.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Raptorchan 27 (+3)
Ink-Treader 24 (+3)
void_nothing 22 (+3)
Rithaniel 20 (+1)
haywire 14
netn10 14 (+1)
AnotherAlias 4 (+3)
Komandon 3 (+2)
.::Note of the Day::.Ink-Treader 24 (+3)
void_nothing 22 (+3)
Rithaniel 20 (+1)
haywire 14
netn10 14 (+1)
AnotherAlias 4 (+3)
Komandon 3 (+2)
.::Yesterday's Submissions::.
Weird red enchantment
AnotherAlias wrote: ↑11 months agoVotes: void_nothing, Rithaniel
Paradoxical Perfection
Tribal Enchantment - Weird - Rare
Paradoxical Perfection enters the battlefield with three charge counters on it.
Whenever you cast an instant or sorcery spell, you may remove a charge counter from Paradoxical Perfection. If you do, return target other instant or sorcery card from your graveyard to your hand. Then, if Paradoxical Perfection has no charge counters on it, transform Paradoxical Perfection. This ability can only be triggered once per turn.
//
Perfected Weird (Red)
Creature - Weird - Rare
Hexproof
You may cast instant or sorcery spells from your graveyard.
Instant or sorcery spells cast from your graveyard cost less to cast.
Whenever you cast a spell from your graveyard, exile it after it resolves.
2/5
IIW: Aftermath Cards
Raptorchan wrote: ↑11 months agoVotes: AnotherAlias, Komandon
Mobilize the Horde
Enchantment (R)
If you would draw a card, manifest the top card of your library instead.
Sacrifice Mobilize the Horde: Face-down creatures you control get +1/+0 and gain haste and trample until end of turn.
IIW: Monstrosity
void_nothing wrote: ↑11 months agoVotes: Raptorchan, netn10
Blatant Plagiarism
Enchantment (R)
Flash
When Blatant Plagiarism enters the battlefield, it deals 3 damage to up to one target creature token.
If one or more tokens would be created under an opponent's control, you and that opponent create that many of those tokens instead.
IIW: Citizens
Rithaniel wrote: ↑11 months agoVotes: Ink-Treader, void_nothing
HM: Komandon - I'm split on the forecast ability.
Lakiminad Bazaar
Enchantment R
Add X : Target opponent gains control of target nonenchantment permanent you control with mana value X. Activate only as a sorcery and only once each turn.
: Counter target activated ability from an enchantment source. Activate only once each turn. (Mana abilities can't be targeted.)
"Trading with efreets."
—Nomad expression meaning "being treated unfairly."
IIW: Mix two or more kinds of hybrid mana
Komandon wrote: ↑11 months agoVotes: AnotherAlias , Ink-Treader
Scorched Earth Policy
Enchantment
At the end of each players combat step, if they dealt combat damage to a player, player that deal the damage chooses an artifact or land that defended controls. That player sacrifices it.
IIW: Legendary creatures made into planeswalkers that haven't been a planeswalker yet.
Ink-Treader wrote: ↑11 months agoVote: Raptorchan, void_nothing
Brilliant Soul
Enchantment (R)
If you would gain life, add that much instead.
Whenever you loses unspent mana, you lose that much life.
IIW: Colorless enchantments/instants/sorceries
netn10 wrote: ↑11 months agoVotes: Raptorchan, AnotherAlias
Mirage of Clones
Enchantment - Aura (Mythic)
Enchant creature you control
Whenever enchanted creature attacks, create four tokens that are copies of it except they have "This creature can't deal damage" and "Whenever this creature is dealt damage or becomes a target of a spell or an ability, sacrifice it."
Whenever a creature you control is dealt damage or targeted by a spell or an ability, instead a creature with the same name as that creature is chosen at random for the damage or the targeting.
IIW: "Whenever you discard an equipment card"