The Great Creature Type Challenge, Day 120 - Incarnation

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void_nothing
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Post by void_nothing » 11 months ago

Type of the Day: Incarnation

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

Subject16 298 (+4)
ApocalypseChive 292 (+2)
Ink-Treader 288 (+3)
void_nothing 247 (+1)
Henlock 236
slimytrout 203
netn10 188 (+1)
lookingupanddown 168 (+1)
JovialJovian 53
OneAndOnly 41
kwanyeegor-ii 23
Komandon 20 (+2)
MonoRedMage 19
Wren 8
AnotherAlias 5
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Imp)
ApocalypseChive wrote:
11 months ago
Illusion votes: Ink-Treader, Subject16

Ambitious Soulswindler 1B
Creature - Imp (R)
Flying, haste
T: When target creature dies this turn, put a number of soul counters equal to that creature's power on Ambitious Soulswindler. Then, if there are six or more soul counters on Ambitious Soulswindler, those counters become +1/+1 counters, Ambitious Soulswindler becomes a Demon, and it loses this ability.
1/1
Komandon wrote:
11 months ago
Votes: Subject16 , ApocalypseChive

Bottle Imp 2BB
Creature - Imp (Rare)
Haste, Flying
When Bottle Imp enters the battlefield search your library for a card, reveal it and put it on top of your library. You lose life equal to that cards converted mana cost. At the beginning of your end step exile Bottle Imp and select another player. At the beginning of that players first main phase Bottle Imp enters the battlefield under their control. When Bottle Imp dies the controller of Bottle Imp mills 2 cards and skips their next draw phase.
3/1
Subject16 wrote:
11 months ago
Komandon, lookingupanddown

Infernal Cackler 3B
Creature — Imp (R)
When Infernal Cackler enters the battlefield, for each opponent, return a creature card from that player's graveyard onto the battlefield under its owner's control. Goad that creature for as long as it remains on the battlefield. If it would leave the battlefield, exile it instead of putting it anywhere else.
Nothing delights Rakdos more than former allies at each others' throats.
3/3
netn10 wrote:
11 months ago
Votes: Ink-Treader, Subject16

Sower of Mischief BB
Creature - Imp (Rare)
Flash
Flying, haste
T: Until end of turn, whenever an opponent discards a card, they discard a card at random instead.
2UR, T: For each spell and ability on the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
1/1
Ink-Treader wrote:
11 months ago
Vote: Subject16, Henlock

Harassing Imps 1BB
Creature - Imp (R)
Flying
Ward - Pay 2 life
Whenever an opponent casts a spell, create a 1/1 black Imp creature token unless they pay 2 life.
"Any amount of imps is too many."
-Davriel

1/1
void_nothing wrote:
11 months ago
Votes: ApocalypseChive, Ink-Treader

Skirge Bodyguard 4B
Creature - Phyrexian Imp (U)
Flying, first strike, menace
Whenever a Praetor or planeswalker with compleated enters the battlefield under your control, if Skirge Bodyguard isn't a token, create a token that's a copy of Skirge Bodyguard.
3/1
Henlock wrote:
11 months ago
Komandon Voidnothing

Clocktower Imp ub
Creature - Imp (u)
Flying
Whenever a permanent becomes the target of a spell not cast from exile, exile that spell with two time counters on it. It gains suspend.
Sacrifice Clocktower Imp: Put two time counters on a card with suspend in exile.
2/1
kwanyeegor-ii wrote:
11 months ago
netn10 henlock
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ink-Treader
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Post by Ink-Treader » 11 months ago

Vote: Subject16, void_nothing

Inquiry 3UU
Creature - Incarnation (R)
Flying
At the beginning of your upkeep, draw two cards.
CCCC: Transform Inquiry.
They wanted knowledge...
3/5
///
Reckless Inquiry
U Creature - Incarnation
Flying, first strike
At the beginning of your upkeep, look at the top six cards of your library. Put two of those cards in your hand and exile the rest.
If you would draw one or more cards, look at three times that many cards from the top of your library instead. Put one third of those cards in your hand and exile the rest.
...and it was granted.
6/5

ApocalypseChive
Posts: 336
Joined: 5 years ago
Answers: 1
Pronoun: he / him

Post by ApocalypseChive » 11 months ago

Imp votes: Ink-Treader, void_nothing

Violence 2BRG
Creature - Incarnation (R)
Trample
Whenever another creature deals combat damage, put a +1/+1 counter on Violence.
"The things which had been granted life learned to take it away from each other. And so Violence was born."
—Scroll of Beginnings

3/3

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Subject16
Posts: 1519
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

Ink-Treader, void_nothing

Invention 4UR
Creature — Incarnation (R)
Metalcraft — As long as Invention is in your graveyard and you control three or more artifacts, creatures you control the following abilities.
Haste
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.
"Invention arrived next, and with it came a thousand more."
—Scroll of Beginnings
4/4

netn10
Posts: 4116
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 11 months ago

Votes: ApocalypseChive, Ink-Treader

Mystery 2GGUU
Creature - Incarnation (Rare)
Ward 6
If you would draw a card, manifest the top two cards of your library instead.
When Mystery is put into a graveyard from anywhere, shuffle it into its owner's library. Then, manifest the top card of your library.
6/6

Komandon
Posts: 1541
Joined: 1 year ago
Pronoun: Unlisted

Post by Komandon » 11 months ago

Votes: ApocalypseChive , Ink-Treader

Generosity2WW
Creature - Incarnation
Vigilance
Whenever a creature dies its controller creates a tapped treasure token.
6/6

Henlock
Posts: 1564
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Contact:

Post by Henlock » 11 months ago

ApocalypseChive InkTreader

Decay 1bbb
Creature - Incarnation (r)
Decay gets +3/+3 for each -1/-1 counter on it.
Att the beginning of each end step, put a -1/-1 counter on target creature.
4/4

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MonoRedMage
Posts: 575
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Post by MonoRedMage » 11 months ago

Votes - Ink-Treader, Henlock

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lookingupanddown
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Post by lookingupanddown » 11 months ago

Votes: netn10, Ink-Treader

Life and Death 5WB
Enchantment Creature - Incarnation
Vigilance
Whenever a creature or planeswalker dealt damage this turn by Life and Death dies, put a vitality counter on Life and Death.
: Destroy target creature or planeswalker. Put a vitality counter on Life and Death.
, Remove a vitality counter from Life and Death: Return target creature or planeswalker from your graveyard to the battlefield.
5/5

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void_nothing
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Post by void_nothing » 11 months ago

Votes: ApocalypseChive, netn10

Recognition 3G
Creature - Incarnation (R)
As long as you control one or more legendary creatures, Recognition gets +X/+X and can't be blocked by creatures with power X or less, where X is the number of legendary creatures you control.
As long as Recognition is in your graveyard and you control a legendary land, legendary creatures you control get +1/+1 and can't be blocked by creatures with power 1 or less.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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