Squandered Names game
So many of the coolest card titles got gobbled up early in the game's history, before balance and sane typing had set in. Let's wrest them from the boring cards they're stuck on!
The rules:
- Each post responds to the previous post's request, eg. "Next: Cocoon" by designing a new card called Cocoon. It could be a 2020-ized rebalancing of the original card, a flight of flavourful fancy or any other type of design which still fits the original card name.
- Let's use the MTGNexus card creation function for this one! It's a good system. Feel free to either draw your own art, use the named card's old art or seek out something from the art sphere. Give credit where credit's due!
- Finally, post a request. Choose a card you feel has an evocative name attached to an unexciting card. Here's an example:
Next: Earth Elemental
The rules:
- Each post responds to the previous post's request, eg. "Next: Cocoon" by designing a new card called Cocoon. It could be a 2020-ized rebalancing of the original card, a flight of flavourful fancy or any other type of design which still fits the original card name.
- Let's use the MTGNexus card creation function for this one! It's a good system. Feel free to either draw your own art, use the named card's old art or seek out something from the art sphere. Give credit where credit's due!
- Finally, post a request. Choose a card you feel has an evocative name attached to an unexciting card. Here's an example:
Next: Earth Elemental
sorta mad at magic right now
Earth Elemental
Creature - Elemental
Trample
Elemental creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
4/4
Next: Invisibility
Creature - Elemental
Trample
Elemental creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
4/4
Next: Invisibility
- lookingupanddown
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Invisibility
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature can't be blocked.
: Enchanted creature gains hexproof until end of turn.
Next: Shield Wall
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature can't be blocked.
: Enchanted creature gains hexproof until end of turn.
Next: Shield Wall
- OneAndOnly
- Posts: 2360
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Bamboozle --
Instant
The next time this turn an artifact would enter the battlefield, exile it instead. If you do, its owner creates a Treasure.
"Laru of Lat-Nam's! Where we promise you the very best deal!"
.
Next -- Dwarven Catapult
Instant
The next time this turn an artifact would enter the battlefield, exile it instead. If you do, its owner creates a Treasure.
"Laru of Lat-Nam's! Where we promise you the very best deal!"
.
Next -- Dwarven Catapult
- lookingupanddown
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Dwarven Catapult
Artifact
: Dwarven Catapult deals 1 damage to any target.
Whenever a Vehicle you control is crewed by a Dwarf, untap Dwarven Catapult.
Whenever an Equipment you control is attached to a Dwarf, untap Dwarven Catapult.
The magicks woven into its beams made sure that it was always ready whenever a dwarf took up arms.
Next: Teleport
Artifact
: Dwarven Catapult deals 1 damage to any target.
Whenever a Vehicle you control is crewed by a Dwarf, untap Dwarven Catapult.
Whenever an Equipment you control is attached to a Dwarf, untap Dwarven Catapult.
The magicks woven into its beams made sure that it was always ready whenever a dwarf took up arms.
Next: Teleport
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folding_music glitter pen on my mana crypt
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Life
Enchantment (R)
Whenever any opponent cast a creature spell, sacrifice Life. When you do, create a green Beast creature token with power and toughness equal to that spell's mana value.
...begets life.
next: Ghost Ship
Enchantment (R)
Whenever any opponent cast a creature spell, sacrifice Life. When you do, create a green Beast creature token with power and toughness equal to that spell's mana value.
...begets life.
next: Ghost Ship
- lookingupanddown
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Ghost Ship
Artifact - Vehicle
Flash
Islandwalk
As long as it entered the battlefield this turn, prevent all damage dealt to Ghost Ship.
Crew 3
You may exile three creature cards from your graveyard rather than pay Ghost Ship's crew cost.
3/3
Next: Break of Day
Artifact - Vehicle
Flash
Islandwalk
As long as it entered the battlefield this turn, prevent all damage dealt to Ghost Ship.
Crew 3
You may exile three creature cards from your graveyard rather than pay Ghost Ship's crew cost.
3/3
Next: Break of Day
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folding_music glitter pen on my mana crypt
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Break of Day
Sorcery
Players can't play noncreature spells until your next upkeep. Until that time, whenever a permanent transforms, tap it.
