.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
JovialJovian 33
Ink-Treader 31 (+5)
void_nothing 25 (+1)
kwanyeegor-ii 20 (+7)
netn10 19 (+1)
haywire 4
wizyard 3
Levin 3 (+0)
.::Note of the Day::.Ink-Treader 31 (+5)
void_nothing 25 (+1)
kwanyeegor-ii 20 (+7)
netn10 19 (+1)
haywire 4
wizyard 3
Levin 3 (+0)
One of the more impressive NCED wins in a while!
.::Yesterday's Submissions::.
Under-costed cards with downsides
Levin wrote: ↑1 year agoYesterday's card was supposed to be , not . Keep forgetting. IIW unchanged from 13th.
Anyway, my card for today.
Astral Summons –
Enchantment (R)
You gain protection from everything.
If another permanent you control would leave the battlefield, return it to the battlefield at the beginning of the next end step under your control.
You can't cast spells or activate abilities of permanents you control that aren't mana abilities.
Ink kwan
Ink-Treader wrote: ↑1 year agoVote: void_nothing, kwanyeegor-ii
Death's List
Legendary Artifact (M)
, Pay twice X life: Destroy target creature with toughness X or less.
You can't cast spells unless a creature died this turn.
The work never ends.
IIW: Untap
netn10 wrote: ↑1 year agoVotes: Ink-Treader, kwanyeegor-ii
Reckless Gambler
Creature - Human Rogue (Rare)
At the beginning of your upkeep, exile the top three cards of your library. Until end of turn, you may play them.
At the beginning of your end step, if you didn't play at least three cards from exile this turn, Reckless Gambler deals 10 damage to you.
"Sometimes you have to risk it all to come out on top."
2/1
IIW: New ward cost
haywire wrote: ↑1 year agovotes: kwanyeegor, ink-treader
Essence Draw
Sorcery {R}
Draw 3 cards. Then, for each card named Essence Draw in your graveyard, you lose 4 life, sacrifice a creature or planeswalker, and discard a card. (This ability does not count the copy of Essence Draw that is currently resolving.)
IIW: "total power" (i.e. formidable or Ghalta, Primal Hunger)
JovialJovian wrote: ↑1 year agovote: Ink-treader, kwanyeegor-ii
Demon of Heaven's Light
Creature - Demon (R)
Flying, lifelink
Whenever you gain life, each opponent gains that much life.
7/7
IIW: Banding or "Bands with"
MonoRedMage wrote: ↑1 year agoVotes - netn10, kwanyeegor-ii
Balduvian Climate
Snow Enchantment {R}
Cumulative upkeep
Players can't cast nonsnow artifact spells.
At the beginning of your end step, Balduvian Climate deals damage equal to the number of age counters on it to each nonsnow creature.
When Balduvian Climate is put into a graveyard from the battlefield, it deals 10 damage to you.
IIW - Faerie legends
void_nothing wrote: ↑1 year agoVotes: Ink-Treader, kwanyeegor-ii
Mindtide Leviathan
Creature - Octopus Leviathan (R)
Trample
Mindtide Leviathan doesn't untap during your untap step.
At the beginning of your upkeep, exile the top four cards of your library.
Whenever Mindtide Leviathan deals combat damage to a player, draw four cards.
Sacrifice four Islands, Exile the top eight cards of your library: Untap Mindtide Leviathan.
8/8
IIW: Urabrask is a good guy