The issue with the deck at this point that by adding in defenders you're actively making the deck less consistent for the trade-off of possibly having a better draw late game or some better aggro early/mid game. This is highly dependant on your current meta at the moment with the people you play with:
Are they more slow and calculated?
Is there a combo player that needs to go off early and you could stop?
Is there a major aggro player at the table that's often getting through because you have a lack of walls to defend?
These things could come into the decision to add more or less walls, either for defence or cantrips to be able to defend.
For defenders at this stage I'd look for strictly-betters, think Wall of Blossoms and Wall of Omens over something such as Carven Caryatid. However it is also highly possibly that you will take out something that could really buff the deck for a single wall, that may give you value later on, but far less than the card you already removed.
Something I will say though, if you're running Concordant Crossroads replace it for the new Eldraine Crashing Drawbridge. It's a little slower in what it does due to the effect not being instantly active, but it's also not group huggy, so your opponents cant use it either. I'm thinking a good turn 2/3 play, possibly even turn 4, cantrip, and then throwing down a turn 5 mana dork, (Faeburrow Elder, Axebane Guardian etc.) for that sweet, sweet, hasty value.
Oh and for this? I don't actually have a Shaman of Forgotten Ways, but as soon as I do? Ulvenwald is getting his 1/2 wolfy legs cut to size.ChocoDude wrote: ↑4 years agoI see you went with Faeburrow Elder over Shaman of Forgotten Ways and kept Ulvenwald Captive.
- Moth