Sojourner Dusk wrote: ↑4 years ago
Scales of Bellicosity 1RG
Artifact (U)
As long as the number of cards in your library is even, creatures you control have trample.
As long as the number of cards in your library is odd, creatures you control have first strike.
, Discard a creature card: Draw a card.
No problem up to here. The problem is what follows:
I can't see WotC ever doing a "library-matters" set due to complexity. How many times can you reference the number of cards in your (or an opponent's) library, especially at Common?
After thorough discussion with the host, we've reached the conclusion that this card is DQ'ed for extra content. From the guidelines document (section 7):
7. Disqualifications (DQs)
The following are the only admitted reasons for a judge to DQ a card:
(...)
• A player posting anything in addition to the required text card and the optional render. This includes design notes and everything else you can think of. A submission post must include only the text card and the optional render. In this case, no appeal can be made.
This is exactly the case here, and regardless of whether I, the other judge, the host, or any other player agrees or not, that's something that should have been posted in the discussion thread. This is also not a minor thing, but a rather important comment. To avoid such unpleasant occurrences (for everybody, judges included, don't think I'm happy to have to issue a DQ here), I invite once more everybody who has the will and time to check out the guidelines and FAQ document, that I have written and that has been approved by void_nothing as moderator. Link
here and always in my signature.
That said, I'm still willing to judge this card out of competition, and in fact that's exactly what I'm going to do after the break!
Design
Appeal 2.5/3 - Timmy likes giving bonuses to his creatures, but he doesn't want to discard them. Johnny is... Johnny? Johnny, where are you going?
"Home to brew, Leo!"
You've already done that last round!
"Yeah, but I always need to brew! Oh, how many ideas already! *goes away slamming the door*
Spike, what can we do?
"I don't know. Timmy's still torn in his doubts: 'to discard or not to discard?' Johnny's left us again. I feel alone..."
No, Spike, don't say that! I am still here with you. Tell me what do you personally think about this card?
"The real purpose of the last ability is clear... Just a second, Leo. Hey, Timmy!"
"Yeah, Spike?"
"Did you realize that the last ability is not to rummage, but to manipulate the number of cards in your library so that you get the specific bonus you want?"
*Timmy thinks for several seconds, then looks at the card again* "Yeah, Spike. You're right, now I see that. But I still don't want to discard my creatures! Why couldn't I just discard any card?"
"That I don't know. But that's what that ability is actually for."
"Thank you, Spike. Going back to play now!"
"What were you saying, Leo?"
Nevermind, Spike. You've already answered me.
Elegance 1/3 - The text is elegant, but the play pattern it implies is definitely not. You'll probably spend more times counting cards in libraries than actually playing the game. This heavily impacts here...
Development
Viability 0.5/3 - ...and here too, but let's begin with the easier part. Trample is both colors, first strike and rummaging are red. This could actually just be a monored card, but at least there are no problems with the color pie. As for rarity, I'm sorry, but I can't see this card at uncommon. The huge logistic problems that I'm about to talk about definitely require this to be rare. You don't want most limited games involving this card turning from Magic: The Gathering to Magic: The Counting of Cards in Libraries. The less you see this card in limited (aka the higher rarity it is), the better and more viable this card is.
Ok, let's talk logistic now. This card is a logistic nightmare. Having to count the number of cards in your library (several tens unless mill or heavy control are involved and you're in the late game) at every combat phase is a pain. Yes, for trample you only need to count on your combat as it only works on attack, but for first strike you will have to do on each player's combat, because first strike also works on defense (it's actually better on defense than on attack). So you will have to count your library at least once each turn, and pay attention to not change the order of the cards! You're not shuffling it! If I'm an ill-intentioned player, I coulse use this card's logistics to cheat in several different ways with relative ease. Say, for example, that while I'm counting my library, I
unintentionally take a peek at the top card, I don't like it and with a quick trick I change it while giving you the impression that I'm counting my library, then I tell you "oh, sorry, I've lost the count, I'll restart", and potentially do it all again. The first time my opponent might not even realize, but then after a few times they call a judge, and as they do I stop manipulating my library and start minimizing... "No, there's no need for a judge here... I really lost the count, it was just a
(dis)honest mistake..." And all of that without even talking about time concerns. The reason
Shahrazad is banned is because it makes the games go too long in tournament. Nowadays, even shuffling is looked at in a bad way... I don't agree at all personally with that, but that's the direction design is taking these days. They create a new format, Pioneer, and which are the only cards banned in the initial banned list? Why, of course, the fetchlands! If it were for me, all ten fetchlands would have already been reprinted, and probably multiple times, in these last years. But no, too much shuffling, so we can't have that... and then we can't just disregard the effort (read: "money on the secondary market, but we can't legally acknowledge the secondary market" in Wizard-ese ) of the players who own them, of course! And this would be even worse than shuffling. Too much shuffling makes games go too long in tournaments? Ignoring the fact that I actually disagree with that, but this would take even more time! You have to be extra careful because you have to preserve the order of your cards, while also paying attention not to look at any of them. If shuffling already causes potential time concerns in tournaments, this would be even worse. I could even see this card getting banned in Standard only for such time concerns. (Yes, I'll also mention this in Balance in just a moment.)
