Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Raptorchan 51 (+2)
void_nothing 47 (+2)
bravelion83 45 (+6)
RattingRots 40 (+1)
Riria 38 (+2)
Rithaniel 37 (+3)
netn10 36 (+3)
Komandon 18 (+1)
AnotherAlias 11
marioguy3 6
void_nothing 47 (+2)
bravelion83 45 (+6)
RattingRots 40 (+1)
Riria 38 (+2)
Rithaniel 37 (+3)
netn10 36 (+3)
Komandon 18 (+1)
AnotherAlias 11
marioguy3 6
Rithaniel's probation: 4 days left.
bravelion83 wrote: ↑11 months agoVotes: Rithaniel, Raptorchan (not a fan of the card name though)
HM: void_nothing (mutate is already a complex mechanic by itself and this makes it even more complex)
HM: Komandon (missing rarity, and also the word "armor" in the keyword "Totem armor" should not be capitalized)
Periodic Amnesia
Sorcery (R)
Each opponent loses X life and discards X cards.
Cycling ( , Discard this card: Draw a card.)
When you cycle Periodic Amnesia, each opponent loses 1 life and discards a card.
: Return Periodic Amnesia from your graveyard to your hand. Activate only as a sorcery and only if no cards named Periodic Amnesia have been returned from your graveyard to your hand this turn.
Raptorchan wrote: ↑11 months agoVotes: bravelion83, void_nothing
Break
Instant (U)
Destroy target artifact, enchantment, land or planeswalker if it's a creature.
Nothing breaks like a heart.
void_nothing wrote: ↑11 months agoVotes: netn10, Rithaniel
Augmentation Sliver
Creature - Sliver (R)
Flash
Sliver creatures you control have "When this creature dies, you may distribute any number of its counters among Sliver creatures you control and attach any number of Auras and Equipment attached to it to Slivers you control."
2/2
netn10 wrote: ↑11 months agoVotes: Riria, bravelion83
Expedition Beneficiary
Creature - Human Ally (Rare)
Whenever each player draws a card at the same time, amass Allies 1.
Whenever another ally enters the battlefield under your control for the first time each turn and whenever you put a +1/+1 counter on an ally you control for the first time each turn, each player draws a card and gains 1 life.
1/1
RattingRots wrote: ↑11 months agobravelion83, netn10
The Battle of Halimar
Legendary Battle - Encounter (U)
(Any player may attack an encounter. When it's defeated, its owner sacrifices it.)
When ~ enters the battlefield, each player returns a permanent they control to its owner's hand.
Whenever a source deals damage to ~, its controller draws X cards, then discards X cards, where X is the damage dealt. (X can exceed ~'s defense.)
6
Rithaniel wrote: ↑11 months agoVotes: bravelion83, netn10
HM: Komandon - The wordings need work, but I like your ideas
Kakano Manipulation
Sorcery U
Put target nonland permanent on top of its owner's library if it's a creature or if was spent to cast this spell. Then, if was spent to cast this spell, its controller reveals their hand. You choose a nonland card from it and put it on top of their library.
"Keep them preoccupied, but not forever. Just for long enough."
—Ikarin, Governor of Kakano
marioguy3 wrote: ↑11 months agoVotes: Raptorchan, Riria
Night's Shatter
Enchantment (Rare)
Ward
Whenever an opponent casts a permanent spell during your turn, Night's Shatter deals 2 damage to that player and you gain 2 life.
At the beginning of your end step, you may sacrifice Night's Shatter. When you do, each player returns a creature card from their graveyard to the battlefield tapped.