Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Today's been a busy day. Tomorrow will ideally be a little calmer.
Also, hey: 3-way tie.
DCC Scoreboard
Rithaniel 58 (+2)
void_nothing 50 (+4)
RattingRots 47 (+1)
bravelion83 45
netn10 43 (+4)
Riria 21 (+4)
wren 3 (+2)
void_nothing 50 (+4)
RattingRots 47 (+1)
bravelion83 45
netn10 43 (+4)
Riria 21 (+4)
wren 3 (+2)
bravelion83 wrote: ↑1 year agoVotes: void_nothing, Riria (not sure about the wording of the alternative cost but it's very intuitive and I like it)
Nebelgast Cavalier
Creature — Spirit Knight (U)
Whenever Nebelgast Cavalier attacks, tap target creature an opponent controls.
Whenever Nebelgast Cavalier deals combat damage to an opponent, put a stun counter on target tapped creature that player controls. (If a permanent with a stun counter would become untapped, remove one from it instead.)
He might be incorporeal, but his spear is very concrete.
2/3
Rithaniel wrote: ↑1 year agoVotes: netn10 (I don't know how you'd represent the cost options, though), Riria
HMs to everybody, today.
Chaos Pillar
Legendary Artifact M
Indestructible
Players can't win or lose the game.
If a player would gain or lose life, randomly choose a number from 1 to 3. That player instead gains or loses that much life multiplied by that number.
: Exile Chaos Pillar unless any player pays . Any player may activate this ability.
RattingRots wrote: ↑1 year agowren, void_nothing
Wairua Descendent
Creature - Spirit Wizard (U)
Flash
~ costs less to cast if a creature you controlled died this turn.
Sacrifice ~: Return target creature with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.
2/2
void_nothing wrote: ↑1 year agoVotes: netn10, Rithaniel
Rejected idea for the NCED challenge "A usually positive mechanic used as a drawback"
Possessed Almoner
Creature - Thrull Cleric (R)
Protection from mana value 5 or greater
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever a spell you cast resolves, if you didn't extort with that spell, each opponent draws a card. (You extorted with that spell if you paid mana for an extort ability triggered by casting that spell.)
Souls of debtors reimplanted into thrulls make for powerful servants, yet they must be watched so they don't attempt to loose others from the Syndicate's clutches.
3/3
RenderShowHide
Riria wrote: ↑1 year agoVotes: void_nothing, RattingRots
If there's something that breaks this (not in terms of balance, but rules interactions) I haven't thought of it.
Skyward Cardinal
Creature - Angel Cleric (R)
Flying, vigilance
Gods you control are always creatures. (Regardless of any spells, abilities, or static effects.)
We were created to serve, not to be worshipped.
3/3
netn10 wrote: ↑1 year agoVotes: Riria, wren
Cocky Gladiator
Creature - Human Soldier (Rare)
Play with your hand revealed.
Cocky Gladiator has prowess for each noncreature card in your hand.
"I can tell you every move I'm going to make and you'll still lose. Heck, I might just stand still and watch you trying to hit me just so it would be interesting."
2/2