Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
I fell asleep this afternoon and just now woke up. I barely managed to get a card in for the NCED game.
DCC Scoreboard
Raptorchan 26 (+1)
bravelion83 21 (+2)
void_nothing 18 (+6)
Rithaniel 14 (+2)
Riria 12 (+2)
AnotherAlias 11
netn10 9 (+1)
bravelion83 21 (+2)
void_nothing 18 (+6)
Rithaniel 14 (+2)
Riria 12 (+2)
AnotherAlias 11
netn10 9 (+1)
bravelion83 wrote: ↑10 months agoVotes: void_nothing, Rithaniel
Thopter Fleethead
Artifact Creature — Thopter (R)
Flying
When Thopter Fleethead enters the battlefield, create a 1/1 white Thopter artifact creature token with flying.
: Exile Thopter Fleethead. Return it to the battlefield under its owner's control at the beginning of the next end step. Activate only as a sorcery.
: Each opponent loses life equal to the number of Thopters you control.
2/2
Raptorchan wrote: ↑10 months agoVotes: bravelion83, void_nothing
Hanabi
Sorcery (R)
Exile the top six cards of your library. Until end of your next turn, you may cast instant and sorcery spells with mana value 1 from among those cards.
Rithaniel wrote: ↑10 months agoVotes: Riria, void_nothing
Labryidance
Instant R
Up to one target creature gets +2/+0 and gains double strike until end of turn.
Up to one target creature gains flying and double strike until end of turn.
Up to one target creature gets +0/+4 and gains flying until end of turn.
Up to one target creature gets +2/+4 until end of turn.
Riria wrote: ↑10 months agoVotes: void_nothing, Rithaniel
Sigil of OsirisRules clarificationShowHide1. If a Sigil card is neither in a hand nor having just left the battlefield, it cannot be cast at all. You can't Yawgmoth's Will it or cascade into it.
2. If a Sigil card is put on the battlefield directly rather than being cast, such as with Dance of the Manse, it acts as a normal Aura.
3. When cast for its Sigilbreak cost, a Sigil is considered an instant spell on the stack, and nothing else. For example, Negate can target it and Annul can't. This also means that it does not have the Sigil subtype when cast this way (I doubt I'd make a card narrow enough to care about that but just for completion's sake)
4. If a Sigil left the battlefield by being shuffled into a library, it cannot be cast through Sigilbreak. Any other zone is fair game (I know this has weird interactions with bounce, but if the game can handle library+brainstorm, it can handle this).
5. When cast for its Sigilbreak cost, a Sigil retains its normal name and mana value, and effects that render those uncastable still apply.
Enchantment — Aura Sigil (R)
(Sigils cast from hand as Aura spells. When a Sigil leaves the battlefield, you may cast it as an instant spell for its Sigilbreak cost and effect.)
Enchant creature
Enchanted creature has "This can block any number of attacking creatures." and "Sacrifice this: Destroy all creatures that damaged or were damaged by this this turn." and is a Bird in addition to its other types.
Sigilbreak : Destroy target creature. Draw a card.
"Unfortunately your soul is heavier than a feather. No, nobody is paying Osiris to be reasonable."
netn10 wrote: ↑10 months agoVotes: Raptorchan, Riria
Snake-Oil Salesman
Creature - Human Rogue (Rare)
: Flip a coin. If you win the flip, you gain 6 life. If you lose the flip, you lose the game. Any player may activate this ability during their turn.
"Guaranteed to work 100%, or you'll receive a full refund."
1/3
void_nothing wrote: ↑10 months agoVotes: bravelion83, netn10
Thallid Vandal
Creature - Fungus (R)
Trample
Ward - Have Thallid Vandal's controller create two 1/1 green Saproling creature tokens.
Whenever Thallid Vandal attacks, destroy up to one target artifact or enchantment defending player controls with mana value less than or equal to the number of Saprolings you control.
3/2