Screeches from the Clouds{1}{U} Tribal Enchantment — Drake (C) Whenever ~ or another Drake enters the battlefield under your control, draw a card, then discard a card. {1}{U}, Sacrifice ~: Draw a card.
Redeem by Fire{4}{R} Tribal Sorcery — Dreadnought (C) Kicker – Exile a creature card from your graveyard.
~ deals 4 damage to target battle, creature or planeswalker. If this spell was kicked, ~ deals an additional X damage to that permanent, where X is the power of the exiled card.
Tempest of Temptation{1}{B}{R}{R} Tribal Instant — Efreet (M) Each opponent chooses a card from their hand at random and reveals it. You may have that player cast that card if able.
Choose one spell cast this way. You gain control of it.
Nature's Wrath{2}{G}{G}{U}{U} Tribal Sorcery — Elder (R) You gain 9 life and draw three cards. Put up to three land cards from your hand onto the battlefield.
Blind Grasp{4} Tribal Instant — Eldrazi (C) Emerge {2}{U}(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Tap up to four target permanents.
Maelstrom Infusion{W}{U}{B}{R}{G} Tribal Sorcery — Elemental (U) Up to two target creatures each get +8/+8 until end of turn.
Up to two target players draw eight cards, then discard eight cards.
Trumpeting Call{4}{G}{G} Tribal Sorcery — Elephant (U) Mill six cards. Put up to three cards milled this way with defense, power, toughness, loyalty and/or mana value equal to 3 into your hand.
Seasonal Bugling{2}{G}{G} Tribal Sorcery — Elk (C) Mill four cards. Put any number of creature cards milled this way on top of your library, then draw two cards.
Take a Closer Look{4}{B} Tribal Enchantment — Eye (U) Surveil 4, then draw a card.
You lose 4 life. When you do, target opponent reveals four cards from their hand. You may have them discard a card revealed this way. If they don't discard a card this way, investigate.
Piranha Bite{G}{U} Tribal Instant — Fish (C) Target creature an opponent controls gets -2/-0 until end of turn, then fights target creature you control.
Draw Fire{W} Tribal Instant — Flagbearer (C) Change the target of target spell that targets a creature you control to another creature you control.
Draw a card.
Hunt the Rabbit{G} Tribal Instant — Fox (U) Target creature you control with mana value 3 or less fights target creature an opponent controls with mana value 3 or less.
Draw a card.
Unfold the Pattern{G} Tribal Instant — Fractal (C) Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gets +X/+X, where X is the number of counters on it.
Leap Day{4}{U}{U} Tribal Sorcery — Frog (R) You take an extra turn during this turn. At the beginning of combat during that turn, creatures you control gain flying until end of turn.
Exile ~.
Rise a Tier{2}{B} Tribal Sorcery — Gamer (U) Return target creature card with mana value 3 or less from your graveyard to the battlefield with a +1/+1 counter on it.