Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
I'm living with my 24-year-old nephew right now, and he drank almost all of my rum today, after getting home already drunk. I am having my first bout of "adult dealing with unruly child" anger.
DCC Scoreboard
Rithaniel 53 (+3)
void_nothing 45 (+6)
RattingRots 43 (+2)
bravelion83 38 (+2)
netn10 37 (+2)
Riria 15 (+1)
wren 1
void_nothing 45 (+6)
RattingRots 43 (+2)
bravelion83 38 (+2)
netn10 37 (+2)
Riria 15 (+1)
wren 1
Rithaniel wrote: ↑1 year agoVotes: Riria, netn10 (That's fun. I dislike the idea of "tokens that are copies of specific cards" in general, but this is very fun)
HM - wren (This is a land that taps for 2 mana, which is a very hard sell, but I like the idea of the card, in general.)
Ferocity of the JuthRandom MusingsShowHideYou know, most of my "pet planes" don't have names. I've given names to two planes. There's the one with Vhedrasa and Borugorugoron and Nova Yeht, which I didn't remember the name of until I looked it up: Arera. The other is Harriskane, the "life boat plane" from a past multiverse. But all my other planes are unnamed. I don't even think I could explain them in simple sentences. Maybe I should name a few and boil them down to their basic ideas:
Harriskane: A world of hallways and doors, harboring impossible secrets.
Arera: A hidden plane, with an eternal conflict going on inside that, if lost, could spell the end of reality.
Nadani: Fantasy North America with cripplingly corrupt factions in power.
Evendresch: Neolithic Fantasy Land with tri-wedge factions that all care about colorless mana.
Sorcery U
Choose one—Entwine (Choose all if you pay the entwine cost. can be paid with either or .)
- Target creature gains haste and first strike until end of turn.
- Untap and gain control of target creature with haste until end of turn.
- Target creature with first strike gains double strike until end of turn.
bravelion83 wrote: ↑1 year agoVotes: void_nothing, RattingRots
HM: Riria, Wren
Rebirth RitualRithanielShowHideI loved reading about your planes. You know, I have a table with 13 named ones (you all have heard about some of them at one point or another, but not all of them yet) and 4 more still unnamed ones, 17 total, and not a single one is even remotely similar to any of yours. Between the two of us we have more than twenty potential new original planes. This goes to show how much design space is still left in Magic, at least in ideas for new planes.
Sorcery (U)
Return target permanent card from your graveyard to your hand. You gain 2 life.
Tradition — If there are three or more cards that share a card type with Rebirth Ritual in your graveyard, return that card to the battlefield instead.
A child being born is always considered a happy event. An ancestor being reborn even more so.
RattingRots wrote: ↑1 year agovoid_nothing, bravelion83
Flamewing Feeder
Creature - Phoenix Vampire (R)
Flying, Lifelink, Haste
At the beginning of your end step, if a creature you controlled died this turn, put a +1/+1 counter on ~.
, Sacrifice two creatures: Return ~ from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
2/2
Wren wrote: ↑1 year agoVotes: bravelion83, Rithaniel
Contagious Evolution
Enchantment - Aura (M)
Enchant Creature
At the beginning of your end step, put a lifelink, flying, menace, first strike or trample counter on enchanted creature.
Enchanted creature has "At the beginning of your end step, move a counter from this creature to another target creature you control."
void_nothing wrote: ↑1 year agoVotes: Rithaniel, netn10
Stormkill
Instant (R)
Your opponents can't gain life this turn.
Destroy target non-Avatar, non-Elemental creature. If that creature would die this turn, exile it instead.
, Pay 3 life, Exile Stormkill from your graveyard: The next black instant or sorcery spell you cast this turn costs less to cast.