New Challenge Every Day - October 4th: Monstrosity

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starjake
Posts: 82
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Post by starjake » 4 years ago

Welcome to New Challenge Every Day!

Today's Challenge:
Monstrosity

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Votes you receive each day go to your points for the duration of the month. The top overall scorer(s) at the end of the month will be the winner(s).
JovialJovian: 7 (3)
Henlock: 5 (2)
Raptorchan: 5 (2)
Subject16: 5 (3)
void_nothing: 5 (4)
Ink-Treader: 4 (3)
dyd: 3 (2)
FoilSquared: 3 (2)
netn10: 3 (2)
Zemoo: 3 (1)
kwanyeegor-ii: 2 (0)
starjake: 2 (0)
.::Note of the Day::.


.::Yesterday's Submissions::.
A Card with the World Supertype
Krishnath wrote:
4 years ago
Votes: dyd, Ink-Treader
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So many good cards today, very difficult to pick just two. Also, Never thought I would ever see a monored fish. >.<

Shattered Realm 2UBR
World Enchantment (Mythic)
When Shattered Realm enters the battlefield, each player sacrifices all nonflying creatures they control.
Nonflying creatures can't attack.
No more than one creature can attack each combat.
No more than one creature can block each combat.
"Home." — Tulan of the Void.


IIW: Rare creature types (less than 10 creatures with the type, check gatherer if you aren't sure, Changelings don't count).
dyd wrote:
4 years ago
Votes: Henlock, FoilSquared
SPOILER
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I agree, lots of nice cards this round. I'm happy that my suggestion (Yay! I won!) inspired creativity :)
Awakener of Metal 6
World Artifact (Rare)
t: Until the end of your next turn, each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

IIW: off-color adventures
FoilSquared wrote:
4 years ago
Votes: Ink-Treader, netn10

Universal Arena
World Enchantment (M)
At the beginning of each player's combat step, that player taps target creature they control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

IIW: Alternate equip costs
Subject16 wrote:
4 years ago
Zemoo, Henlock

Ashaya, Zendikar's Heart 2GG
Legendary World Creature - Elemental (Mythic)
Vigilance, protection from colorless
Each player may play an additional land on each of their turns.
If an effect would place one or more counters on a permanent, that many counters plus one are placed on it instead.
WUBRG: Put X +1/+1 counters on target creature you control, where X is the number of lands you control.
4/4

IIW: Weatherlight members
netn10 wrote:
4 years ago
Votes: Ink-Treader, Subject16

Blind-Ethernities Invocation 10
World Enchantment (Mythic)
When Blind-Ethernities Invocation enters the battlefield, if you cast it from your hand, exile all non-eldrazi, non-planeswalker permanents
Players can't cast non-eldrazi, non-planeswalker permanent spells.

IIW: Combine three or more keywords.
Zemoo wrote:
4 years ago
Votes: JovialJovian, Subject16

Conclave's Welfare
World Enchantment (M)
At the beginning of each player's upkeep, if that player controls less lands than each opponent, that player creates a Treasure
Whenever a player takes damage, if that player has less life than each opponent, that player creates a Food
At the beginning of each player's end step, if that player has less cards in hand than each opponent, that player investigates

IIW: Re-tell a story told by a different card
(e.g. Robber of the Rich is Robin Hood, do a different Robin Hood card)
Raptorchan wrote:
4 years ago
Votes: dyd, void_nothing

Fragile World 1br
World Enchantment (M)
All damage is dealt as though its source has deathtouch.

IIW: Token creation for your opponents
JovialJovian wrote:
4 years ago
votes: Subject16, void_nothing

Seething Manascape RRG
World Enchantment
Whenever a player taps a permanent for mana, each of that player's opponents also adds one mana of any color produced.
Players don't lose mana as steps and phases end.
At the beginning of each player's end step, ~ deals damage to that player equal to the amount of unspent mana they have.

IIW: Elementals from the periodic table
Ink-Treader wrote:
4 years ago
Vote: Raptorchan and void_nothing

Tormented Purgatory 1UBR
World Enchantment (R)
Creatures and players lose hexproof, protection, and indestructible and can't have or gain those abilities.
Discard a card: You may pay 1 rather than pay the mana cost of the next spell you cast that targets one or more creatures and/or players this turn. Any player may activate this ability but only once each turn.

IIW: 'random'
kwanyeegor-ii wrote:
4 years ago
voidnothing raptorchan

Nameless Storm of Emptiness RWB
World Enchantment (Mythic)
At the beginning of each player's upkeep, that player exiles a nonland permanent they control at random

iiw very fast things
void_nothing wrote:
4 years ago
Votes: netn10, JovialJovian

Haven of Crossed Swords WW
World Enchantment (M)
At the beginning of each player's upkeep, that player chooses one -
• They may put a creature card with converted mana cost 2 or less from their hand onto the battlefield.
• They may return a creature card with converted mana cost 2 or less from their graveyard to the battlefield.
• They create a 2/2 white Knight creature token with vigilance.