But one could tell me: "Wait, Leo, I have the solution! Just use pen and paper, like you should always do for life totals: write 60 (or 40, or 99, or 100, depending on the format we're playing) and then each time some cards leave your library, because you draw them, exile them, mill them, or whatever, you subtract that number of cards and you write the result. This way, you know it without counting." Yes, but what if I forget to do it once? Just once is enough to alter the count. And it's very easy to forget, you're so used to the sequence "untap, upkeep, draw and then it's my main phase" that I can see a lot of players forgetting to update their library count (one less card because you've drawn your card for the turn) just out of habit, and...
(Yes, warning: Leo's obligatory quote incoming) ...Linkin Park teach us how hard "Breaking the Habit" actually is. And if a player makes a mistake updating their written library count, you wouldn't even realize it until the next time you'll actually count your library again. And what if that's only in several turns, and we discover there's a mistake? In casual, we could probably just say "oh, no worries, just update your written number now", but in competitive we need to call a judge again. And even the judge, how could they determinate at which point the mistake happened? I don't think they could do much to fix the game in that situation. Even randomizing your library is useless, it doesn't fix the number of cards anyway. This is a typical case of a card where the idea looks good, but the logistics are a literal nightmare. As you implicitly admit yourself, there is no way this card would be printed for real, and the fact that you imply you knew it doesn't help you, but actually the contrary. If you were aware of that, come up with something else and completely change your card before the design deadline. You could (and probably should in my opinion) have done exactly that. And why does a "library-matters set" automatically mean "the number of cards in your library"? There are many more different ways to care about the library, see for example what the other players have done this round.
If this is not a full zero, it's only because of the color pie. There are problems with both rarity and the rules.
Balance 0.5/3 - The same logistic problems impact here too. Prolonged limited games, potential miscounts, potential Standard banning just due to time concerns in tournaments, having to do it more times in multiplayer instead of less, casual players quickly coming to hating this card and go "let's just throw it away and not play with it..." Again, if this is not a full zero it's only because I have no problems with the mana cost and the creature-rummaging ability.
Creativity
Uniqueness 3/3 - No existing card works like this, so full points here. But there are reasons why they haven't touched this design space yet, and I think they never will. (see Viability)
Flavor 1/3 - MSE shows up to 4 lines of flavor text can fit here, so its absence is a problem. As for the name, ok, these are scales and the card is an artifact... Sure, no problem.. But I don't see where the bellicosity is represented in the card's mechanics. I read a name like that and I expect a fight card, not a card that makes me count the cards in my library just to determine which bonus my creatures get.
Polish
Quality 3/3 - I
think the wording is fine.
Main Challenge 2/2 - Good.
Subchallenges 1.5/2 - Subchallenge 1 met. As for Subchallenge 2, I have doubts, about multiple points of it, as defined in the clarifications:
1. More than 1 color — CHECK
2. Uncommon — I'm convinced this should be rare (see Viability.) Let's say HALF CHECK, because it's printed as an uncommon even though I don't think it should be one.
3. Clear payoff to a certain strategy ... your judge should be able to tell what sort of strategy is being encouraged. — NO, I'm sorry. I can't tell for sure... Is this supposed to support "RG number of cards in your library matters", or just a generic "RG go wide"? It could work anyway as a signpost.
4. Reasonably strong in limited — NO. If this card gets played in limited at all, it will just be for the rummaging ability, not the "number of cards in your hand" thing that's kinda the central point of the card. Of course, as this is something never done before, I can be wrong, but this is my current opinion. I'm sorry.
Overall 1.5/4, that's about half. So I'm giving half points for Subchallenge 2.
TOTAL 15/25
Don't let this DQ bring you down. If we're being honest, you probably wouldn't have advanced anyway. Regardless of the extra content, this would have been my judgment anyway, even if you were in the competition, and I don't think the other judge could have realistically reversed a point difference of -8. We're awaiting you again in the other contests, and here next month!