AvalonAurora wrote: ↑4 years ago
Ah, that basically kills this idea then, unless part of the game plan is getting out something that lets you flash in stuff, like Leyline of Anticipation, but that seems to be getting too clunky for an already relatively clunky idea.
On the one hand, I don't think that the idea is sunk by some sort of tempo vulnerability where
Force of Negation would be necessary.
I think the gameplan is sunk by needing too many slots and too much mana to actualize. Not when you can just kind of win the game with a powerful walker, or even a simple manland in some cases (like Teachings with
Creeping Tar Pit).
If a
Biovisionary gameplan were worth pursuing, you'd probably want to secure it with
Duress effects; once they have no answers, you can pretty freely play your combo over two turns if they don't topdeck an answer. I think the real problem is that at it's most efficient card-wise, you need Biovisionary and a kicked Rite of Replication (that's 12 mana over two turns), or you need like, 5 cards with
Biovisionary, 3 other creatures, and
Infinite Reflection.
If I like any version of it, it's 3-4 copies of
Quasiduplicate, and just trying to get it done over time. But, I have my doubts that it would work, and it'd be easy to board against (removal +
Surgical Extraction shuts you out, and
Echoing Truth sets you back forever).