The Great Creature Type Challenge, Day 150 - Monger

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void_nothing
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Post by void_nothing » 10 months ago

Type of the Day: Monger

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

ApocalypseChive 376 (+1)
Ink-Treader 372 (+2)
Subject16 328 (+2)
void_nothing 328 (+3)
Henlock 290 (+4)
netn10 244 (+0)
lookingupanddown 228 (+6)
slimytrout 203
JovialJovian 53
OneAndOnly 41
Komandon 40 (+0)
Caspernicus 27 (+4)
kwanyeegor-ii 23
Facsimus 20
MonoRedMage 19
Wren 8
AnotherAlias 5
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Imp: Ink-Treader
Incarnation: void_nothing
Inkling: lookingupanddown
Inquisitor: void_nothing, lookingupanddown
Insect: Ink-Treader, Henlock, lookingupanddown
Jackal: ApocalypseChive
Jellyfish: Subject16
Juggernaut: Facsimus
Kavu: Henlock, void_nothing
Kirin: Henlock
Kithkin: ApocalypseChive, Ink-Treader, void_nothing
Knight: Ink-Treader
Kobold: Subject16, lookingupanddown
Kor: Ink-Treader
Kraken: void_nothing
Lamia: netn10
Lammasu: Ink-Treader, lookingupanddown
Leech: ApocalypseChive, void_nothing
Leviathan: Henlock
Lhurgoyf: Caspernicus
Licid: Henlock
Lizard: ApocalypseChive, Ink-Treader
Manticore: Ink-Treader, netn10, Komandon
Masticore: void_nothing
Mercenary: Ink-Treader, Caspernicus
Merfolk: Ink-Treader, void_nothing, netn10
Metathran: void_nothing
Minion: Ink-Treader, Caspernicus
Minotaur: ApocalypseChive
Mite: lookingupanddown
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Mole)
netn10 wrote:
10 months ago
Votes: ApocalypseChive,.Ink-Treader

Governmental Plant W
Creature - Mole (Rare)
Governmental Plant enters the battlefield under an opponent's control.
At the beginning of your upkeep, the owner of Governmental Plant secretly choose two from "creature you control attacked", "spell you cast" and "card you drew".
At the beginning of your end step, the owner of Governmental Plant may reveal one of their choices. If they do, they draw a card for each _ this turn.
1/1
ApocalypseChive wrote:
10 months ago
Mite votes: lookingupdandown, void_nothing

Star-Nosed Wayfarer GU
Creature - Mole Scout (U)
When Star-Nosed Wayfarer enters the battlefield, exile cards from the top of target player's library until you reveal a nonland card.
T: Add one mana of any of the exiled cards' colors, or put a land card exiled with Star-Nosed Wayfarer onto the battlefield under your control.
2/2
Subject16 wrote:
10 months ago
void_nothing, lookingupanddown

Excavator Priest 2WW
Creature — Mole Cleric (R)
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, return target historic permanent card with mana value X or less from your graveyard to the battlefield tapped, where X is that creature's power. (Artifacts, legendaries, and Sagas are historic.)
"The past is never lost. It lies dormant, waiting to be uncovered again."
3/3
lookingupanddown wrote:
10 months ago
Votes: Caspernicus, Henlock

Mole Drill 1R
Artifact Creature - Equipment Mole (U)
Mole Drill and equipped creature can't be blocked if its power is 2 or less.
2GG: Mole Drill or equipped creature gets +3/+3 and gains trample until end of turn. If Mole Drill is equipped, unattach it at the beginning of the next end step.
Reconfigure 4
1/1
void_nothing wrote:
10 months ago
Votes: lookingupanddown, Ink-Treader

Hoarding Mole BG
Creature - Mole (R)
Whenever Hoarding Mole attacks, choose one -
• Exile target card from defending player's graveyard. If you do, create a tapped Treasure token.
• Destroy target artifact or enchantment with mana value 2 or less defending player controls.
• Target nonartifact creature defending player controls gets -1/-1 until end of turn. You gain 1 life.
1/3

@lookingupanddown don't forget to vote!
JovialJovian wrote:
10 months ago
Borer Behemoth 3RG
Creature - Hellion Mole (R)
When Borer Behemoth attacks, put a Tunnel counter on target land.
Lands with Tunnel counters on them have "T: Target creature can't be blocked this turn if defending player controls a land with a Tunnel counter on it." and "T: Create a Treasure token."
Their tunnels run deep, piercing any defenses and uncovering hidden riches.
5/6

vote: Caspernicus, Subject16
Ink-Treader wrote:
10 months ago
Vote: void_nothing, Henlock

Tectonic Tunneler 6GR
Creature - Giant Mole (R)
Hexproof, trample
Whenever Tectonic Tunneler attacks, you may sacrifice any number of lands. If you do, search your library for up to that many lands and put them onto the battlefield. Then shuffle.
6/6
Komandon wrote:
10 months ago
Votes: Caspernicus , lookingupanddown

Inner Earth Guardian 2G
Creature - Mole Elemental (rare)
When Inner Earth Guardian enters the battlefield or blocks mill 3 cards.
Noncreature lands you control have hexproof.
You may play lands from your graveyard. If you do they enter the battlefield tapped.
Whenever a land you control is put into the graveyard from battlefield, exile it instead.
0/5
MonoRedMage wrote:
10 months ago
Votes - Subject16, Henlock
Henlock wrote:
10 months ago
Caspernicus, Looking-glass

