Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Slowly readjusting the posting time.
emily 58 (+4)
Sagharri 53 (+0)
slimytrout 53 (+1)
netn10 49 (+1)
RattingRots 48 (+3)
shukkets 43 (+7)
Rithaniel 40 (+0)
void_nothing 35 (+3)
Krishnath 18 (+0)
Henlock 13
Ink-Treader 12
marioguy3 12 (+1)
Legend 6
kwanyeegor-ii 2
marioguy3 wrote: ↑4 years agoVotes: void_nothing, emily
Once Forgotten Zombie
Creature - Zombie (Uncommon)
In Memory (You may exile this card from your hand. Whenever you cast a zombie spell, if Once Forgotten Zombie is in exile, put a retrieval counter on Once Forgotten Zombie. Then if there are three or more retrieval counters on Once Forgotten Zombie, remove all counters from Once Forgotten Zombie, then put Once Forgotten Zombie onto the battlefield.)
Swampwalk
4/1
Some in the spellslinging community say that nobody can ever forget the dead. Respect the dead.
bravelion83 wrote: ↑4 years agoVotes: netn10, emily
Ghost Discharge
Instant(U)
Phantom (You may cast this card face down as a 2/2 creature for . Exile it face up any time for its phantom cost, then cast it without paying its mana cost and this spell can't be countered.)
Ghost Discharge deals 3 damage to any target.
All ghosts look equal. You're only able to see what they really are as they discharge their energy on you and then vanish away from existence.
slimytrout wrote: ↑4 years agovoid_nothing, shukkets
Strongbrew Dwarves
Creature – Dwarf (U)
Whenever Strongbrew Dwarves attacks, you may put a +1/+1 counter on any number of target attacking creatures you control. Those creatures gain trample until end of turn and don't untap during your next untap step.
Their potions will give you an incredible night, but it might be many mornings before you wake up.
2/3
RattingRots wrote: ↑4 years agoshukkets, emily
Thankless Research
Enchantment (R)
At the beginning of your upkeep, exile the top card of your library, then you lose life equal to the number of cards exiled with ~.
You may play cards exiled with ~. You may play cards this way only once each turn.
emily wrote: ↑4 years agoVotes: bravelion83, RattingRots
Form of the Boa
Enchantment — Aura (U)
Enchant creature
When Form of the Boa enters the battlefield, draw a card.
Enchanted creature has islandwalk and " : Regenerate this creature."
"To catch such a snake, you must think and act like the snake."
—Nablus, North Hada trapper
netn10 wrote: ↑4 years agoVotes: marioguy3, bravelion83
Self-Made Mutant
Creature - Mutant Shapeshifter (Rare)
: Put a +1/+1 counter on Self-Made Mutant.
: Self-Made Mutant becomes a copy of target creautre except it still has its activated abilities.
"I and only I will choose what I want to be. That is the Simic's way."
2/2
Rithaniel wrote: ↑4 years agoVotes: bravelion83, shukkets
Wake of Hassad
Sorcery U
Put an artifact, creature, enchantment, or land card with converted mana cost 4 or less from your hand onto the battlefield.
"Hassad seems like a kind soul, but everywhere it travels, the world is reshaped behind it, and not always for the better."
—Yiah, Elder of the Arvo Tribe
void_nothing wrote: ↑4 years agoVotes: RattingRots, shukkets
Blinding Pegasus
Creature - Pegasus (R)
Flying, double strike, vigilance
2/2
///
Descending Sun
Instant - Adventure (R)
Exile target artifact or creature if it's tapped.