Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
This cycle of cards that I've been posting might have mana costs that are a little confusing, but they have a logic to them.
DCC Scoreboard
Raptorchan 25 (+7)
bravelion83 19 (+3)
Rithaniel 12 (+2)
void_nothing 12 (+2)
AnotherAlias 11
Riria 10
netn10 8 (+2)
bravelion83 19 (+3)
Rithaniel 12 (+2)
void_nothing 12 (+2)
AnotherAlias 11
Riria 10
netn10 8 (+2)
bravelion83 wrote: ↑10 months agoVotes: Raptorchan, Rithaniel (a typo: it's "onto" the battlefield, not "into")
Goblin Hitman
Creature — Goblin Assassin (U)
Haste
: Goblin Hitman gains deathtouch until end of combat. Up to one target creature blocks Goblin Hitman this combat if able. Activate only if Goblin Hitman is attacking.
1/1
Rithaniel wrote: ↑10 months agoVotes: Raptorchan, bravelion83
Sanguiclaim
Sorcery R
Untap and gain control of target creature unless its controller sacrifices it and pays 4 life. That creature gains "At the beginning of your upkeep, this creature's owner gains control of it unless you pay 1 life" for as long as you control it.
Raptorchan wrote: ↑10 months agoVotes: netn10, void_nothing
Skin Invader
Creature — Alien Parasite (C)
Infest ( : Exile this card from your hand infesting target creature. When that creature leaves the battlefield, put all creature cards infesting it onto the battlefield under their owner's control. Infest only as a sorcery.)
All damage is dealt to creature infested by Skin Invader as though its source had deathtouch.
2/2
Riria wrote: ↑10 months agoOops, missed a day. Darned vacations :3
Votes: Raptorchan, netn10
Sigil of Jormungandr
Enchantment — Aura Sigil (R)
(Sigils cast from hand as Aura spells. When a Sigil leaves the battlefield, you may cast it as an instant spell for its Sigilbreak cost and effect.)
Enchant creature
Enchanted creature gains trample, "Whenever this deals combat damage to a player, that player sacrifices a land." and is a Snake in addition to its other types.
Sigilbreak : Destroy target land.
"One way or the other, that tree is falling down."
void_nothing wrote: ↑10 months agoVotes: Raptorchan, Rithaniel
Mangara is Freed from the Amber
Enchantment - Saga (M)
I, II - Exile a creature or planeswalker card from your graveyard. If you do, you gain life equal to that card's mana value.
III - Put any number of permanent cards exiled with permanents you control onto the battlefield under your control.
netn10 wrote: ↑10 months agoVotes: Bravelion83, void_nothing
I've also missed a day last week because of vacation. Las Vegas is something else lol.
Train Robbery
Sorcery (Rare)
Showdown. If you win, gain control of up to one target vehicle and create two treasure tokens. (To showdown, choose two target creatures controlled by different players. These players scry 3, then reveal the top card of their library. A player wins the showdown if the mana value plus the power of their creature combined is the greater.)