Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Raptorchan 65 (+5)
void_nothing 61 (+2)
netn10 58 (+3)
bravelion83 56 (+1)
RattingRots 53
Riria 51 (+5)
Rithaniel 48 (+2)
Komandon 18
AnotherAlias 11
marioguy3 6
void_nothing 61 (+2)
netn10 58 (+3)
bravelion83 56 (+1)
RattingRots 53
Riria 51 (+5)
Rithaniel 48 (+2)
Komandon 18
AnotherAlias 11
marioguy3 6
bravelion83 wrote: ↑10 months agoVotes: Rithaniel, void_nothing
First of the Horde
Creature — Zombie (R)
When you cast First of the Horde from your hand, you draw a card and lose 1 life.
Menace
Undergrowth — First of the Horde's power is equal to the number of creature cards in your graveyard.
Renew— , Discard two cards. (If you would draw a card, instead you may pay and discard two cards. If you do, return this card from your graveyard to your hand. You can renew no more than one card each turn.)
*/4
void_nothing wrote: ↑10 months agoVotes: Rithaniel, netn10
Rejected entry for the Insect round of the Great Creature Type Challenge.
Nantuko Schemedrinker
Creature - Insect Druid (R)
Protection from blue
, Mill a card: The next creature spell you cast can't be countered and enters the battlefield with a +1/+1 counter on it.
Threshold - At the beginning of your upkeep, if seven or more cards are in your graveyard, you gain life equal to the number of blue permanents your opponents control.
2/2
Raptorchan wrote: ↑10 months agoVotes: void_nothing, netn10
Spiraling Distortion
Instant (U)
Multikicker
Target creature gets your choice of-2/+2 or +2/-2 until end of turn. Double these numbers for each time this spell was kicked.
Riria wrote: ↑10 months agoVotes: Raptorchan, netn10
Fan of Origin Winds
Legendary Artifact — Equipment (MR)
Whenever equipped creature attacks, destroy all other tapped creatures, and tap all other untapped creatures.
Equip—Sacrifice an Elemental
"It's better to think of it as a portable, permanent Gate to the Maelstrom."
—Gundrum, Mad Blacksmith
AnotherAlias wrote: ↑10 months agoVotes: Raptorchan, Riria
Manipulated Potential
Enchantment - Rare
You may choose whether abilities controlled by opponents that have "may" in their text activate or not.
Rithaniel wrote: ↑10 months agoVotes: bravelion83, Riria
Orhiganna Tyrant-Weed
Creature - Plant Warlock R
Whenever a creature you control deals 3 or more damage to a player, draw a card and you may play an additional land this turn.
: Orhiganna Tyrant-Weed gets +1/+0 until end of turn.
, : You may sacrifice up to one creature, sacrifice up to one land, and discard up to one card. Draw a card for each card put into your graveyard this way.
The jungles of Orhiganna are eerily silent, with no animal cries. Only the creak of swaying trees can be heard.
1/2
netn10 wrote: ↑10 months agoVotes: Riria, Raptorchan
Tah-Crop Spellslingers
Creature - Naga Jackal Wizard (Uncommon)
When Tah-Crop Spellslingers attacks, you may exert it. If you do, it gains prowess two times. If you don't, instant and sorcery spells you cast this turn cost less to cast.
"Brother, we must not rush the spell..."
"No, brother, glory will not wait. Let us begin."
2/2