Draw a card.
Silver arrows can't quite compare in brilliance to a misty Nephalia sunrise.
next: Double Take
Sorcery
Players can't play noncreature spells until your next upkeep. Until that time, whenever a permanent transforms, tap it.
Draw a card.
Silver arrows can't quite compare in brilliance to a misty Nephalia sunrise.
next: Double Take
- OneAndOnly
- Posts: 2360
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Double Take --
Enchantment
Whenever another player creates a token copy of a non-token permanent, you may create a token copy of that permanent.
Whenever another player copies an ability, if it hasn't been copied, you may copy that ability.
Whenever another player copies a spell, you may sacrifice Double Take. If you do, copy that spell.
.
Next:: Dragon Engine
Enchantment
Whenever another player creates a token copy of a non-token permanent, you may create a token copy of that permanent.
Whenever another player copies an ability, if it hasn't been copied, you may copy that ability.
Whenever another player copies a spell, you may sacrifice Double Take. If you do, copy that spell.
.
Next:: Dragon Engine
- lookingupanddown
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Dragon Engine
Artifact Creature - Dragon Construct
Flying
: Dragon Engine gets +1/+0 until end of turn and deals 1 damage to all other creatures.
At the beginning of your postcombat main phase, add an amount of equal to the number of artifacts that were put into the graveyard from the battlefield this turn.
4/4
Next: Lifeforce
Artifact Creature - Dragon Construct
Flying
: Dragon Engine gets +1/+0 until end of turn and deals 1 damage to all other creatures.
At the beginning of your postcombat main phase, add an amount of equal to the number of artifacts that were put into the graveyard from the battlefield this turn.
4/4
Next: Lifeforce
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folding_music glitter pen on my mana crypt
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Lifeforce
Instant
Gain life equal to target creature's power. Gain that much life again if it is attacking.
next: Pixie Queen
Instant
Gain life equal to target creature's power. Gain that much life again if it is attacking.
next: Pixie Queen
Pixie Queen
Creature - Faerie Reflection
Flying
Whenever one or more Faeries you control deal combat damage to a player, choose a color. That player mills cards equal to your devotion to that color.
A mere extension of Oona's power.
2/2
Next: Sword of Dungeons & Dragons
Creature - Faerie Reflection
Flying
Whenever one or more Faeries you control deal combat damage to a player, choose a color. That player mills cards equal to your devotion to that color.
A mere extension of Oona's power.
2/2
Next: Sword of Dungeons & Dragons
- OneAndOnly
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Sword of Dungeons and Dragons --
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
When equipped creature attacks, choose one -- Create a 2/2 black Zombie creature token with decayed; or create a 4/4 red Dragon creature token with flying if you don't control a Dragon.
Equip
.
Next: Raiding Party
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
When equipped creature attacks, choose one -- Create a 2/2 black Zombie creature token with decayed; or create a 4/4 red Dragon creature token with flying if you don't control a Dragon.
Equip
.
Next: Raiding Party
- lookingupanddown
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Raiding Party
Creature - Human Pirate
Menace
Whenever Raiding Party enters the battlefield or attacks, gain control of target artifact. If no opponent controls an artifact, Raiding Party deals 2 damage to target player or planeswalker and you create a Treasure token instead.
3/3
Next: Deathgrip
Creature - Human Pirate
Menace
Whenever Raiding Party enters the battlefield or attacks, gain control of target artifact. If no opponent controls an artifact, Raiding Party deals 2 damage to target player or planeswalker and you create a Treasure token instead.
3/3
Next: Deathgrip
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Deathgrip
Enchantment - Aura
Enchant equipment attached to a creature
Enchanted permanent is indestructible and its equip abilities can't be activated.
When enchanted permanent is detached from a creature, sacrifice Deathgrip and draw a card.
or hmm
Deathgrip
Instant
Target non-Wall creature you control pounces target creature blocking or blocked by it. (Remove both creatures from combat. While they are on the battlefield, neither creature can attack or block. At the end of each turn, they fight.)
next: Hell Swarm lol
Enchantment - Aura
Enchant equipment attached to a creature
Enchanted permanent is indestructible and its equip abilities can't be activated.
