(Thanks to bravelion83 for the core set MCC logo. The art is a remix of Feed the Swarm by Andrey Kuzinskiy and Referee Squad by Steven Belledin)
May MCC Round 4
The Far Future
Our theme for the month of May is "nothing is impossible."The Far Future
Modern Magic design can be summarized, in my opinion, as a delicate balance between tradition and innovation, consistently pushing the boundaries of what can be achieved while honoring the lessons of the past.
Magic Arena serves as the gateway to a new era of Magic design, providing designers with the opportunity to explore concepts that were previously unattainable in the realm of paper Magic alone. With the introduction of Alchemy to Magic Arena, we are presented with an exciting prospect to embark on an unprecedented creative journey.
For our final challenge this month, let's harness the limitless possibilities offered by Magic Arena, combining them with unique variations of familiar tools from paper Magic.
Main Challenge -- Design a digital-only card.
Subchallenge 1 -- The card uses a new predefined counter.
Subchallenge 2 -- The card uses a new non-traditional mana cost.
Clarifications
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To be considered a "digital-only card", a card should do things that either be very hard to track on paper Magic, or be downright impossible. It's subjective, though - if you are not sure if your card falls within this definition, just ask!
Predefined counters are counters with inherit rules. Examples include stun, shield and +1/+1.
Any cost that has a symbol other than is considered "non-traditional mana cost".
Predefined counters are counters with inherit rules. Examples include stun, shield and +1/+1.
Any cost that has a symbol other than is considered "non-traditional mana cost".
Design deadline: June 12th 2023 at 23:59 Eastern Time
Judging deadline: June 15st 2023 at 23:59 Eastern Time
RUBRIC
MCC Rubric
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The MCC Rubric is given below, in an easily "copy and pasted" form.
Code: Select all
[b]Design[/b]
[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
[b]Development[/b]
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
[b]Creativity[/b]
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
[b]Polish[/b]
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.
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