Today's Challenge:
Monstrosity
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the month. The top overall scorer(s) at the end of the month will be the winner(s).
Henlock: 5 (2)
Raptorchan: 5 (2)
Subject16: 5 (3)
void_nothing: 5 (4)
Ink-Treader: 4 (3)
dyd: 3 (2)
FoilSquared: 3 (2)
netn10: 3 (2)
Zemoo: 3 (1)
kwanyeegor-ii: 2 (0)
starjake: 2 (0)
.::Yesterday's Submissions::.
A Card with the World Supertype
Krishnath wrote: ↑4 years agoVotes: dyd, Ink-Treader
CommentsShowHideSo many good cards today, very difficult to pick just two. Also, Never thought I would ever see a monored fish. >.<
Shattered Realm
World Enchantment (Mythic)
When Shattered Realm enters the battlefield, each player sacrifices all nonflying creatures they control.
Nonflying creatures can't attack.
No more than one creature can attack each combat.
No more than one creature can block each combat.
"Home." — Tulan of the Void.
IIW: Rare creature types (less than 10 creatures with the type, check gatherer if you aren't sure, Changelings don't count).
dyd wrote: ↑4 years agoVotes: Henlock, FoilSquared
Awakener of MetalSPOILERShowHideI agree, lots of nice cards this round. I'm happy that my suggestion (Yay! I won!) inspired creativity
World Artifact (Rare)
: Until the end of your next turn, each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
IIW: off-color adventures
FoilSquared wrote: ↑4 years agoVotes: Ink-Treader, netn10
Universal Arena
World Enchantment (M)
At the beginning of each player's combat step, that player taps target creature they control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
IIW: Alternate equip costs
Subject16 wrote: ↑4 years agoZemoo, Henlock
Ashaya, Zendikar's Heart
Legendary World Creature - Elemental (Mythic)
Vigilance, protection from colorless
Each player may play an additional land on each of their turns.
If an effect would place one or more counters on a permanent, that many counters plus one are placed on it instead.
: Put X +1/+1 counters on target creature you control, where X is the number of lands you control.
4/4
IIW: Weatherlight members
netn10 wrote: ↑4 years agoVotes: Ink-Treader, Subject16
Blind-Ethernities Invocation
World Enchantment (Mythic)
When Blind-Ethernities Invocation enters the battlefield, if you cast it from your hand, exile all non-eldrazi, non-planeswalker permanents
Players can't cast non-eldrazi, non-planeswalker permanent spells.
IIW: Combine three or more keywords.
Zemoo wrote: ↑4 years agoVotes: JovialJovian, Subject16
Conclave's Welfare
World Enchantment (M)
At the beginning of each player's upkeep, if that player controls less lands than each opponent, that player creates a Treasure
Whenever a player takes damage, if that player has less life than each opponent, that player creates a Food
At the beginning of each player's end step, if that player has less cards in hand than each opponent, that player investigates
IIW: Re-tell a story told by a different card
(e.g. Robber of the Rich is Robin Hood, do a different Robin Hood card)
Raptorchan wrote: ↑4 years agoVotes: dyd, void_nothing
Fragile World
World Enchantment (M)
All damage is dealt as though its source has deathtouch.
IIW: Token creation for your opponents
JovialJovian wrote: ↑4 years agovotes: Subject16, void_nothing
Seething Manascape
World Enchantment
Whenever a player taps a permanent for mana, each of that player's opponents also adds one mana of any color produced.
Players don't lose mana as steps and phases end.
At the beginning of each player's end step, ~ deals damage to that player equal to the amount of unspent mana they have.
IIW: Elementals from the periodic table
Ink-Treader wrote: ↑4 years agoVote: Raptorchan and void_nothing
Tormented Purgatory
World Enchantment (R)
Creatures and players lose hexproof, protection, and indestructible and can't have or gain those abilities.
Discard a card: You may pay rather than pay the mana cost of the next spell you cast that targets one or more creatures and/or players this turn. Any player may activate this ability but only once each turn.
IIW: 'random'
kwanyeegor-ii wrote: ↑4 years agovoidnothing raptorchan
Nameless Storm of Emptiness
World Enchantment (Mythic)
At the beginning of each player's upkeep, that player exiles a nonland permanent they control at random
iiw very fast things
void_nothing wrote: ↑4 years agoVotes: netn10, JovialJovian
Haven of Crossed Swords
World Enchantment (M)
At the beginning of each player's upkeep, that player chooses one -
• They may put a creature card with converted mana cost 2 or less from their hand onto the battlefield.
• They may return a creature card with converted mana cost 2 or less from their graveyard to the battlefield.
• They create a 2/2 white Knight creature token with vigilance.
IIW: Obscure combo pieces.
starjake wrote: ↑4 years agoVotes: FoilSquared, JovialJovian
World of Annihilation
World Enchantment (M)
When ~ enters the battlefield, all other nonland permanents become Worlds in addition to their other types until end of turn.
Whenever a player sacrifices a permanent, put a charge counter on ~.
When ~ is put into your graveyard, it deals damage to each creature and each player equal to the number of charge counters on it.
IIW: Nightmares