(This month's banner is my own elaboration on the art of Resistance Reunited by Aurore Folny.)
March MCC Round 3
Sphere of Disease
March MCC Round 3
Sphere of Disease
As is tradition by now, this month we will celebrate the latest set, in this case Phyrexia: All Will Be One, by exploring its mechanics and themes, as usual in this kind of MCC months.
Living on New Phyrexia isn't easy, especially as a Mirran rebel. The whole world as you once knew it has been twisted in a barely recognizable hell that is about to turn the whole known Multiverse into that same hell. No, entering in close contact with "Phyrexian things", like the one our rebels saw last round, is dangerous, and has consequences, often unintended but inevitable. Phyresis is a disease, and a disease's purpose is that of spreading and infecting as many as it can. A disease doesn't care about anything you would normally care about in a person. It just takes them away, sometimes literally. There's no helping it, it's just its nature. It proliferates. That's all it does. And unfortunately, it found fertile ground in the bodies of our rebels. They may not realize it yet, but something is already changing within them.
Main Challenge - Design a card that has itself proliferate AND has a triggered ability that triggers "whenever you proliferate".
Subchallenge 1 - Your card can put oil counters on itself (entering with oil counters DOES count).
Subchallenge 2 - Your card has flavor text that mentions both your character from Rounds 1 and 2 AND at least one among the words "Phyrexia", "Phyrexian", or "Phyresis". No need for mentions or quotes of your previous submissions.
Clarifications
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Main Challenge
Your card must satisfy two conditions at the same time:
1 - It has proliferate itself as an effect.
If it's an instant or sorcery, that means that the keyword action "proliferate" is used in its rules text, and "proliferating" in its Magic meaning is something that will be part of the sequence of actions that will be performed as it resolves.
If it's a permanent, that means that the keyword action "proliferate" is there as part of an effect in the card's rules text.
Remember that proliferate CAN'T be a cost, it has to be an effect.
Your card can do literally anything in addition to proliferate.
Proliferate can be a part of a bigger effect or its own separate thing, both count.
2 - It has a triggered ability whose trigger condition includes you (not "other player/s" or "any player", specifically "you") proliferating.
Most often that's worded "Whenever you proliferate, (effect).", but you proliferating CAN be part of a bigger trigger condition, such as for example "Whenever you attack or proliferate, (effect)."
Technically you would be allowed by the challenge to write something like "Whenever you proliferate, proliferate." and that would indeed count for both conditions at the same time, but beware of infinite loops and other such things, besides being honestly just ugly to read.
Subchallenge 1
• Here "putting" oil counters has its CR meaning, that's why entering with oil counters counts.
• Your card can put oil counters on other things, but it doesn't matter for this Subchallenge.
To count for this Subchallenge, the card has to be able to put the oil counters specifically on itself.
Saying just "put an oil counter on target creature" does NOT count, because you can just put the oil counter on something else. Instead a permanent with an ability that says "put an oil counter on CARDNAME and another target permanent" would count, because one of the oil counters will always be put on the permanent itself.
If you can find a way for an instant or sorcery to put oil counters on itself, feel free to do it. I can't see it, but if you find it, then sure, that counts.
Subchallenge 2
• This subchallenge looks for two things being present in the flavor text at the same time, both in any contest, not necessarily associated even though that's the spirit of this round:
1 - Your character's name. It has to be your own character from the previous rounds. No title necessary, just the name, even though you can add a title if you want. If you do, that title can be the same as either one of the previous ones or a different new one.
2 - At least one words from among these three: "Phyrexia", "Phyrexian", or "Phyresis". You can use more than one of these three or even all three if you want.
• No need to quote or repost your Round 1 and/or Round 2 entries, they have all already been tracked, but you won't be penalized if you do.
If you have any questions, feel free to post them in the MCC discussion thread.
Your card must satisfy two conditions at the same time:
1 - It has proliferate itself as an effect.
If it's an instant or sorcery, that means that the keyword action "proliferate" is used in its rules text, and "proliferating" in its Magic meaning is something that will be part of the sequence of actions that will be performed as it resolves.
If it's a permanent, that means that the keyword action "proliferate" is there as part of an effect in the card's rules text.
Remember that proliferate CAN'T be a cost, it has to be an effect.
Your card can do literally anything in addition to proliferate.
Proliferate can be a part of a bigger effect or its own separate thing, both count.
2 - It has a triggered ability whose trigger condition includes you (not "other player/s" or "any player", specifically "you") proliferating.
Most often that's worded "Whenever you proliferate, (effect).", but you proliferating CAN be part of a bigger trigger condition, such as for example "Whenever you attack or proliferate, (effect)."
Technically you would be allowed by the challenge to write something like "Whenever you proliferate, proliferate." and that would indeed count for both conditions at the same time, but beware of infinite loops and other such things, besides being honestly just ugly to read.
Subchallenge 1
• Here "putting" oil counters has its CR meaning, that's why entering with oil counters counts.
• Your card can put oil counters on other things, but it doesn't matter for this Subchallenge.
To count for this Subchallenge, the card has to be able to put the oil counters specifically on itself.
Saying just "put an oil counter on target creature" does NOT count, because you can just put the oil counter on something else. Instead a permanent with an ability that says "put an oil counter on CARDNAME and another target permanent" would count, because one of the oil counters will always be put on the permanent itself.
If you can find a way for an instant or sorcery to put oil counters on itself, feel free to do it. I can't see it, but if you find it, then sure, that counts.
Subchallenge 2
• This subchallenge looks for two things being present in the flavor text at the same time, both in any contest, not necessarily associated even though that's the spirit of this round:
1 - Your character's name. It has to be your own character from the previous rounds. No title necessary, just the name, even though you can add a title if you want. If you do, that title can be the same as either one of the previous ones or a different new one.
2 - At least one words from among these three: "Phyrexia", "Phyrexian", or "Phyresis". You can use more than one of these three or even all three if you want.
• No need to quote or repost your Round 1 and/or Round 2 entries, they have all already been tracked, but you won't be penalized if you do.
If you have any questions, feel free to post them in the MCC discussion thread.
DEADLINES
Design deadline: Saturday, March 25th Sunday, March 26th 2023 at 23:59 Eastern Time
Judging deadline: Tuesday, March 28th 2023 at 23:59 Eastern Time
RUBRIC
MCC Rubric
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The MCC Rubric is given below, in an easily "copy and pasted" form. (Courtesy of Rithaniel for the past January MCC.)
Code: Select all
[b]Design[/b]
[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
[b]Development[/b]
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
[b]Creativity[/b]
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
[b]Polish[/b]
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.
JUDGES
bravelion83
PLAYERS
@Freyleyes
@kwanyeegor-ii
@MonoRedMage
@Riria
@slimytrout
@void_nothing
A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Please check out the MCC Guidelines and FAQ if you have the will and time. Link in my signature. Among the many things you can find there are a detailed explanation of the rubric (section 6.2) and the recommended card formatting (section 4) that you should use to format your text cards. Expect deductions in Quality otherwise.
BRACKETS
This is the versus round. These are the pairings:
kwanyeegor-ii vs. slimytrout
MonoRedMage vs. Riria
Freyleyes vs. void_nothing