Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Going away midweek so daily contest schedules may get slightly messed up.
DCC Scoreboard
folding_music 27 (+1)
Henlock 21 (+3)
marioguy3 18 (+0)
netn10 18 (+1)
void_nothing 17 (+9)
jamblock 14
RattingRots 14 (+3)
slimytrout 12 (+2)
Gateways7 9 (+3)
kwanyeegor-ii 1
TimF1137 1
Henlock 21 (+3)
marioguy3 18 (+0)
netn10 18 (+1)
void_nothing 17 (+9)
jamblock 14
RattingRots 14 (+3)
slimytrout 12 (+2)
Gateways7 9 (+3)
kwanyeegor-ii 1
TimF1137 1
Probation: marioguy3 (4 days)
wizyard wrote: ↑4 years agovoid_nothing, henlock
Duck Pond
Enchantment (R)
At the beginning of your upkeep, reveal the top card of your library. If that card's a blue card, create a 1/1 blue Bird creature token with flying. If it's an Island card, sacrifice a Bird, then create a 1/1 blue Bird creature token with flying for each Bird you control.
marioguy3 wrote: ↑4 years agoVotes: void_nothing, RattingRots
Mizon, Caster of Books
Legendary Creature - Human Wizard (Mythic Rare)
First Strike, Flash
When Mizon, Caster of Books enters the battlefield from the command zone, you may search your library for an instant card with conversted mana cost 4 or less. Then you may cast that card without paying your mana cost. If not, exile it and you draw two cards. Shuffle your library afterward.
, : Mizon deals 3 damage to each creature. Activate this ability only during your turn.
6/3
folding_music wrote: ↑4 years agovotes: netn10, Gateways7
Gruul Campsite
Land (U)
Whenever an artifact or a non-basic land is put into an opponent's graveyard, put a scalp counter on Gruul Campsite.
: Add .
, Remove any number of scalp counters from Gruul Campsite: Add or for each scalp counter removed this way.
netn10 wrote: ↑4 years agoVotes: Gateways7, RattingRots
Bureaucratic Trap
Instant (Rare)
If an opponent drew two or more cards this turn, cast three or more spells or attacked with four or more creatures, you may pay rater than paying this card's mana cost.
Choose one:
* Draw four cards.
* Your opponents can't cast spells until your next turn.
* Destroy all creatures.
Gateways7 wrote: ↑4 years agoslimytrout, voidnothing
Astral Slumber
Enchantment (r)
When Astral Slumber enters the battlefield, exile target creature until Astral Slumber leaves the battlefield.
Whenever you exile a card or token, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
slimytrout wrote: ↑4 years agovoidnothing, gateways7
Thought-Thief Specter
Creature - Specter (R)
Whenever Thought-Thief Specter deals combat damage to a player, that player exiles a card from their hand.
You may play cards exiled with Thought-Thief Specter.
1/3
kwanyeegor-ii wrote: ↑4 years agoslimytrout void_nothing
Giant of Giants
Creature--Elemental Giant (Rare)
At the beginning of your upkeep, choose another target Giant you control. Giant of Giants gains base power equal to twice that creature's power and base toughness equal to twice that creature's toughness until end of turn.
4/4
RattingRots wrote: ↑4 years agoHenlock, void_nothing
Call of Horizons
Instant (C)
Scry X, where X is the number of cards named ~ in your graveyard.
Draw a card.
void_nothing wrote: ↑4 years agoVotes: folding_music, Henlock
Phoenix Leap
Sorcery (R)
Target creature gets +2/+0 and gains flying and trample until end of turn.
At the beginning of your upkeep, if you attacked with one or more creatures during your last turn, return Phoenix Leap from your graveyard to your hand.