Welcome to the DCC!
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Sorry for the delay. In other news, wizyard gets a HUGE +10 and jumps straight at the top of the leaderboard. I can't remember seeing a +10 in the DCC ever, so big congratulations to wizyard.
netn10 17 (+1)
Riria 16 (+2)
bravelion83 15 (+2)
void_nothing 15 (+1)
RattingRots 12 (+)
marioguy3 11 (+1)
Rithaniel 11 (+3)
kwanyeegor-ii 4
WhiteBorderStoneRain 3 (+1)
Levin 3 (+1)
bravelion83 wrote: ↑1 year agoVotes: wizyard, marioguy3
Dominator of the Old Seas
Creature — Shark (R)
Vigilance
: Target creature an opponent controls gets -1/-0 until end of turn.
, : Dominator of the Old Seas fights target creature you don't control. Activate only as a sorcery.
It doesn't need any reasons to be a predator, it's simply in its nature.
4/4
Riria wrote: ↑1 year agoVotes: wizyard, RithanielForbiddanceRattingRotsShowHideFlavorwise, it just felt like Makima would be the kind of character who couldn't be stopped by things like hexproof or Ward. But yes, in hindsight, "sacrifice an X of your choice" does read inelegantly.
Enchantment (R)
Casterbound - Cleric (As an additional cost to cast this spell, tap a creature you control of the required creature type. That creature is the caster.)
Whenever the caster leaves the battlefield, sacrifice Forbiddance.
If a creature would enter the battlefield and it wasn't cast, exile it instead.
Whenever a creature enters the battlefield, if it doesn't share any colors with the caster, Forbiddance deals 3 damage to it.
Rules note: Casterbound double-checks for a caster on resolution. If the creature tapped for the Casterbound cost leaves the battlefield or gets its creature types somehow changed while the spell with Casterbound is on the stack, the spell fails to resolve.
RattingRots wrote: ↑1 year agoRiria, wizyard
HM: bravelion83 (I'd want a way to track returned cards with that mechanic, also I think this particular card has the issue that you often just won't want to use the reload half)
Trance Stone
Artifact (R)
, Sacrifice ~: Draw a card.
, Sacrifice ~: Target opponent reveals their hand. Choose an instant or sorcery spell card from their hand or an activated ability of a permanent they control. You may cast that spell or activate that ability without paying its costs.
netn10 wrote: ↑1 year agoVotes: wizyard, Rithaniel
Curse of Unbinding
Sorcery (Rare)
Destroy all enchantments target opponent controls. For each enchantment destroyed this way, sting their controller. (To sting a player, create a black enchantment aura - curse with "enchant player" and "At the beginning of enchanted player's upkeep, they lose 1 life", then attach it to that player.)
Rithaniel wrote: ↑1 year agoVotes: bravelion83 (The "Exile it if it would leave the battlefield" part needs clarification, because, as currently worded, it does this regardless of if you cast it from your hand or your graveyard), wizyard
Olivine Amulet
Artifact U
, Sacrifice Olivine Amulet: Put target card in a graveyard into its owners library, just beneath the top three cards of that library. Then that player mills X cards.
"It might be worthless, but I still want to keep it. It reminds me of someone I once knew."
void_nothing wrote: ↑1 year agoVotes: bravelion83, wizyard
Fabrication Dynamo
Artifact (R)
As an additional cost to cast a creature spell, you may pay . If you do, that creature enters the battlefield with fabricate 1. (Separate instances of fabricate trigger separately.)
, : Until end of turn, if you would create one or more Servo tokens, create twice that many of those tokens instead.
, : Servos you control get +2/+2 and gain trample and haste until end of turn.