The Great Creature Type Challenge, Day 62 - Dog

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void_nothing
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Post by void_nothing » 1 year ago

Type of the Day: Dog

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

ApocalypseChive 152 (+4)
slimytrout 144 (+4)
Ink-Treader 143 (+2)
Subject16 142 (+2)
Henlock 127 (+1)
void_nothing 124 (+6)
netn10 95 (+1)
lookingupanddown 87
OneAndOnly 41
JovialJovian 34
kwanyeegor-ii 23
MonoRedMage 19
Wren 7
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Djinn)
lookingupanddown wrote:
1 year ago
Votes: Subject16, slimytrout

Sage-Eye Warden 2(u/r)W
Creature - Djinn Monk (Rare)
Prowess
At the beginning of your end step, if you cast two or more noncreature spells this turn, put a +1/+1 counter on each creature with prowess you control. You may untap Sage-Eye Warden.
"Those who have mastered the arts of bloodfire, mistfire, and soulfire have the responsibility to nurture those who wish to follow them down these roads of knowledge."
—Shu Yun, the Silent Tempest

3/3
ApocalypseChive wrote:
1 year ago
Dinosaur votes: void_nothing, slimytrout

Djinn Remnant 2UR
Creature - Djinn (R)
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Djinn Remnant: You may play a card you own from outside the game this turn.
4/4
netn10 wrote:
1 year ago
Votes: void_nothing, ApocalypseChive

Waker of Hidden Memories 2U
Creature - Djinn Monk (Mythic)
Prowess
Ward - Activate one activated ability of Waker of Hidden Memories.
1R: Exile target face-down creature you own. If it's a noncreature spell, you may cast it.
1W: Put a card you own from outside the game onto the battlefield face-down.
2/2
void_nothing wrote:
1 year ago
Votes: ApocalypseChive, netn10

Hazin Djinn 3BG
Creature - Djinn (R)
Creatures your opponents control have swampwalk and vigilance.
Whenever a creature an opponent controls attacks, put a +1/+1 counter on Hazin Djinn, its controller loses 1 life, and you gain 1 life.
5/6
Ink-Treader wrote:
1 year ago
Vote: ApocalypseChive, void_nothing

Bestower of Eons 3UU
Creature - Djinn (M)
Flying, ward 4
When Bestower of Eons enters the battlefield, target opponent takes an extra turn after this one.
As long as it's an extra turn, you and permanents you control have protection from everything.
6/6
Subject16 wrote:
1 year ago
void_nothing, smilytrout

Djinn of Blessings 3WU
Creature — Djinn (R)
Flying, vigilance,, ward 2
Each instant and sorcery card in your hand has Miracle. Its miracle cost is equal to its mana cost reduced by X, where X is the number of cards in your hand.
T: Draw a card, then put a card from your hand on top of your library.
4/5
kwanyeegor-ii wrote:
1 year ago
subject16 slimytrout
Henlock wrote:
1 year ago
Apocalypsechive voidnothing

Djinn of Barters 2uu
Creature - Djinn (r)
Flying
Djinn of Barters cannot attack its owner.
: Exchange control of Djinn of Barters and target nonland permanent with mana value X an opponent controls.
3/4
slimytrout wrote:
1 year ago
void_nothing, Ink-Treader

Djinn of Endless Promises 3UU
Creature - Djinn (M)
Flying
Whenever you cast a non-Aura permanent spell, you may have an opponent gain control of that spell. When you do, return target nonland permanent that player controls with mana value less than that spell's mana value to its owner's hand. Do this only once each turn.
4/4
MonoRedMage wrote:
1 year ago
Votes - Ink-Treader, Henlock
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

ApocalypseChive
Posts: 336
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Post by ApocalypseChive » 1 year ago

Djinn votes: lookingupanddown, Henlock

Attentive Pointer 1G
Creature - Dog (R)
Vigilance
Permanents your opponents control lose hexproof.
T: Choose target permanent. Until end of turn, spells you cast that target that permanent cost 2 less to cast.
2/2

slimytrout
Posts: 1906
Joined: 5 years ago
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Post by slimytrout » 1 year ago

lookingupanddown, Ink-Treader

Snarling Dingo 1RG
Creature - Dog (U)
Trample, haste
Dangerous (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it deals damage to you equal to its power.)
Even a tame dingo is never more than one missed meal away from savagery.
3/2

netn10
Posts: 4116
Joined: 4 years ago
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Post by netn10 » 1 year ago

Votes: ApocalypseChive,

Fetching Expert 1W
Creature - Dog (Rare)
T: Return target land card from your graveyard to the battlefield if that land was sacrificed in order to search your library for a land card.
They got a bone to pick... somewhere.
1/1

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void_nothing
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Post by void_nothing » 1 year ago

Votes: netn10 (if it works how I think it works), Subject16

Ainok Sandwardens 3G
Creature - Dog Soldier (U)
Defender
Ainok Sandwardens can attack as though it didn't have defender as long as you've bolstered a creature this turn.
1W: Ainok Sandwardens gets -1/-1 and gains your choice of lifelink or indestructible until end of turn.
5/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
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Post by Subject16 » 1 year ago

Ink-Treader, ApocalypseChive

Edgewall Retriever 3WW
Creature — Dog (C)
Affinity for Food (This spell costs 1 less to cast for each Food you control.)
Whenever you gain life, put a +1/+1 counter on Edgewall Retriever.
"What? No, this is my pie. Oh go on then!"
—Scalan, Edgewall innkeeper

3/3

Ink-Treader
Posts: 1595
Joined: 4 years ago
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Post by Ink-Treader » 1 year ago

Vote: lookingupanddown, Henlock

Stalking Barghest 3B
Creature - Demon Dog (U)
Menace
At the beginning of your end step, if Stalking Barghest didn't attack this turn, target opponent loses 2 life.
A barghest need not hide its intent to kill. Intent is enough.
4/3

kwanyeegor-ii
Posts: 1959
Joined: 5 years ago
Pronoun: Unlisted

Post by kwanyeegor-ii » 1 year ago

henlock slimytrout
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

Henlock
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Post by Henlock » 1 year ago

InkTreader, netn10

Boy w
Legendary Creature - Dog (r)
Companion- At least one of your commanders is a Human creature.
When you cast a Human commander, you may put Boy from the companion zone onto the battlefield.
: Change the target of a spell or ability targeting a Human commander you control to Boy.
2/1

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Votes: netn10, void_nothing

Sled Dog 2W
Creature - Dog (Common)
Kicker 1W
Vigilance
When Sled Dog enters the battlefield, search your library for any number of creatures named Sled Dog, reveal them, put them into your hand, then shuffle. If Sled Dog was kicked, put a +1/+1 counter on each creature you control.
2/2

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MonoRedMage
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Post by MonoRedMage » 1 year ago

Votes - lookingupanddown, ApocalypseChive

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