(This month's banner is made from an image found on Wikimedia Commons, and ran through Blender for a little extra style.)
July MCC
Third: Rising Action
So the stuff we've established so far in the lore give us a decent base to work from. First, we got the general idea or vibe for the world and then we added in some possible tension, with forces pitted against each other. This is good for a beginning, but any good lore will have some momentum in it.
Now, momentum can take many forms. It can be a passive thing like what the rakdos and gruul provide to Ravnica. It can be a sudden, massive event like the return of Avacyn in the original Innistrad block. It can be the whole set, like with March of the Machines. These things all provide a sense of change and turmoil. Last round, we had the idea of implying a conflict. This round, we're making the conflict real.
However, the ways things come down can add to a story. Avacyn going crazy and needing to be killed is an example of this. Heliod falling to the phyrexians after being a bit of a bad sun-god is another interesting turn. Defeats can make for great momentum.
Main Challenge -- Make a battle card set in the world you have been assigned in the clarifications below.
Subchallenge 1 -- Your battle is not a siege.
Subchallenge 2 -- Your card depicts a defeat of the legendary creature from round 2 that you have been assigned.
Clarifications
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Main Challenge -- You have each been assigned cards from the previous two rounds. Refer to the list below to find your assigned world. You are free to discuss ideas involved in the setting with the original creators of the cards, but, ultimately, the reigns are in your hands, and you can take the lore in whatever direction you would like.
bravelion83 - Tapestry of Dirae, by Ink-Treader and Diana, Deathweave Hieromancer, by Riria
Ink-Treader - Albium, Blade of Joah, by Henlock and Vramira, Light of Rebellion, by bravelion83
Henlock - The End-Seed, by slimytrout and Jendar, the Cultivator, by Ink-Treader
slimytrout - Her Cruel Intent Upon Them, by Freyleyes and Cesia, the Caregiver, by Henlock
Riria - Genesis, Pernicious Tyrant, by netn10 and Ynara, the Last Fabricator, by slimytrout
Subchallenge 1 -- People in the custom-card world have been making all sorts of non-siege battles. You can copy someone else's format, or make a new type of battle of your own.
In your entry, you can include reminder text for the battle card, and it will be disregarded for the purpose of microtext.
Subchallenge 2 -- This challenge can be subjective. The judges will need to evaluate whether your card effective depicts a defeat. The defeat need not be literal. Moral or philosophical defeat is valid. Pyrrhic victories can also count as defeats. The only requirement is that the card depicts a blow against the character.
Flavor text would likely be useful here. If you are concerned about having too little space on the battle card frame to include flavor text, you can also specify a different kind of card frame to be used.
DEADLINES
Design deadline: Saturday, August 5th 2023 at 23:59 Eastern Time
Judging deadline: Tuesday, August 8th 2023 at 23:59 Eastern Time
RUBRIC
MCC Rubric
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The MCC Rubric is given below, in an easily "copy and pasted" form.
Code: Select all
[b]Design[/b]
[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
[b]Development[/b]
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
[b]Creativity[/b]
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
[b]Polish[/b]
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.
JUDGES
Rithaniel
void_nothing
PLAYERS
@bravelion83
@Henlock
@Ink-Treader
@Riria
@slimytrout