When enchanted permanent is detached from a creature, sacrifice Deathgrip and draw a card.
or hmm
Deathgrip
Instant
Target non-Wall creature you control pounces target creature blocking or blocked by it. (Remove both creatures from combat. While they are on the battlefield, neither creature can attack or block. At the end of each turn, they fight.)
next: Hell Swarm lol
- OneAndOnly
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Hell Swarm --
Instant {R}
Create X 1/1 black Imp creatures blocking target attacking creature. If two or more colors of mana were spent to cast Hell Swarm, put X -1/-1 counters on target attacking creature. If five colors of mana were spent to cast Hell Swarm, attacking player loses X life.
.
Next: Wizards' School
Instant {R}
Create X 1/1 black Imp creatures blocking target attacking creature. If two or more colors of mana were spent to cast Hell Swarm, put X -1/-1 counters on target attacking creature. If five colors of mana were spent to cast Hell Swarm, attacking player loses X life.
.
Next: Wizards' School
- lookingupanddown
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Wizards' School
Land
: Add . Spend this mana only to cast instant, sorcery, or Wizard spells. Put a knowledge counter on Wizards' School.
, , Remove a knowledge counter from Wizards' School: Draw a card.
As long as Wizards' School has five or more knowledge counters on it, instants, sorceries, and Wizard spells you control cost less to cast.
Next: Ashes of the Fallen
Land
: Add . Spend this mana only to cast instant, sorcery, or Wizard spells. Put a knowledge counter on Wizards' School.
, , Remove a knowledge counter from Wizards' School: Draw a card.
As long as Wizards' School has five or more knowledge counters on it, instants, sorceries, and Wizard spells you control cost less to cast.
Next: Ashes of the Fallen
- OneAndOnly
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Ashes of the Fallen --
Instant
Exile any number of target creature cards from graveyards. Target creature gets -0/-X for each card exiled this way.
.
Next: Darkness
Instant
Exile any number of target creature cards from graveyards. Target creature gets -0/-X for each card exiled this way.
.
Next: Darkness
Darkness
Instant
Until end of turn X creature you control have "When this creature dies, return it to the battlefield tapped under its owner's control."
Next: Benalish Hero
Instant
Until end of turn X creature you control have "When this creature dies, return it to the battlefield tapped under its owner's control."
Next: Benalish Hero
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Benalish Hero
Creature - Human Soldier (U)
You may cast Benalish Hero as though it had flash if you pay more to cast it.
Champion a Soldier (When this enters the battlefield, sacrifice it unless you exile another Soldier you control. When this leaves the battlefield, that card returns to the battlefield.)
3/4
next: Infuse
Creature - Human Soldier (U)
You may cast Benalish Hero as though it had flash if you pay more to cast it.
Champion a Soldier (When this enters the battlefield, sacrifice it unless you exile another Soldier you control. When this leaves the battlefield, that card returns to the battlefield.)
3/4
next: Infuse
- lookingupanddown
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Infuse
Instant
Attach target Aura you control attached to a creature to another target creature you control.
"I pass this blessing to you, to carry the will of the gods as your own."
Next: Prophecy
Instant
Attach target Aura you control attached to a creature to another target creature you control.
"I pass this blessing to you, to carry the will of the gods as your own."
Next: Prophecy
Prophecy
Instant (Uncommon)
Choose an opponent and a card type. Then that opponent reveals the top card of his or her library. If you choose correctly draw two cards. Otherwise that opponent may scry 2 and draw a card.
Next:
Common Cause
Instant (Uncommon)
Choose an opponent and a card type. Then that opponent reveals the top card of his or her library. If you choose correctly draw two cards. Otherwise that opponent may scry 2 and draw a card.
Next:
Common Cause
- OneAndOnly
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Common Cause -
Enchantment - Aura {A}
Enchant permanent
Enchanted permanent is common. It loses all other rarity.
Next: Iron Star
Enchantment - Aura {A}
Enchant permanent
Enchanted permanent is common. It loses all other rarity.
Next: Iron Star