimage of the Sun, then return it to the battlefield transformed.
//
Great Temple of Heliod
Legendary Land
: Add .
: Add for each enchantment you control.
Mortal's journey ends, sun's journey begins.
IIW: "With the sane name"
haywire wrote: ↑10 months agoVotes: rithaniel, void_nothing
Warmaiden of Eternal Conflict
Creature - Human Warrior {M}
First strike
Whenever Warmaiden of Eternal Conflict attacks, you may pay . If you do, untap Warmaiden of Eternal Conflict and out a +1/+1 counter on it. After this combat phase, there is an additional combat phase.
When Warmaiden of Eternal Conflict deals combat damage for the third time in a single turn, transform it.
5/3
//
Glory-Soaked Battlefield
Land {M}
: Add .
Whenever a creature deals combat damage, add . Until the end of your next turn, you don't lose this mana as steps and phases end.
: Target creature you control gets +X/+X and gains X abilities from among indestructible, haste, double strike, menace, trample and vigilance until end of turn.
IIW: can't be sacrificed
netn10 wrote: ↑10 months agoVotes: Rithaniel, AnotherAlias
Hibernating Spawn
Creature - Kraken (Rare)
Ward - Put a stun counter on each artifact, creature and land you control
Hibernating Spawn enters the battlefield tapped with three stun counters.
When the last stun counter is removed from Hibernating Spawn, you may transform it
6/6
////
Island of the Spawn
Land - Island (Rare)
( : Add .)
Island of the Spawn enters the battlefield tapped with three stun counters.
When the last stun counter is removed from Island of the Spawn, you may transform it
: Add .
, : Draw three cards.
IIW: Land - Island with another mana ability
Komandon wrote: ↑10 months agoVotes: Rithaniel , Netn10
Vanishing Isle
Creature - Turtle (Rare)
Whenever Vanishing Isle attacks or blocks, put two flood counter on it. As long as Vanishing Isle has a flood counter on it is an Island Forest land permanent and loses all other types. At the beginning of your upkeep remove a flood counter.
6/6
IIW: Either a rat, squirrel, rabbit, or frog with a creature class as a second creature type for the new set coming out Bloomburrow.
Rithaniel wrote: ↑10 months agoVotes: Raptorchan, Komandon
Determined Pioneer
Creature - Human Scout U
Vigilance
At the beginning of your upkeep, if an opponent controls more lands than you, you may transform Determined Pioneer.
"I would rather struggle and die in a place I could call my own, rather than live a comfortable life under your heel."
2/2
//////////
Harsh Frontier
Land U
: Add , , or
, : If target opponent has more cards in hand than you, sacrifice Harsh Frontier and draw cards equal to the difference.
"This land is unforgiving and brutal, but there is potential here. Potential for something much greater."
IIW: Soul-sculpt (Either transform target Lightform you control, or create a colorless Lightform artifact token. It transforms into a copy of this permanent.)
void_nothing wrote: ↑10 months agoVotes: Raptorchan, AnotherAlias
Threefold Sun's Rays
Legendary Enchantment (M)
When Threefold Sun's Rays enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
Creature tokens you control have haste.
At end of combat on your turn, if you dealt 7 or more combat damage to players this combat, transform Threefold Sun's Rays.
///
Memorial to Chacanto Intli
Legendary Land (M)
: Add one mana of any color.
: You may put a legendary land card from your hand onto the battlefield tapped. Activate only as a sorcery.
, : You may put up to one legendary Dinosaur card and up to one legendary Human card from your hand onto the battlefield tapped. Activate only as a sorcery.
IIW: Lands transforming into nonland permanents