IIW: Obscure combo pieces.
starjake wrote:
4 years ago
Votes: FoilSquared, JovialJovian

World of Annihilation
World Enchantment (M)
When ~ enters the battlefield, all other nonland permanents become Worlds in addition to their other types until end of turn.
Whenever a player sacrifices a permanent, put a charge counter on ~.
When ~ is put into your graveyard, it deals damage to each creature and each player equal to the number of charge counters on it.

IIW: Nightmares

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Krishnath
Mechanical Dragon
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Post by Krishnath » 4 years ago

Votes: Zemoo, void_nothing
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No votes for me yesterday? To be fair, it wasn't one of my best works. Now, Monstrosity, this is something I can do,

Rysorian Werebadger 1GG
Creature - Human Badger Warrior (Uncommon)
Trample
2GG: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as Rysorian Werebadger is monstrous, if it deals combat damage to a player, you may exile up to three cards from that players graveyard. If you do, you gain 1 life for each card exiled in this way.
2/2


IIW: Rare creature types (less than 10 creatures with the type, check gatherer if you aren't sure, Changelings don't count).
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FoilSquared
Good evening, 47...
Posts: 144
Joined: 4 years ago
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Post by FoilSquared » 4 years ago

Votes: void_nothing, Krishnath

Innocent Kitten
Creature - Cat (R)
: Monstrosity 10 (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Innocent Kitten is monstrous, it gets Haste, Menace, Reach, Vigilance, and Trample
0/1
'Aw look at him, he couldn't hurt a fly!' -Garth, Akroan Captain, last words

IIW: Alternate equip costs
EDH:
BTergrid, God of Fright // Tergrid's LanternB

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Raptorchan
Vidauna's Hand
Posts: 786
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Post by Raptorchan » 4 years ago

Votes: FoilSquared, netn10

Momir's Generosity 2gu
Enchantment (M)
All creatures have "X: Monstrosity X."
Monstrous creatures your opponents control can't attack you or a planeswalker you control.
Now everyone has a chance to become perfect. If it's relevant to the interests of Simic Combine.

IIW: Second card drawn each turn

Ink-Treader
Posts: 1594
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Post by Ink-Treader » 4 years ago

Vote: Zemoo and void_nothing

Darkwill Pactmage BB
Creature - Human Warlock (R)
Menace
BBBB, Sacrifice a creature: Monstrosity 4 (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Darkwill Pactmage is monstrous, it is a Demon Warlock with flying, menace, and "At the beginning of your upkeep, you may sacrifice another creature. If you don't, remove all +1/+1 counters from Darkwill Pactmage and it's no longer monstrous."
2/2

IIW: nonblack Shades
Last edited by Ink-Treader 4 years ago, edited 2 times in total.

netn10
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Post by netn10 » 4 years ago

Votes: Zemoo, Raptorchan

The Monster Within B
Enchantment - Aura (Common)
Enchanted creature has "XBB: Monstrosity X."
Whenever enchanted creature dies, if it was monstrous, return it to the battlefield under your control.

IIW: A common with two or more non-evergreen mechanics.

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Zemoo
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Post by Zemoo » 4 years ago

Votes: Ink-treader, Raptorchan

Kraul Aspirant
Creature - Insect Warrior(R)
: Monstrosity 2
: Monstrosity 5
When ~ becomes monstrous, if it has 7 or greater power It fights target creature you don't control, otherwise it gains trample.
Larva Selected to become the Queen's royal guard are fed the more nutritious, "Royal Jelly." The chosen quickly surpass their siblings in speed and strength
2/2

IIW: Unlikely combination of tribal payoffs

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Subject16
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Post by Subject16 » 4 years ago

Foilsquared, Raptorchan

Eerie Grotesque 3
Artifact (Rare)
Whenever an opponent casts a spell, creatures that player controls get -1/-0 until end of turn.
Monstrosity 4 5 (If this permanent isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Eerie Grotesque is monstrous, its a 0/0 Gargoyle creature with flying in addition to its other types.

IIW : Devour

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void_nothing
Undersea Emperor
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Post by void_nothing » 4 years ago

Votes: Subject16, Raptorchan

Soteriologue 1WB
Creature - Archon (M)
Lifelink, menace, protection from creatures without flying
When Soteriologue dies while it's monstrous, exile it and return all creature and planeswalker cards from your graveyard to the battlefield.
6WB: Monstrosity 4.
2/1

IIW: Land subtypes other than basic land types
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Henlock
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Post by Henlock » 4 years ago

zemoo, Raptorchan

Audacious Breeder
Creature - Human Wizard (u)
Monstrosity abilities cost less to activate.
Whenever a creature becomes monstruous, proliferate.
2/2

IIW A dinosaur in Eldraine

starjake
Posts: 82
Joined: 4 years ago
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Post by starjake » 4 years ago

Votes: Krishnath, Subject16

Monsters Unleashed
Enchantment
Monstrous creatures have trample.
Whenever a creature becomes monstrous, it gains indestructible until end of turn.
: Target creature you control that isn't monstrous gains monstrosity 1.

IIW: A Halloween-inspired card

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