Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:
To Enter:
- Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
- Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
- Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!
Other Rules:
Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.
The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.
The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.
Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.
Scores:
slimytrout 26 (+4)
Henlock 19 (+3)
ApocalypseChive 18 (+2)
void_nothing 15 (+2)
netn10 12 (+1)
Subject16 12 (+2)
OneAndOnly 8 (+1)
lookingupanddown 7 (+0)
kwanyeegor-ii 5
MonoRedMage 4
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Yesterday's Submissions:
(Yesterday's Type: Army)
OneAndOnly wrote: ↑1 year agoVotes: Ink-Treader, netn10
Andyla, Master of War -
Legendary Creature - Archon Army {M}
Menace, trample over battles
Whenever you defeat a battle, there is an extra combat phase after this one. You choose how creatures attack and block during that combat phase.
7/7
ApocalypseChive wrote: ↑1 year agoVote: slimytrout , void_nothing
The Dreadhorde
Legendary Creature - Zombie Army (M)
The Dreadhorde enters the battlefield with a +1/+1 counter on it for each other Zombie you control.
Whenever you put one or more counters on The Dreadhorde, each opponent loses that much life, then you create a 0/0 black Zombie Army creature token with that many counters on it.
0/0
Ink-Treader wrote: ↑1 year agoVote: Subject16, void_nothing
Kiln-Fired Battalion
Artifact Creature - Soldier Army (U)
Prevent all noncombat damage that would be dealt to Kiln-Fired Battalion.
, Exile a land card or an artifact card from your graveyard: Put a +1/+1 counter on Kiln-Fired Battalion. Activate as a sorcery.
3/3
netn10 wrote: ↑1 year agoVotes: Henlock, slimytrout
Orcish Army
Creature - Orc Army (Common)
Army (When this creature enters the battlefield, if you control another Army creature, move all counters from this creature to that Army.)
Orcish Army enters the battlefield with two +1/+1` counters and a "this creature can't block" counter on it.
0/0
slimytrout wrote: ↑1 year agoHenlock, ApocalypseChive
Army of the New Coalition
Creature - Army (U)
Army of the New Coalition enters the battlefield with a number of +1/+1 counters on it equal to the number of creature types among non-Phyrexian creatures you control.
, Remove a +1/+1 counter from Army of the New Coalition: Choose a color and a creature type. Create a 1/1 creature token of the chosen color and type.
0/0
void_nothing wrote: ↑1 year agoVotes: ApocalypseChive, Subject16
Lost Worthy
Creature - Army (R)
Lost Worthy gets +4/+4 and has hexproof as long as it entered the battlefield this turn.
Whenever Lost Worthy or a Zombie you control enters the battlefield, if Lost Worthy is on the battlefield or in your graveyard, you may pay 1 life. When you do, move a counter from target permanent onto another permanent of the same type.
Eternalize
0/0
Subject16 wrote: ↑1 year agoslimytrout, Henlock
The Phantom Legion
Legendary Creature — Spirit Army (M)
Eminence — Whenever another Army you control dies while The Phantom Legion is on the battlefield or in the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on The Phantom Legion.
At the beginning of your end step, Amass X, where X is the number of creatures that died this turn.
, Remove X +1/+1 counters from The Phantom Legion: Exile target creature with power X or less.
Counters remain on The Phantom Legion as it moves to any zone other than a player's hand or library.
2/2