Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:
To Enter:
- Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
- Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
- Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!
Other Rules:
Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.
The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.
The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.
Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.
Scores:
ApocalypseChive 190 (+4)
Subject16 188 (+3)
Ink-Treader 188 (+1)
slimytrout 187 (+2)
void_nothing 167 (+0)
Henlock 161 (+5)
netn10 119 (+0)
lookingupanddown 113 (+1)
JovialJovian 47 (+2)
OneAndOnly 41
kwanyeegor-ii 23
MonoRedMage 19
Wren 8
Feyd_Ruin 2
Subject16 188 (+3)
Ink-Treader 188 (+1)
slimytrout 187 (+2)
void_nothing 167 (+0)
Henlock 161 (+5)
netn10 119 (+0)
lookingupanddown 113 (+1)
JovialJovian 47 (+2)
OneAndOnly 41
kwanyeegor-ii 23
MonoRedMage 19
Wren 8
Feyd_Ruin 2
Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Yesterday's Submissions:
(Yesterday's Type: Employee)
ApocalypseChive wrote: ↑1 year agoElk votes: Subject16, Henlock
Rage Accountant
Creature - Minotaur Employee (U)
As Rage Accountant enters the battlefield, choose an opponent.
In the black - As long as your life total is higher than the chosen player's, black spells you cast cost less to cast.
In the red - As long as your life total is lower than the chosen player's, red spells you cast cost less to cast.
2/3
Ink-Treader wrote: ↑1 year agoVote: ApocalypseChive, Henlock
Goblin Deliveryperson
Creature - Goblin Employee (R)
Flash
Haste
If a player would put a card in their hand, if they didn't draw it, they put it in their graveyard instead.
Disatisfaction guaranteed.
2/1
void_nothing wrote: ↑1 year agoVotes: lookingupanddown, slimytrout
Flume Oak
Creature - Treefolk Employee (R)
Islandwalk
Whenever Flume Oak attacks, up to one other target attacking creature you control jumps in a log with Flume Oak. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them. This is indefinite.)
Whenever you open or visit an Attraction named Log Flume, put two +1/+1 counters on Flume Oak and each other creature in a log with it.
"Please wait to disembark until I come to a full and complete hlllbblllplllp!"
4/8
Subject16 wrote: ↑1 year agoApocalypseChive, JovialJovian
Stage Hand
Creature - Skeleton Employee (U)
When Stage Hand enters the battlefield, open an attraction.
After you roll to visit your Attractions, you may sacrifice Stage Hand. If you do, that roll's result becomes 6.
Part assistant, part prop.
1/1
netn10 wrote: ↑1 year agoVotes: Henlock, Subject16
Tavern Keeper
Creature - Human Employee (Rare)
Pay For Drinks - , Sacrifice a Treasure: Create a Food token.
Ask For Quests - Whenever you cast a legendary spell, create a Treasure token.
Threaten For Money - If a creature you control would fight Tavern Keeper, create three Treasure tokens instead.
0/1
JovialJovian wrote: ↑1 year agoAutomated Teller Machine
Artifact Creature - Employee Construct
, discard a card: Create a treasure token.
, Sacrifice two treasures: Draw a card.
2/3
vote: ApocalypseChive, Henlock
slimytrout wrote: ↑1 year agoJovialJovian, Henlock
Insurance Salesmanticore
Creature - Manticore Employee (R)
Flying
Whenever a player casts a creature spell, they may pay 3 life. If they do, that creature enters the battlefield with a shield counter on it.
: Insurance Salesmanticore deals 1 damage to any target.
3/3
lookingupanddown wrote: ↑1 year agoVotes: Ink-Treader, slimytrout
Unpaid Intern
Creature - Human Employee (Uncommon)
When Unpaid Intern enters the battlefield, open an Attraction.
When Unpaid Intern leaves the battlefield, you may exile it. If you do, search your library for a card name Unpaid Intern, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Unpaid Intern.
"I don't get paid enough to do this."
"You don't get paid."
"Yup.
1/1
Henlock wrote: ↑1 year agoSubject16… ApocalypseChive
Unionbot
Artifact Creature - Robot Employee Advisor (u)
Other Employees you control have +1/+1 and cannot be sacrificed.
At the beginning of your end step, if all players control a creature named Unionbot, each player draws a card and puts a +1/+1 counter on each Employee they control.
2/2