Evolve ability
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Can I pay the evolve cost multiple times (while on the stack) to put +1/+1 counters on a creature multiple times, or will they all check separately and only get +1/+1 counters once?
Accepted Answer
Evolve is a triggered ability, not an activated ability. I assume you mean adapt.
The short answer is you are free to activate an adapt ability as many times as you like, but generally speaking you'll be able to put +1/+1 counters only once. If you control Incubation Druid with no +1/+1 counters and activate its adapt ability, then do so again while the first ability is on the stack, the second instance will first resolve and put three +1/+1 counters on the Druid, and then the first instance will resolve, see that there are already +1/+1 counters on the creature, and do nothing.
The exception here would be if all +1/+1 counters were somehow removed from the Druid after one instance of the ability resolved and before the other did.
Monstrosity works the same way, except removing +1/+1 counters does not make a creature no longer monstrous.
Go to full postThe short answer is you are free to activate an adapt ability as many times as you like, but generally speaking you'll be able to put +1/+1 counters only once. If you control Incubation Druid with no +1/+1 counters and activate its adapt ability, then do so again while the first ability is on the stack, the second instance will first resolve and put three +1/+1 counters on the Druid, and then the first instance will resolve, see that there are already +1/+1 counters on the creature, and do nothing.
The exception here would be if all +1/+1 counters were somehow removed from the Druid after one instance of the ability resolved and before the other did.
Monstrosity works the same way, except removing +1/+1 counters does not make a creature no longer monstrous.
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void_nothing Undersea Emperor
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Evolve is a triggered ability, not an activated ability. I assume you mean adapt.
The short answer is you are free to activate an adapt ability as many times as you like, but generally speaking you'll be able to put +1/+1 counters only once. If you control Incubation Druid with no +1/+1 counters and activate its adapt ability, then do so again while the first ability is on the stack, the second instance will first resolve and put three +1/+1 counters on the Druid, and then the first instance will resolve, see that there are already +1/+1 counters on the creature, and do nothing.
The exception here would be if all +1/+1 counters were somehow removed from the Druid after one instance of the ability resolved and before the other did.
Monstrosity works the same way, except removing +1/+1 counters does not make a creature no longer monstrous.
The short answer is you are free to activate an adapt ability as many times as you like, but generally speaking you'll be able to put +1/+1 counters only once. If you control Incubation Druid with no +1/+1 counters and activate its adapt ability, then do so again while the first ability is on the stack, the second instance will first resolve and put three +1/+1 counters on the Druid, and then the first instance will resolve, see that there are already +1/+1 counters on the creature, and do nothing.
The exception here would be if all +1/+1 counters were somehow removed from the Druid after one instance of the ability resolved and before the other did.
Monstrosity works the same way, except removing +1/+1 counters does not make a creature no longer monstrous.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
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The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type