The Great Creature Type Challenge, Day 11 - Artificer

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void_nothing
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Post by void_nothing » 1 year ago

Type of the Day: Artificer

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

Ink-Treader 29 (+1)
slimytrout 26 (+4)
Henlock 19 (+3)
ApocalypseChive 18 (+2)
void_nothing 15 (+2)
netn10 12 (+1)
Subject16 12 (+2)
OneAndOnly 8 (+1)
lookingupanddown 7 (+0)
kwanyeegor-ii 5
MonoRedMage 4

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Army)
OneAndOnly wrote:
1 year ago
Votes: Ink-Treader, netn10


Andyla, Master of War - 3rrww
Legendary Creature - Archon Army {M}
Menace, trample over battles
Whenever you defeat a battle, there is an extra combat phase after this one. You choose how creatures attack and block during that combat phase.
7/7
ApocalypseChive wrote:
1 year ago
Vote: slimytrout , void_nothing

The Dreadhorde 1UBR
Legendary Creature - Zombie Army (M)
The Dreadhorde enters the battlefield with a +1/+1 counter on it for each other Zombie you control.
Whenever you put one or more counters on The Dreadhorde, each opponent loses that much life, then you create a 0/0 black Zombie Army creature token with that many counters on it.
0/0
Ink-Treader wrote:
1 year ago
Vote: Subject16, void_nothing

Kiln-Fired Battalion 4
Artifact Creature - Soldier Army (U)
Prevent all noncombat damage that would be dealt to Kiln-Fired Battalion.
2, Exile a land card or an artifact card from your graveyard: Put a +1/+1 counter on Kiln-Fired Battalion. Activate as a sorcery.
3/3
netn10 wrote:
1 year ago
Votes: Henlock, slimytrout

Orcish Army R
Creature - Orc Army (Common)
Army (When this creature enters the battlefield, if you control another Army creature, move all counters from this creature to that Army.)
Orcish Army enters the battlefield with two +1/+1` counters and a "this creature can't block" counter on it.
0/0
slimytrout wrote:
1 year ago
Henlock, ApocalypseChive

Army of the New Coalition 1WG
Creature - Army (U)
Army of the New Coalition enters the battlefield with a number of +1/+1 counters on it equal to the number of creature types among non-Phyrexian creatures you control.
1, Remove a +1/+1 counter from Army of the New Coalition: Choose a color and a creature type. Create a 1/1 creature token of the chosen color and type.
0/0
void_nothing wrote:
1 year ago
Votes: ApocalypseChive, Subject16

Lost Worthy U
Creature - Army (R)
Lost Worthy gets +4/+4 and has hexproof as long as it entered the battlefield this turn.
Whenever Lost Worthy or a Zombie you control enters the battlefield, if Lost Worthy is on the battlefield or in your graveyard, you may pay 1 life. When you do, move a counter from target permanent onto another permanent of the same type.
Eternalize 2BR
0/0
kwanyeegor-ii wrote:
1 year ago
oneandonly slimytrout
Subject16 wrote:
1 year ago
slimytrout, Henlock

The Phantom Legion 4WB
Legendary Creature — Spirit Army (M)
Eminence — Whenever another Army you control dies while The Phantom Legion is on the battlefield or in the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on The Phantom Legion.
At the beginning of your end step, Amass X, where X is the number of creatures that died this turn.
T, Remove X +1/+1 counters from The Phantom Legion: Exile target creature with power X or less.
Counters remain on The Phantom Legion as it moves to any zone other than a player's hand or library.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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ApocalypseChive
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Post by ApocalypseChive » 1 year ago

vote: OneAndOnly , netn10

Ramosian Engineer RW
Creature - Human Artificer Rebel (U)
4, T: Look at the top three cards of your library. You may put an artifact card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. If you didn't put a card onto the battlefield this way, put a +1/+1 counter on Ramosian Engineer and untap it.
2/2

slimytrout
Posts: 1906
Joined: 5 years ago
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Post by slimytrout » 1 year ago

netn10, ApocalypseChive

Sargis Haz, Erratic Artificer 2UR
Legendary Creature - Human Artificer (R)
Whenever you cast an artifact spell, choose one at random that hasn't been chosen this turn:
• Copy that spell.
• Add CCC.
• Sargis Haz deals 1 damage to each player and each other creature.
• Draw two cards, then discard a card.
3/3

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Votes: Ink-Treader, Subject16

Shield Splicer 4U
Creature - Phyrexian Human Artificer
When Shield Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get ward 2.
1/1

Ink-Treader
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Post by Ink-Treader » 1 year ago

Vote: OneAndOnly, slimytrout

Skirmish Augmenter 1RW
Creature - Dwarf Artificer (U)
When Skirmish Augmenter enters the battlefield, create two 1/1 colorless Servo artifact creatures tokens.
If Skirmish Augmenter or an artifact you control would deal damage to a battle or planeswalker, it deals that much damage plus 1 instead.
1/3

netn10
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Post by netn10 » 1 year ago

Votes: OneAndOnly, void_nothing

Esper Implementer 1U
Creature - Human Artificer (Rare)
1U, T: Put a Cog counter on target artifact you control. (Each artifact you control with a Cog counter shares all activated abilities with each other.)
"How imperfect beings can fit into a perfect world? Let me show you."
1/2

Henlock
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Post by Henlock » 1 year ago

Oneandonly, apocalypschive

The Master of Makeshifts 1rw
Legendary reature - Human Artificer (u)
When The Master of Makeshifts enters the battlefield, create a Clue, Food or Treasure token
Clues, Foods and Treasures you control are Equipments with "Equipped Creature gets +1/+1" and "Equip 1" in addition to their types.
3/2

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Votes: ApocalypseChive, netn10
.
I overlooked a lot of the standard text for gaining extra combat phases (untapping creatures, especially). But thanks for the kind votes, everyone!
.
Hallat Gunrunner - 1RW
Creature - Army Artificer {U}
Haste, first strike
Whenrver you defeat a battle, create an Equipment artifact token named Sword with "Equipped creature gets +1/+0" and "Equip creature 1" and equip it to target creature that attacked that battle this turn.
2/1

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Subject16
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Post by Subject16 » 1 year ago

OneAndOnly, Ink-Treader

Righteous Replicator 3W
Artifact Creature — Construct Artificer (R)
Vigilance
Righteous Replicator's power and toughness are each equal to the number of artifacts you control.
2W, T: Create a token that's a copy of another target artifact you control.
"It puts itself into all of its work. Surely, it must have a soul."
—Tiberax, Artiphilosopher

*/*

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MonoRedMage
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Post by MonoRedMage » 1 year ago

Votes - OneAndOnly, netn10

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void_nothing
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Post by void_nothing » 1 year ago

Votes: ApocalypseChive, slimytrout

Xenic Possessors 2B
Creature - Human Artificer (R)
Deathtouch
At the beginning of your upkeep, Xenic Possessors deals 1 damage to you.
Whenever an artifact an opponent controls becomes tapped, Xenic Possessors deals 3 damage to that player.
One pact with a thraxodemon is simple. It's managing multiple that's difficult.
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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