I've played (in Dom/Guilds) Standard, where I've been 'dead' by Turns 3/4 easily against Mono White and Mono Red Aggro. That was a fair format, but the boost in consistency is just too much.
cfusionpm wrote: ↑4 years ago
So the London Mulligan feels like it disproportionately helps synergistic, combo, and explosive decks, while being much less helpful to midrange and control decks.
This is absolutely an issue, and it will FOREVER be an issue, in all but Limited. The London Mull does not help fair decks find answers, because there is literally no competitive linear deck that cannot bring in answers of their own, as SURPRISE, most answers must be played on the board and therefore are at risk at all times.
I do not joke, that more than Walkers, more than pushed creatures, and more than the discouragement of spells/stack, the London Mulligan is the single worst thing to happen to Magic in years, as it absolutely encourage's the kind of magic that leads to repetitive, explosive, 'game is essentially over' board states, that have already degraded the game considerably.
The 'well if someone is too strong ban it' excuse is simply not valid. Would you ban Mono W Knights? Mono R Aggro? Of course not.
It's just a matter of time until more people actually think about the impact, and what kind of Magic is better for the game.
Wizards will not stop designing synergistic cards. How stupid would they be to do that? Combo's, Synergy, these are integral parts of the game.
As such, the ability to literally sculpt your opening hand, what we would call CHEATING a few short years ago, will always provide an unnecessary boost to these strategies.
And all because one of the good ol' boys lost in a PT by mulling to the abyss. Sad stuff.