Petalnose Hollower1g
Creature - Mole (u)
Whenever a land is put into your graveyard from the battlefield, add one mana of any color. This ability triggers only once each turn.
Sacrifice a basic land: Petalnose Hollower.phases out.
2/1
Caspernicus wrote:
10 months ago
lookingupanddown, Henlock

Ground-feeler Steed 3GW
Creature - Mole Beast (R)
Soulbond
As long as Ground-feeler Steed is paired with another creature, each of those creatures has lifelink and "Whenever you gain life, put a +1/+1 counter on this creature."
The giant moles of the land were often used to find the precious vegetation the ground had to offer.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ink-Treader
Posts: 1595
Joined: 4 years ago
Pronoun: Unlisted

Post by Ink-Treader » 10 months ago

Vote: Subject16, Henlock

Mongrelmonger RR
Creature - Human Nomad Monger (R)
2: Create a red 2/1 Jackal creature token with "Whenever this is dealt damage, it deals that much damage to you." named Jackal Pup. Any player may activate this ability.
"Look at that face! Isn't he adorable?"
1/3

ApocalypseChive
Posts: 336
Joined: 5 years ago
Answers: 1
Pronoun: he / him

Post by ApocalypseChive » 10 months ago

Mole votes: Subject16, Ink-Treader

Rumormonger 2UB
Creature - Merfolk Monger (U)
2: Target player mills three cards. Any player may activate this ability.
The Saprazzans trade in information as readily as in goods.
3/3

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lookingupanddown
Posts: 2706
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Post by lookingupanddown » 10 months ago

Votes: ApocalypseChive, void_nothing

Bloodmonger 2WB
Creature - Human Mercenary Monger (Uncommon)
2: Amass Mercenaries 1. Any player may activate this ability. (Put two +1/+1 counters on an Army you control. It's also a Mercenary. If you don't control an Army, create a 0/0 black Mercenary Army creature token first.)
"This war has been going on for decades. No one's winning but us."
3/3
Last edited by lookingupanddown 10 months ago, edited 1 time in total.

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Subject16
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Post by Subject16 » 10 months ago

lookingupanddown, void_nothing

Veinmonger 2BB
Creature — Vampire Monger (U)
2, Pay 1 life: Create a Blood token. Any player may activate this ability. (It's an artifact with "1, T, Discard a card, Sacrifice this artifact: Draw a card.")
"I have samples fresh from Hanweir, or perhaps a Thraben vintage interests you more?"
3/3

netn10
Posts: 4116
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 10 months ago

Votes: JoviaJovian, Henlock

Questmonger 2WW
Creature - Human Monger (Rare)
Any player may activate Questmonger's abilities.
3: Venture into the dangeon.
3: Draw a card for each dangeon you completed.
"You sit in the tavern. Suddenly, an innocent-looking bartender approaches you. 'I've heard a rumor, one that can make you rich beyond your wildest dreams...'"
3/3

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Caspernicus
Posts: 357
Joined: 1 year ago
Pronoun: he / him
Location: Qal Sisma, Tarkir

Post by Caspernicus » 10 months ago

netn10, JovialJovian

Hordemonger 2BR
Creature - Dragon Monger (M)
: Target player creates a treasure token, then target player creates a clue token, then target player creates a food token, then target player creates a blood token. You cannot target the same player more than once with this ability. Any player may activate this ability.
"I carry only the finest of trinkets."
3/3
Commanders: Zaffai, Thunder Conductor, Denethor, Ruling Steward
Pet Cards: Etali, Primal Storm, Creative Technique
When doubt does stride with iron-laden foot
and chooses take my pride in my own self,
in ragged chains drag I to hell from wealth
and broken, wear’ly slog through ashen soot.
Doubt’s trumpet sounds, that full religious toot
which howls in pompous, mocking, vibrant health
as I run far away, in fear 'f myself,
and chase away the day I end kaput.
But even in the hand of vill’nous doubt,
I know I’ll rise above in victory.
And even when I’m hit with doubter’s clout,
I have no doubt I’ll see that sun-kissed sea.
For even when some faith in me I lack,
I know — in time — I can my doubt attack.

Komandon
Posts: 1537
Joined: 1 year ago
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Post by Komandon » 10 months ago

Votes: lookingupanddown , voids_nothing

Chowmonger 3G
Creature - Troll Monger
2: creature a Food token. Any player may activate this ability.
(When it says 'Kiss the Chef' it's easier said then done."
3/3

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void_nothing
Undersea Emperor
Posts: 15440
Joined: 5 years ago
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Location: Lodrux, Arakanta

Post by void_nothing » 10 months ago

Votes: netn10, ApocalypseChive

Nilmonger 2UB
Creature - Snake Monger (U)
2: Remove up to two counters from target permanent. Any player may activate this ability.
"Everyone has something in their life they wish never happened."
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Peazful
Posts: 16
Joined: 10 months ago
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Contact:

Post by Peazful » 10 months ago

Votes: JovialJovian, Henlock

Chaosmonger 3{R}
Creature - Goblin Monger (M)
: Gain control of target nonland permanent. Any player may activate this ability.
"Whatever will be, will be."
3/3

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