New Challenge Every Day - November 28th: Attaching Permanents

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Subject16
Posts: 1519
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Post by Subject16 » 4 years ago

Today's Challenge:
Attaching Permanents

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Henlock 40 (3)
Subject16 40 (3)
Ink-Treader 35 (2)
void_nothing 30 (0)
dyd 34 (2)
JovialJovian 27 (0)
netn10 23 (0)
frogchild 11 (0)
FoilSquared 8 (0)
Legend 5 (0)
Lutrine 3 (0)
wizyard (0)
slimytrout 2 (0)
.::Note of the Day::.
Henlock and I tied yesterday, but since they didn't submit an IIW I defaulted to mine.

NB: I'm going to visit a friend of mine over the weekend. Could somebody cover for me whilst I am away? Saturday to Monday would be fantastic!

.::Yesterday's Submissions::.
Fixed Versions of Famously Broken Cards
dyd wrote:
4 years ago
Votes: Henlock, Subject 16

Stoneforge Crafter 1w
Creature — Kor Artificer
When Stoneforge Crafter enters the battlefield, you may search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it.
1w, t: Return target Equipment you control to its owner's hand.
2/2
On my card and my votes
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Obviously from Stoneforge Mystic. Probably overcompensated, but should cover all broken-ness points while still proving useful.
Gave her a little stat boost to ease her pain :P

By the way, I loved Henlock's restriction for the Lore supertype 8-D
IIW: creature with two types never before seen together (ignore changelings & friends)
JovialJovian wrote:
4 years ago
Votes: Ink-treader, Subject16

Senpai's Divining Top 3
Artifact
~ enters the battlefield tapped.
1: Look at the top three cards of your library. Exile one of those cards, then put the others back in any order.
T: Draw a card, then shuffle ~ into its owner's library.

IIW: A villainous mechanic to pair with Heroic.
Subject16 wrote:
4 years ago
dyd, Henlock

Smuggler's Thopter 3
Artifact — Vehicle
Flying
Whenever Smuggler's Thopter deals combat damage to a player, you may draw a card. If you do, discard a card.
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This artifact becomes a creature until end of turn."
3/3

IIW: Cycling matters
Ink-Treader wrote:
4 years ago
Vote: Henlock and Subject16

Oath of Shamans 1G
Enchantment (R)
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card into their hand and all other cards revealed this way on the bottom of their library in any order.

IIW: Prowl
Henlock wrote:
4 years ago
dvd, Inktreader

Headclamp 1
Artifact - Equipment (u)
Equip 1, Exile a card from your hand;
When equipped crrature dies, draw two cards.

IIW a 4/4 for two mana

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JovialJovian
Captain, I object!
Posts: 2320
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Post by JovialJovian » 4 years ago

Votes: Ink-treader, Subject16

Bulwark Beetles 2
Artifact Creature - Insect
Infest 3 (Attach this creature to another target permanent or unattach it. It can't attack or block while it's attached to another creature. Infest as a sorcery.)
All damage that would be dealt to infested creature is dealt to ~ instead.
0/6

IIW: Movie monsters

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dyd
Randomancer
Posts: 2594
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Post by dyd » 4 years ago

Votes: Henlock, Subject16


Hermit's Woodland
Land
Elevate 2g (This land enters tapped. 2g, t: Attach this land to target creature or unattach it. As long as it's attached, its mana abilities can't be activated)
T: Add g
Elevated creature gets +2/+2 and has trample.



IIW: Phyrexians

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Subject16
Posts: 1519
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Post by Subject16 » 4 years ago

dyd, JovialJovian

The Licid King 1RW
Legendary Creature — Licid (Rare)
RW, T: The Licid King loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature is legendary and gets +2/+2.
If The Licid King is your commander, treat damage dealt by enchanted creature as though it were commander damage.
2/2

IIW: Legendary Throwbacks

Henlock
Posts: 1564
Joined: 5 years ago
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Contact:

Post by Henlock » 4 years ago

dvd, jovial jovian

Inspiring Spirit 1w
Enchantment Creature - Spirit (r)
Flying
Enchanted creature has +2/+1 and flying.
When Inspiring Spirit dies, if it's not an aura, it becomes an aura with enchant creature instead. Attach it to a creature you control.
2/1

Ink-Treader
Posts: 1594
Joined: 4 years ago
Pronoun: Unlisted

Post by Ink-Treader » 4 years ago

Vote: JovialJovian and Subject16

Seaweaver 2U
Creature - Merfolk Shaman (U)
U, T: Target Island you control becomes an enchantment Aura with enchant creature, "Enchanted creature gets +1/+1 and can't be blocked by creatures with greater power" until it's not attached to a creature. Attach it to target creature you control.
2/2

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